Hi chaps
I've been contemplating jumping into this game, but having just reread the whole thread, I have some suggestions:
1. I think you need a gm - is anyone of you going to gm this thing?
2. I think the gm needs to help sort out the armies, deployment and marching order - there are some splendid strategic opportunities that can be explored this way that I suspect will be missed if you just 'pitch and play'
3. Following on from that point, I think each side needs some objectives (besides stop/save Morcar). I would propose that these are set up privately by the GM and only shared with the side in question (i.e. the only person who knows ALL the objectives will be the GM).
4. Regarding the character discussion (1 lvl 20, 2 level 15's, 4 level 10s, etc, etc) - this seems like a very clinical, list buildy sort of way to do this? So far, I'm only aware of one character (Bran the Blessed), who is a great character for the story, has no points cost and is a very special character. It's not my game, but I'd much rather see players saying what characters they would like than what characters they are entitled to. Start with your army's commander - what's his name? Does he have a 2IC? That's that guys name? Any cool idiosynchrasies? Does he hate halflings because of something in his history? Is he afraid of dogs? Who wants to stop Morcar (as in, what's his name? What's his reason?)
5. I think you're right to ignore points and just bring what is painted - but if you are looking to control characters, just provide a points allowance for the characters.
6. If you're looking to control magic items - make them random. Have each player generate something like d6+1 and then randomly generate what they are and who they're for. This is an excellent leveller for anyone prone to min/maxing.
7. On the point of magic items, I think this is something the GM would need to look at for the forces as well.
8. Can everyone participating list (roughly) the figures they have? I see that some have done so, but that would give any erstwhile GM a standing chance of formulating some sort of survivable scenario for this.
9....which raises a good point - who is participating now?
Anyway, just some food for thought. I won't be broken if you don't want to pursue any of it
I'm happy to help with the pre-gming work I've raised above.