Boyl 16 Rise of Morcar, or HeroQuest the battle or BFFG

Erny":2rdq5dfz said:
OK fair enough, wonder if they will work on treeman characters. They go up to level 25... :lol:

You'll get to a point where I'll refuse to play you anymore if you get any more beardy
 
Or you could stop throwing accusations of beardyness around. If oldhammer is anything it is about putting cool toys on the field, sodding the points and forgetting about who, "won", afterwards. Beardy belongs to a different decade.

I have no intention of taking a level 25 treeman and his level 25 treeman wizard friend.


or do I.... :shock:

Sorry can't help joking about this. I want you to have fun which you didn't on the siege game and to be honest the whole game ran away from what I wanted to see too. There should have been far fewer lawful units in the field rather than behind the walls. The chaotics should have started much closer, inside the walls they should have been deciding between strengthening the walls or repelling the undermining. But it was what it was, you had a hard time against the treemen and didn't sweep all before you, I get that. It was two years ago and we'll do better this time. It doesn't make treemen the most over balanced unit ever, indeed look at their stats, there are many better monsters. They are however one of the very few monsters the good side get.
 
Erny":2io8qsy3 said:
But it was what it was, you had a hard time against the treemen and didn't sweep all before you, I get that. It was two years ago and we'll do better this time. It doesn't make treemen the most over balanced unit ever, indeed look at their stats, there are many better monsters. They are however one of the very few monsters the good side get.

I don't want to sweep all before me but I do want to stand a fighting chance, against the forrest of treemen I didn't, the whole weekend was spent trying to hurt something I couldn't so it kinda sucked the fun out of the gaming, that's all. If I include something that can go toe to toe with a treeman then happy days.
 
Thank you Gentlemen, I'll be honest I was weeping tears of joy whilst reading the last dozen or so posts - I know, I missed most of the siege game on Saturday and Sunday for personal reasons, but I did see the closing stages of those days play and heard peoples stories of what had happened - which appeared to have been brutal in places, not just in the number of figures removed from the table, but, to peoples expectations of what Oldhammer is meant to be - a game where everybody walks away having had an enjoyable game, even when they lose. 8-)

I've played the competition circuit - I've had games where I thought I'd done everything right, but the dice were cruel and the game was over by turn two! I've also had games where the dice have been so kind that I've stopped the game - agreed a result and started again, because it wasn't fun for either of us - my most memorable games have been where we've set up our respective forces and one side did something unexpected and the other side was caught on the hop! I've also had games where the other side have taken advantage of my good will, used every trick in the book to win; my usual response is to let them; next time we've played - I don't let them off any technicality or infringement and argued every point - it's not a happy experience for anyone - hopefully, lessons are learned and we play the game there after.

Another two pennies worth :lol:

Paul / Golgfag1
 
I don't disagree at all,all I'm saying is that in a game that is supposed to be fun for all (I.e. not a tournament) having no option but to bash your head against a brick wall you can't damage is no ones idea of fun. I couldn't do an ewok and take control of one or smash one with logs so instead I tried spears, warp fire that wasn't strong enough enough and even Jezzails shot bounced off to no effect. Three days of that left a bad taste in the mouth.
 
on a more serious note could we have any DEFINITE restrictions/guides on troop selection added to the first post for the sake of clarity?
 
We trust you not to be a dick. Hows that?

Seriously though 80% of the big game is about stuff looking awesome, lip service to the rules and generally enjoying each others company and pushing toy soldiers around. If you want it on the table I don't want to say no just be reasonable, if everyone brings a chaos dragon afew people will probably need to keep theirsw in the box. There is room for at least one of even the toughest of things. It really is a very big table.

Only guidelines are, make sure it's painted and make sure it has a at least painted movment tray if it's anything more than a few skirmishers.
 
Are we scaling up unit sizes.

i.e. as WHA is based on 3000 point armies if you go lower you can downscale unit sizes and the maximums and minimums.

So, for example, on Skaven I must include 50 Clanrats and 20 Slaves, but I can not include more the 20 Stormvermin and 20 Black Skaven. Normally not an issue. But for a BFG then only being allowed 20 of each is a bit crap, can the 20 be increased to 27 for 4000pts, 34 for 5000pts and 40 for 60000pts.

I'm using Skaven as an example but obviously I'd apply the same logic to all the lists so the same would apply to Wood Elf Guard etc...........

I know it may seem like a small point but the unlike a lot of other lists, by the time you hit 4000pts for Skaven you've pretty much maxed out all of the troops selections. No riding beasts means a lack of expensive Characters either after you've bought your high level Wizards.

High Elves and such like still have Dragon Kin, Minotaurs, Treemen, etc........... to go wild with, but Skaven you're left with not very far to go (except Allies or Hosts).

I'm not talking about going mental, just within reason.
 
Use warhammer armies as an example, or not, put on the table what you want. Just don't go over the top, a few really good units and some more regular ones makes sense no?
 
Snickit":2ft2qvr6 said:
Are we scaling up unit sizes.

i.e. as WHA is based on 3000 point armies if you go lower you can downscale unit sizes and the maximums and minimums.

So, for example, on Skaven I must include 50 Clanrats and 20 Slaves, but I can not include more the 20 Stormvermin and 20 Black Skaven. Normally not an issue. But for a BFG then only being allowed 20 of each is a bit crap, can the 20 be increased to 27 for 4000pts, 34 for 5000pts and 40 for 60000pts.

I'm using Skaven as an example but obviously I'd apply the same logic to all the lists so the same would apply to Wood Elf Guard etc...........

I know it may seem like a small point but the unlike a lot of other lists, by the time you hit 4000pts for Skaven you've pretty much maxed out all of the troops selections. No riding beasts means a lack of expensive Characters either after you've bought your high level Wizards.

High Elves and such like still have Dragon Kin, Minotaurs, Treemen, etc........... to go wild with, but Skaven you're left with not very far to go (except Allies or Hosts).

I'm not talking about going mental, just within reason.



With rats i would say put everything you have on the table, as long as you have huge clan rat and slave units alongside your elites then fine. Anyway elite rats are not as powerful as a standard Dwarfs so anyone on the goodies side who complains is a wuss. ;)
 
jprp":23lfswm5 said:
as long as you have huge clan rat and slave units alongside your elites then fine. Anyway elite rats are not as powerful as a standard Dwarfs so anyone on the goodies side who complains is a wuss. ;)

Depends what you class as huge, I need to do a proper count up over the next week to see how much I can make before adding in any "Host" type extras.
 
Snickit":8rytkdjp said:
jprp":8rytkdjp said:
as long as you have huge clan rat and slave units alongside your elites then fine. Anyway elite rats are not as powerful as a standard Dwarfs so anyone on the goodies side who complains is a wuss. ;)

Depends what you class as huge, I need to do a proper count up over the next week to see how much I can make before adding in any "Host" type extras.

its all relative, i would say if you want to put units of 100 storm vermin on the table put your cannon fodder on in at least the same number of and size of blocks. if you come with 500 storm vermin and only 20 clan rats or slaves i could sympathize with opponents whining about it.
What you really need is a few nice blocks of rat ogres to slow those treemen down.
 
jprp":2r85sq54 said:
its all relative, i would say if you want to put units of 100 storm vermin on the table put your cannon fodder on in at least the same number of and size of blocks. if you come with 500 storm vermin and only 20 clan rats or slaves i could sympathize with opponents whining about it.
What you really need is a few nice blocks of rat ogres to slow those treemen down.

Oh yeah, my Clanrats will defo outnumber the rest.

Hmmmmmmmmmmm, big blocks of Rat Ogres, I've got a few but not THAT many...................................

I think I may just need to add more Warpstone to the Fire Throwers.
 
Snickit":376rjbs6 said:
jprp":376rjbs6 said:
its all relative, i would say if you want to put units of 100 storm vermin on the table put your cannon fodder on in at least the same number of and size of blocks. if you come with 500 storm vermin and only 20 clan rats or slaves i could sympathize with opponents whining about it.
What you really need is a few nice blocks of rat ogres to slow those treemen down.

Oh yeah, my Clanrats will defo outnumber the rest.

Hmmmmmmmmmmm, big blocks of Rat Ogres, I've got a few but not THAT many...................................

I think I may just need to add more Warpstone to the Fire Throwers.

you still have a few weeks to paint up a few dozen more rat ogres. :grin:
 
jprp":1kqban95 said:
you still have a few weeks to paint up a few dozen more rat ogres. :grin:

I have other things to paint up, like the stuff for my Sunday Scenario, loads of Orc Artillery, more foot slogging rats etc.........................

I only own two more Rat Ogres that I haven't painted yet and no way can I afford to buy the numbers I would need to fight your Ent Forrest :lol:
 
How many pieces of orc artillery are you painting up? I have five pieces painted and was thinking about painting more up but if you going all out I guess I'll leave mine at home. To put it bluntly, I'm not going to go out of my way to hand artillery advantage to my opponents. Not when I'm scrabbling to put together enough cannon for the dwarves to not be dishonoured.
 
Erny":u2rna2eo said:
How many pieces of orc artillery are you painting up? I have five pieces painted and was thinking about painting more up but if you going all out I guess I'll leave mine at home. To put it bluntly, I'm not going to go out of my way to hand artillery advantage to my opponents. Not when I'm scrabbling to put together enough cannon for the dwarves to not be dishonoured.

For similar reasons I'm not going to paint up shed loads of High Elf and Empire artillery and troops!

Orc wise 2 to 3 stone throwers and 2 bolt throwers so not a huge amount.

I'll be supplying the good side with 2 High Elf Bolt Throwers artillery wise.
 
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