Boyl 16 Rise of Morcar, or HeroQuest the battle or BFFG

You are correct the barbarians are not chaotic, the main good warrior in heroquest was a barbarian.
The goblins are needed, I was just being lazy and missed them out because where you have orcs you also have goblins.
 
Erny":mg7rdaek said:
You are correct the barbarians are not chaotic, the main good warrior in heroquest was a barbarian.
The goblins are needed, I was just being lazy and missed them out because where you have orcs you also have goblins.

Right-o, it'll be animal heads for the banners and wolves & bears for the beasts,then; rather than spawn & daemons for both, have you considered a scenario yet - Empire desperately holding on to a ruined castle / temple, whilst the wizard & his minions try to get in and raise the daemon horde before the barbarians arrive to save the day? :grin:

Paul / Golgfag1
 
Are we discarding max unit sizes? I would like to use large units to keep leadership tests etc to a minimum (also many of my units have not been built to 3rd ed restrictions so have large movement trays).
 
How big are we talking, 100 chaos warriors in one unit would probably be a bit much? That said they would be very prone to cannon.
 
Erny":2kpi7qmo said:
How big are we talking, 100 chaos warriors in one unit would probably be a bit much? That said they would be very prone to cannon.

Maybe not warriors (warriors perhaps 30-40) but big thug units, trolls and minotaurs more than 5 in a unit etc. Was considering possibly bringing some auxiliary undead again over 40 in units? just seems easier to keep track of one unit of 80 rather than 4x20.
 
jprp":2thv5wrc said:
Erny":2thv5wrc said:
How big are we talking, 100 chaos warriors in one unit would probably be a bit much? That said they would be very prone to cannon.

Maybe not warriors (warriors perhaps 30-40) but big thug units, trolls and minotaurs more than 5 in a unit etc. Was considering possibly bringing some auxiliary undead again over 40 in units? just seems easier to keep track of one unit of 80 rather than 4x20.

Very prone to cannon, but that said, if they distract from my smaller blocks of Skaven (can't believe I just said that) then I'm all for it!!!!
 
Snickit":wsa3fd91 said:
jprp":wsa3fd91 said:
Erny":wsa3fd91 said:
How big are we talking, 100 chaos warriors in one unit would probably be a bit much? That said they would be very prone to cannon.

Maybe not warriors (warriors perhaps 30-40) but big thug units, trolls and minotaurs more than 5 in a unit etc. Was considering possibly bringing some auxiliary undead again over 40 in units? just seems easier to keep track of one unit of 80 rather than 4x20.

Very prone to cannon, but that said, if they distract from my smaller blocks of Skaven (can't believe I just said that) then I'm all for it!!!!

I don't feel so bad about my unit of twenty Trolls now! I'll split them accordingly :lol: :lol: :lol:

Having slept, I've had a thought (I know - a seldom event) As we're not pointing up everything - why not say - every fielded unit should be between two hundred & three hundred points, with banners & musicians taken for free - Heroes, wizards & champions are, what they are, with the following proviso for every level two, you must have two level ones; for every level three, you should have six level ones & twos; for every level four you have - fourteen ones, twos & threes, for a level five you have thirty - level ones, twos, threes & fours. How each player chooses to break this down, is down to them, but, if a player turned up with an army of twelve units and each had a champion of level one, two or three with a couple of wizards, they'd be able to have one level four hero or wizard, what do you think?

This way - every straight-up fight is reasonably even and one's choice of characters are considered carefully. As for magical items (banners, weapons, armour etc.) you can have one for every character & unit in the army - but their diced for, unless you what to choose one & then it costs four to five diced for items - thoughts, gentlemen?

Paul / Golgfag1
 
OK Paul I like where you are going with this though in 3rd ed we don't have levels 1,2,3 and 4 characters but 5,10,15,20 and 25 ( though magic level only has 4 levels). So how about this as:

level 5 = number of units
level 10 = number of level 5/2
level 15 = number of level 10/2
level 20= number of level 15/2
level 25 = number of level 20/2

Always round up or down to nearest whole number or zero, round 0.5 down. (0.75 level 25 becomes 1 level 25 but 0.5 level 25 becomes 0)

So our twelve unit faction has twelve level 5, 6 level 10, 3 level 15, 1 level 20 and 1 level 25.
 
OK, original post suitably revised

Heroes, wizards & champions are, what they are, with the following proviso for every level ten, you must have two level fives; for every level fifteen - you should have six level fives or tens; for every level twenty you have - fourteen five, ten & fifteen, for a level twenty five you have thirty - level fives, ten, fifteen or twenty. How each player chooses to break this down, is down to them, but, if a player turned up with an army of twelve units and each had a champion of level five, ten or fifteen with a couple of wizards, they'd be able to have one level twenty hero or wizard.

Happy?

Reviewing your method - there's too many characters, a player wouldn't have to consider his choices, carefully ( consider, do you go for a balanced force or for one with a bias towards fighting or magic?); using the example of twelve units - you've effectively given them twenty three characters against my option which only provides them with fifteen - that's an awful lots of additional magic users or heroes carrying special items, which in turn - will slow the game to a crawl, as we all grab our BOBs to look up the rules, ouch!

Paul / Golgfag1
 
Snickit":3mwdn4pr said:
ooooooooo, to take large units or small ones for the extra characters..............................

Really? :lol: and what happens when a large unit for archers shoots at a small unit surrounded by friends and inflicts over twenty five percent casualties - a panic test, which, if failed, means - more tests and some will fail, which means more panic tests - which some will fail - you sure? ;) victory belongs with the big battalions 8-)

Paul / Golgfag1
 
Golgfag1":1gxqtued said:
Snickit":1gxqtued said:
ooooooooo, to take large units or small ones for the extra characters..............................

Really? :lol: and what happens when a large unit for archers shoots at a small unit surrounded by friends and inflicts over twenty five percent casualties - a panic test, which, if failed, means - more tests and some will fail, which means more panic tests - which some will fail - you sure? ;) victory belongs with the big battalions 8-)

Paul / Golgfag1

I know this, I was amply pointing out the decision that some may feel compelled to make. As a Skaven player I live by the adage everything counts in large amounts!
 
Golgfag1":2wptfx59 said:
OK, original post suitably revised

Heroes, wizards & champions are, what they are, with the following proviso for every level ten, you must have two level fives; for every level fifteen - you should have six level fives or tens; for every level twenty you have - fourteen five, ten & fifteen, for a level twenty five you have thirty - level fives, ten, fifteen or twenty. How each player chooses to break this down, is down to them, but, if a player turned up with an army of twelve units and each had a champion of level five, ten or fifteen with a couple of wizards, they'd be able to have one level twenty hero or wizard.

Happy?

Reviewing your method - there's too many characters, a player wouldn't have to consider his choices, carefully ( consider, do you go for a balanced force or for one with a bias towards fighting or magic?); using the example of twelve units - you've effectively given them twenty three characters against my option which only provides them with fifteen - that's an awful lots of additional magic users or heroes carrying special items, which in turn - will slow the game to a crawl, as we all grab our BOBs to look up the rules, ouch!

Paul / Golgfag1

Ok fair but it should be linked to number of units or perhaps number of units of at least twenty or perhaps total number of figures otherwise someone with two units of 100 chaos warriors could have characters for the whole front rank of both units.
Indeed what's to stop me saying I have 100 level 5, 50 level 10, 25 level 15 and so on. Indeed perhaps the best plan is to advise people to take what they think is fair and not take the pee?

Big battalions are not always best. What happens when the 50 strong unit is hit by a 20 strong spear block to the front and five heavily armoured knights in the side or rear or both?
 
I'm losing count :?

I may just paint up any excess Heroes and Wizards I have and you can tell me if I can have them or not......................
 
How about we have a level 5 champion in each unit and a set number of hero levels to choose from/ eg 100 lvls could be 4x25 or 5x20 or any other combination up to 100. any odd few points over could be used to raise a lvl5 champ upto lvl10.
 
My initial thoughts were due to the scenario the chaotic side gets 5 level 25 wizards, one for Skaven, Chaos, Fimir, Orcs and Undead. The lawful side gets the same number for High Elves, Wood elves, Oldworlders, Dwarves and Barbarians. Perhaps a similar number of level 25 heroes too. The number of points that are going to be on the table with monsters, summoned daemons, it really won't unbalance things. If you have heroes on flying monsters they will need to be level 20 at least, units of high level elites probably ought to ave at least a level 15 and yes lots of level 5 heros. Add a smattering of lower level wizards. Just don't take the pee. Everyone else will soon tell you if things are too much but a big fantasy game like this is the time to get the big guys out.

Who doesn't want to see a high elf prince on a dragon take on a blood thirster only top be swallowed up by a chaos vortex?

At the end of the day I guess the simplest thing to do would be to say count your points up, estimate stuff not in the book and give yourself an extra 30% to spend on characters.

To be honest I'm not that bothered, I just want to chuck loads of cool toys on the table.
 
Snickit":39tmcyu0 said:
Can I employ wood rot?


Yes yes you can. However my treemen are made of lead and if you ask for lead rot on this forum you are in big trouble.
 
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