Erny":mg7rdaek said:You are correct the barbarians are not chaotic, the main good warrior in heroquest was a barbarian.
The goblins are needed, I was just being lazy and missed them out because where you have orcs you also have goblins.
Erny":1athomzk said:Read the first post of this thread!
Erny":2kpi7qmo said:How big are we talking, 100 chaos warriors in one unit would probably be a bit much? That said they would be very prone to cannon.
jprp":2thv5wrc said:Erny":2thv5wrc said:How big are we talking, 100 chaos warriors in one unit would probably be a bit much? That said they would be very prone to cannon.
Maybe not warriors (warriors perhaps 30-40) but big thug units, trolls and minotaurs more than 5 in a unit etc. Was considering possibly bringing some auxiliary undead again over 40 in units? just seems easier to keep track of one unit of 80 rather than 4x20.
Snickit":wsa3fd91 said:jprp":wsa3fd91 said:Erny":wsa3fd91 said:How big are we talking, 100 chaos warriors in one unit would probably be a bit much? That said they would be very prone to cannon.
Maybe not warriors (warriors perhaps 30-40) but big thug units, trolls and minotaurs more than 5 in a unit etc. Was considering possibly bringing some auxiliary undead again over 40 in units? just seems easier to keep track of one unit of 80 rather than 4x20.
Very prone to cannon, but that said, if they distract from my smaller blocks of Skaven (can't believe I just said that) then I'm all for it!!!!
Snickit":3mwdn4pr said:ooooooooo, to take large units or small ones for the extra characters..............................
Golgfag1":1gxqtued said:Snickit":1gxqtued said:ooooooooo, to take large units or small ones for the extra characters..............................
Really?and what happens when a large unit for archers shoots at a small unit surrounded by friends and inflicts over twenty five percent casualties - a panic test, which, if failed, means - more tests and some will fail, which means more panic tests - which some will fail - you sure?
victory belongs with the big battalions
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Paul / Golgfag1
Golgfag1":2wptfx59 said:OK, original post suitably revised
Heroes, wizards & champions are, what they are, with the following proviso for every level ten, you must have two level fives; for every level fifteen - you should have six level fives or tens; for every level twenty you have - fourteen five, ten & fifteen, for a level twenty five you have thirty - level fives, ten, fifteen or twenty. How each player chooses to break this down, is down to them, but, if a player turned up with an army of twelve units and each had a champion of level five, ten or fifteen with a couple of wizards, they'd be able to have one level twenty hero or wizard.
Happy?
Reviewing your method - there's too many characters, a player wouldn't have to consider his choices, carefully ( consider, do you go for a balanced force or for one with a bias towards fighting or magic?); using the example of twelve units - you've effectively given them twenty three characters against my option which only provides them with fifteen - that's an awful lots of additional magic users or heroes carrying special items, which in turn - will slow the game to a crawl, as we all grab our BOBs to look up the rules, ouch!
Paul / Golgfag1
Snickit":39tmcyu0 said:Can I employ wood rot?
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