Fimm McCool":28ba9p55 said:
Three things bother me about AoS.
The first is the elimination of the tables ...
The second is that there's no Warhammer World any more. My interest with games always starts with the world and to me the best games are designed to fit the feel of the 'fluff', not the other way around. It was the blend of Tolkien and Lovecraft in 3rd edition and the Realm of Chaos books which really first inspired me to play Warhammer and whilst the world has been slowly changing and growing over the editions it was always inventing new stories about the less explored parts of that world, set within the detailed framework provided by Games Workshop, which kept me there. Without the world it just isn't Warhammer.
I'm not fussed about the tables personally. It was a distinctive mechanic, and also gave you the ability to "make your own" (e.g. elites, or whatever) with a reasonable degree of granularity. But I've also heard opinions of it being slow and obsolete mechanically.
I'm sort of with you with the Warhammer World. To my mind part of the joy of GW's plundering of our own history is the instant recognition, and also an interesting gateway into actually learning stuff. Equally important to me is that you had the baselines and the handles to do your own thing - you could easily do a Middle Earth, Young Kingdoms or whatever battle on the same engine and a lot of the same figures (as long as you weren't too fussed about the colour of your orcs).
That second bit they've definitively done away with, or so it seems. From a defence of IP point of view you can see why they'd do that, but it seems they're now playing in the same space as Warmahordes (with the great advantage of their size and recognition) while turning their back on "so you want a pseudo-historical battle with mythical elements". It'll be interesting to see what becomes of that niche - I'm guessing there's space there for companies to make money, just as there are companies presumably making money from Dark Ages, etc., but not companies of GW's size.
jon_1066":28ba9p55 said:
The obvious balance mechanic is for one player to select the warscrolls ...
You're right, but it doesn't really work without either a GM or some sort of figure pool - person A will have painted army N and will want to play with that one.
I've seen comments around the interweb saluting the end of PVs, but to my mind something like it will be back. Narrative campaigns are great, but you need some basis for the GM to compare the sides, whether they're aiming for balanced or one-sided, without having to run the scenario twice! To my mind the problem wasn't PVs, it was the focus on optimising in the selection step, where no system would be unbreakable.
Still - interesting times. I'm going to try Forenrond's Last Stand with these new rules, and see what happens.
Paul / Grumdril