Count Von Bruno
Member
It all just looks like more of the same as far as I'm concerned, overly muscled, "dynamically posed" yadadada.
Count Von Bruno":ybjy8i5l said:It all just looks like more of the same as far as I'm concerned, overly muscled, "dynamically posed" yadadada.
stone cold lead":2rn0u1zt said:Zhu Bajie":2rn0u1zt said:...the bring what you like play style, does seem to be the most 'Oldhammer' that a commercial company could go.
I get the impression though that whilst Oldhammer promotes a certain freedom from army lists and strict points values, it's also about common sense, balance, fairness and the aesthetic of themed forces, AoS sounds like it's just going to allow anything to constitute an army. I think most of us here wouldn't see 6 dwarves, 12 orcs, 3 Bretonnian knights and a greater demon as being a cohesive force or even aesthetically pleasing but AoS players might. I might be totally wrong but if that is the case then armies might end up looking like little more than random toys thrown together with no creative thought behind them. It'll be interesting to see how it all pans out though.
Zhu Bajie":30vxzkfl said:Hmm. let me see.
zoggin-eck":1y5c3mpd said:Some really fun pointsZhu Bajie":1y5c3mpd said:Hmm. let me see.
Zhu Bajie":2uphmzh7 said:Chars! The cover is not my cup of tea at all, but that's just taste. John Blanche's WFB1 and the First Citadel Compendium covers are my high watershed for the kind of grimey fantasy art I associate with Warhammer, but then you'll find me in the Francis Bacon gallery rather than the Neoclassicals.
Zhu Bajie":2uphmzh7 said:The more I look at it the more I'm convinced GWHQ have arrived at AoS by going back to its roots and building up from there rather than trimming and pruning the growth as the last 8 incarnations did.
area23":slgw1ex6 said:Bitching about GW is legit Oldhammer too. I don't understand why some people on FB get so worked up about people bashing the Evil Empire when other people mention it, on the Oldhammer page...
But now the wider rules are up, GW has got back its sense of humour?
Ok, so they can't write wargames rules for toffee. But check out some of the new AoS rules...
Kairos: once per game change a roll to a result of your choice.
Screaming Bell: Roll 2D6 on a chart of effects. On a 13 you win.
Screaming bell: roll two dice, cannot be modified in any way. If you roll a 13 you get:
Improbable Victory!: Against all probability and reason, you immediately win the battle (and are hereafter branded a cheat – not that that should bother a true skaven general).
If Greasus Goldtooth uses this ability, select an enemy unit anywhere on the battlefield and choose one of the effects listed below:
- The unit cannot move in its next turn.
- The unit cannot move, attack or cast spells in its next turn.
- All models in the unit immediately flee.
- The unit changes sides and immediately comes under your control.
Then, offer your opponent a bribe (this can be anything you want to offer). If your opponent accepts your bribe, the chosen effect takes place – otherwise, nothing happens. Players are free to haggle over the offered bribe, or propose a counter-offer...
Mortarch of Night: If it is nighttime, or you cannot see the sun, you can add 1 to all hit and wound rolls for Gheistvor.
"Ancient Dignity:
Dragons are ancient and prideful creatures, and the Elves that ride them are no less haughty, but from such nobility and dignity stems an inner strength. If, during your entire hero phase, you can maintain a dignified (even arrogant) composure and not smile, smirk or laugh regardless of your opponent’s antics, you may re-roll all hit rolls of 1 made for models in a Dragon Host until your next hero phase"
The Endless Dance: If you are dancing while rolling the dice for the Masque’s attacks in the combat phase, you can reroll any failed hit rolls. If, at any point, you can coerce your opponent to join in, you can re-roll any failed wound rolls as well.
Lord of Forbidden Pleasure:
It is wise not to gaze long upon the splendour of a Lord of Slaanesh, lest terrible notions begin to form. If an enemy unit finishes its pile in move within 3" of a Lord of Slaanesh, you can tell your opponent that they are in danger of being beguiled. From that point on, if your opponent looks you in the eye before the unit has made its hit rolls for that combat phase, subtract 1 from any of those rolls which target this model.
Pride of the Reiksguard: Helborg’s skill is as legendary as his moustache is magnificent. You can re-roll any failed hit rolls when attacking with the Runefang so long as you have a bigger and more impressive moustache than your opponent
Bloodwrack Stare: When making a Bloodwrack Stare attack, pick a visible unit within range and roll a dice for each model in that unit; for each roll of 6 or more that unit suffers a mortal wound as they foolishly meet the Medusa’s deadly gaze. You can add 1 to these dice rolls if, between the time you declare the target of the attack and time you roll the dice, your opponent looks you directly in the*eye.
"One Bat Short of a Belfry -
Konrad is a violent lunatic, and his temper does little to help his stretched sanity. If, during your hero phase, you talk to Konrad von Carstein, you can re-roll all hit rolls of 1 for him until your next hero phase. If Konrad von Carstein talks back to you, re-roll all failed hit rolls instead."
The Mad Count:
Marius Leitdorf is an
exceptional swordsman, even if he is totally insane. If, during your hero phase, you pretend to ride an imaginary horse, you can re-roll failed hit rolls for the Averland Runefang until your next hero phase. If you actually talk to your imaginary horse you can re-roll failed wound rolls as well.
optimus":lswjmicv said:I laughed my arse off reading that Stone Cold
You know something, if a totally new game company tried to release this game, they wouldn't even be able to give it away! It's just a silly piss take
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