RIP Warhammer

Citadel Collector":1bcneftk said:
These days I always reserve judgment until I see the figures in the flesh and/or I see them painted in a non-in-house style.

Yup, that and seeing the sprues. I bet there's a host of cool stuff on there for conversions.
 

Zhu Bajie

Member
Theres a distinct lack of platonic solids in GWs Gods of Law army then, and instead just went for the paladins and angels thing. Ho hum.

Meanwhile Dieselmonkey, Fimm, Steve and Zhu perform necromantic rites in a landfill site north of Nottingham
 
in the end it's not Warhammer. it's a warhammer-flavoured skirmish game. models look ok, not really very excited by those but in the flesh they might be awesome. as for the game, wait and see too.

warhammer is dead, it lives on only in the hearts of people who want to play it. which is always where it was strongest anyway!
 

snyggejygge

Member
The other side of the page:
11148389_10200669327013583_5070534323264901976_o.jpg


Shows Chaos which at least isn´t as much different (compared to the last 2-3 editions that is)
 

zoggin-eck

Member
Same as lots of people, I don't really mind the models and understand the direction they are going in, but it isn't at all for me. Not really a surprise though. Good luck to 'em nonetheless.

(I actually really like the 90's style logo, though!)
 
I agree with the Warmachine comparisons on the first lot of minis. The next lot of chaos dudes don't look that much different from their recent releases. Not really enough to interest me, but maybe they'll have some cool stuff on their sprue's to kitbash with?

Either way, it's a direction of gaming that I'm not really enthused by..... I'll just stay happy playing oldschool WFB & ROC.
 

Jeff McC

Member
Just had a good look at the rules (courtesy of the internet)....I think we'd better get ready to welcome a lot of 8th edition players into the Oldhammer fold. Not impressed by what I've seen so far. :(
 

bug16

Member
Ignoring the Space Marine in Terminator armour on the left I thought the Chaos model on the right was pure Blanche:

5Tjm3zM.jpg


Having read the rules it's not for me. I think it's a brave move by GW to kill of WHFB as we know it and release a very simple pick up and put down skirmish game but I still reckon the prices of the new models will be as insane as ever. I watch with interest!
 

Zhu Bajie

Member
Hmm. let me see.

Just comparing Age of Sigmar with Oldhammer Contract.

1. The Referee or Games Master
Well. No Age of Sigmar doesn't have one of those, the Most important rule is now, not roll a dice, but to have a chat. Gentlemanly, yes.

2. There are no army lists except your own (burn your amy books)
Yep. 100%. Bye-bye being spoonfed what your army looks like. Slight concern about rules being more tied into the model range, but we'll see.

3. Size does not matter ( You do not need a 2000 point army to play the game properly).
Yep. 100% Age of Sigmar encourages 1-100 models per side.

4. Stop worrying about game balance
Yep. 100% They've ditched balance for just field whatever you want and see what happens - narrative generation.

5. Tournaments - Just Say "No".
Yep 100% Tournament players are bemoaning the lack of points and just not getting it.

6. Round Bases.
Yep 100% OK it's not in the Oldhammer Contract, but it's how I've been basing for years, so whatever, I score.

7. Dragons with laserguns for eyes.
75% there. We've got a great 80's retro sci-fantasy He-man-esque start. Now do GW have the balls to put Warhammer Pygmies and Anarchoprimitivist Lesbian Punks back in the game?

Only one question, to whome at GW do I send the invoice? :lol:
 

area23

Member
Would that mean this forum and all the related blogs were thoroughly analysed and discussed during GW execs meetings? :mrgreen:
 

Zhu Bajie

Member
lol. there are a few people in GWHQ who frequent the area, but I don't know if they were directly involved in the development of AoS. I mean, I think I can detect certain designers aversions to points values, and I think I can see another designers ability to move complex systems into elegant simple ones (although why they kept the 3 dice, to-hit, to-wound to-save for anything other than "core mechanic" nostalgia I don't know) although I'm never sure if those guys are freelance or fulltime and haven't seen any credits for AoS, so might be completely and utterly wrong (hence not naming names!)

Other than my slightly tongue-in-cheek checklist, AoS in using the Daemons of Law (as discussed on this forum), as Zog pointed out the 90's-esque logo, the bring what you like play style, does seem to be the most 'Oldhammer' that a commercial company could go.

Oh I think I deserve one of these now:

0fa80241366e0f4e6f1455699b03c703.jpg


:)
 

Asslessman

Member
Not old nor warhammer, AoS is like Infinity, SAGA, warmahordes or whatever : a gmae that might be cool but which I just don't want to play because I just cannot afford spending energy/time/money on more things right now !
Maybe those huge Sigmar guys could make good ogres of law next to my knights of the cleansing flames to make a Realm of Law warband...
 
Zhu Bajie":1xxkygw2 said:
...the bring what you like play style, does seem to be the most 'Oldhammer' that a commercial company could go.

I get the impression though that whilst Oldhammer promotes a certain freedom from army lists and strict points values, it's also about common sense, balance, fairness and the aesthetic of themed forces, AoS sounds like it's just going to allow anything to constitute an army. I think most of us here wouldn't see 6 dwarves, 12 orcs, 3 Bretonnian knights and a greater demon as being a cohesive force or even aesthetically pleasing but AoS players might. I might be totally wrong but if that is the case then armies might end up looking like little more than random toys thrown together with no creative thought behind them. It'll be interesting to see how it all pans out though.
 
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