cheetor
Member
It might be time to cap the number of players. Seven players is very big really. It might be worth considering reducing the number of followers to three or even two if there will be that many players. A fast game that leaves players wanting more is far preferable to a tedious drawn out affair.
A card draw for initiative is what I would go for. Each player draws a numbered playing card at the start of each round and players play in that order. Keeping the card secret might be the the most fun way to do it, but placing the card face up in front of each player after drawing might make things play faster (or it might slow guys down as they try to take advantage of move order).
I would go for secret card draw initiative.
Random initiative can lead to peculiar occurrences where a player gets to activate twice in a row before some others, but thats still a better alternative than someone having to be player number 7 for the whole game. Plus, under the circumstances, that sort of randomness is a good thing I think.
I would be inclined to avoid any process that requires a group of grognards to each come up with a statistic from a sheet every few minutes. Guaranteed there will be at least one guy who never listens, at least one guy who always gets it wrong and at least one guy who immediately starts moving his miniatures every turn anyway.
Asslessman":1okmjta1 said:no one wold want to be the 7th to play !
A card draw for initiative is what I would go for. Each player draws a numbered playing card at the start of each round and players play in that order. Keeping the card secret might be the the most fun way to do it, but placing the card face up in front of each player after drawing might make things play faster (or it might slow guys down as they try to take advantage of move order).
I would go for secret card draw initiative.
Random initiative can lead to peculiar occurrences where a player gets to activate twice in a row before some others, but thats still a better alternative than someone having to be player number 7 for the whole game. Plus, under the circumstances, that sort of randomness is a good thing I think.
Do we let characters play by order of initiative? After a quick look at the necromunda rules, initiatives for basic profiles will all be between 3 or 4 so that may not help much.
I would be inclined to avoid any process that requires a group of grognards to each come up with a statistic from a sheet every few minutes. Guaranteed there will be at least one guy who never listens, at least one guy who always gets it wrong and at least one guy who immediately starts moving his miniatures every turn anyway.