Asslessman
Member
Since the Confrontation / rt game was supposed to be with 5 men teams I proposed a single model thing for the Sensei event, I'm happy to go either way to please everyone, there are 6 of us now which is 32 models since Richard should by all means have his 7 dwarves with his sensei.
The way it's turning, The sensei venet could very well replace the RT skirmish initial game but this is in no way a problem, I'm pretty sure we could accept bounty hunters aka immortal hunters on the table (who's talking about venators?)
ON a side note, we need to agree on certain special rules like how to properly "kill" or "behead" a sensei (or other immortals).
Proposition :
- a roll of 6 on any "to wound" in a CC fight roll means the death of the sensei (he's beheaded)
- other wounds are counted normally
- an immortal whose W get below 0 is just considered "stunned" and cannot play for a whole turn, he then stands up with 1 life point and so on...
Quickenings :
- Immortals who defeat another immortal get oof the ground with iceblue electricity coming out from every part of them, they cannot act for a whole turn but gain a 4+ ward save.
- Once they can move again (at the end of the tun) they gain a +1 bonus in a randomly sleected stat.
What do you think?
The way it's turning, The sensei venet could very well replace the RT skirmish initial game but this is in no way a problem, I'm pretty sure we could accept bounty hunters aka immortal hunters on the table (who's talking about venators?)
ON a side note, we need to agree on certain special rules like how to properly "kill" or "behead" a sensei (or other immortals).
Proposition :
- a roll of 6 on any "to wound" in a CC fight roll means the death of the sensei (he's beheaded)
- other wounds are counted normally
- an immortal whose W get below 0 is just considered "stunned" and cannot play for a whole turn, he then stands up with 1 life point and so on...
Quickenings :
- Immortals who defeat another immortal get oof the ground with iceblue electricity coming out from every part of them, they cannot act for a whole turn but gain a 4+ ward save.
- Once they can move again (at the end of the tun) they gain a +1 bonus in a randomly sleected stat.
What do you think?