Skarsnik & Old Lead":335n4v9g said:Never mind necromancer licenses being revoked, with the amount of powergaming talk in this thread, you should all have your oldhammer licenses revoked![]()
The study and interpretation of the arcane rules of 3rd is one of the many lures of Oldhammer. In the end, it matters not which path you tread, for they all lead to eternal damnation.Skarsnik & Old Lead":1bilndie said:Never mind necromancer licenses being revoked, with the amount of powergaming talk in this thread, you should all have your oldhammer licenses revoked![]()
Skarsnik & Old Lead":3ba70q4z said:Never mind necromancer licenses being revoked, with the amount of powergaming talk in this thread, you should all have your oldhammer licenses revoked![]()
Erny":27aflvdd said:And boom, you never get to play that undead player again. I remember taking a talismanic standard and casting elemental horde (or what ever its name) on my first turn. My Empire army stomped to victory as three earth elementals took apart my friends chaos army. My friend never played me again.
Warlord Paul":2cg5rxps said:The magic rules are a whole other conversation and goes far beyond the points value of a Skeleton. You can ensure victory (at the cost of ruining the game) for any army with enough pre-planning on the spell selection front, as long as your opponent isn't taking the same path of course. Why would you do that though? It's like calling your opponents rude names in anger, you wouldn't do it because you're a mature adult and it's completely self-defeating. Why would you go to all the trouble of resurrecting an older edition, finding an opponent and then tricking him with the same old bollocks that forced GW to write 4th edition in the first place? With the freedom of 2nd and 3rd comes the responsibility to take your opponent's fun into consideration. Embrace the pathetic aesthetic!
If we can't get into the habit of thinking of our opponents fun in our games we all need to go running back to the nearest GW and wait to be asked what we're painting at the moment.
Warlord Paul":2rertw59 said:The magic rules are a whole other conversation and goes far beyond the points value of a Skeleton.
This in game experimentation and the general ebb and flow of momentum made this the most entertaining and exciting draw I ever played. Thantsants is a great opponent of course, which helps. The problem is we can't now unlearn those lessons. This is where Warhammer (any edition) breaks down if you're not careful. The next time we play Orcs vs Undead We have to avoid it becoming all about frenzy, dispels and tweaked army lists. We must instead write up a new, challenging scenario (preferably get a neutral GM too) and let the story control the game.
Erny":1zrp2a5n said:Their champion managed to dispatch my hero with a degenerative strike.
Warlord Paul":zntl8nml said:The important thing to remember is that if you spot anybody doing any of this then that person is probably a complete c**k. Politely ask them for their Oldhammer license and show them the door.![]()
We use essential cookies to make this site work, and optional cookies to enhance your experience.