Tilea IC2401 (Campaign#8)

Padre

Member
Thanks ever so much Symphonic and Vonkortez. Great to know folk are reading this and even enjoying it. I love the fact, Symphonic, that you assign to me the skill of building a crescendo, when I feel like all I am doing is turning my scribbled game notes into a story! Here is the final installment - please do tell me what you think about it.

The Assault Continues
Turns 4 – 8

Still more angry about his predicament than afraid, Biagino attempted to conjure a curse upon the massive marching body of spearmen closing in on the gate. Distracted by his anger, however, he fumbled the spell and failed to bring the curse to fruition. Aware, however, that his efforts to spin the winds of magic must have been noticed by the enemy’s magic users, he moved along the wall in the hope that their own curses might not find him!

As the fight at the wall continued furiously, with more than half a dozen skeletons falling for every Portomaggioran who perished, the petard and spearmen moved ever closer to the city gate.

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Captain Soldatovya led his bravi over the bridge to begin moving around the city’s corner tower, hoping to find an undefended spot where he might gain entry.

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The wizard Hakim once again blessed the Sea Wolves, gifting magically enhanced swiftness to their blades, although the uncontrolled shards of magic released by his unintentionally overpowered spell spun away to visibly sting the colossus. Even Hakim was beginning to wonder if this place was cursed by much more than the presence of the undead.

At the third moat bridge the dismounted knights simply stood their ground, watching as several of the robed zombies on the wall were felled by the handgunners’ bullets. Before the second bridge, however, the fight raged on, and as a consequence of their magical blessing, spurred on by the furious efforts of their commander Lord Alessio, the Sea Wolves hacked and slashed so vigorously at the skeletons that they felled the last foe and took possession of the wall.

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The living had once again set foot in city of Ebino. Whether they would stay there had yet to be ascertained.

Biagino could see the witch fleeing along the wall into the tower by the gate, which spurred him also to conceal himself, dismounting the wall and entering the courtyard below. As he emerged, he saw the two brutes who had made it back from Pontremola standing patiently behind the gate.

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Presuming they survived the petard’s blast, Biagino knew the pair could not hope to prevent the horde of spearmen from accessing the city. Most likely all they could do was cut down a few before they themselves fell - unless, it occurred to him, he himself could bring magical harm on the spearmen and weaken them. He decided he would try his curse again, despite the risks, and so conjured the Curse of Years. Yet again the magical forces broiled so wildly as to be uncontrollable, and once more his body was wracked by the energies he had failed to properly channel, but this time he knew the spell had bitten because his keen ears could hear their dying screams!

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(Game Note: 9 spearmen died, Marcus Portelli was wounded. Biagino’s irresistible miscast wound was compensated, as with the necromancer before, by the Lore Attribute wound gained ‘instantly’ by the successful casting of the spell!)

Before the western wall, Soldatovya and his bravi were suddenly horrified to see a writhing swarm of ghostly beings emerge from the very stones, surging forwards to block their path threateningly.

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As they staggered back in surprise, the Sea Wolves above them had already begun pouring down into the courtyard to attack the corpse cart sitting therein. Known for his initiative in battle and a long military career forged by making the right decisions at just the right time, Captain Soldatovya shouted to his men and led them up the ladders (left behind by the Sea Wolves) onto the wall! Considering the alternative, the bravi were only too glad to obey. As they climbed, they glanced behind to see that the mercenary dwarfs were already crossing the first bridge, but not one of them delayed their climb to forewarn their comrades of the threat which lay just around the corner!

As the petard was pushed and placed against the gate, the regiment of spearmen came to a halt. Despite being distracted by his wounds, Portelli knew that to advance any further would leave the petardiers with only two options – to throw themselves into the moat waters or to die when the petard blew. Halting now meant they could run over the bridge to escape.

The wizard Hakim used much of the magical power he could summon to dispel the curse afflicting the spearmen, so that neither he nor the colossus could find sufficient remaining etheric energies to successfully conjure any other spells – although both did try. At the same time, a cannon ball struck the already shaken wall and brought down a fair strength of its crenelated top, but not the wall itself; while the famous captain Lupo ‘the wolf’ Lorenzo shot three blessed bolts from his magical arbalest at the spirits he now spied across the water, visibly diminishing their number.

All this was quickly forgotten a moment later, however, as the flame fizzling along the supposedly 25 second fuse (which the siege-master Guccio had lit exactly 17 seconds earlier) reached the petard’s touchhole to send a massive blast of flames and broiling smoke in all directions, shattering the gate into pieces and tearing off the bottom half of the portcullis.

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Thanks to the noble Portelli, only half of the petardiers perished in the premature explosion, although those who did survive were so distracted, dazed and deafened that they could do little more than collapse to the ground, there to lie for the remainder of the battle. At the moat’s edge, near to the damaged but still (surprisingly) intact bridge, lay Guccio, with one leg torn and bloody, reddening the water. It would be some time before he woke, but he lived.

(Game Note: The petard, which by the rules had to roll two artillery dice, so doubling the chance of misfiring, did misfire, and the subsequent roll was a 1, a ‘catastrophic’ result. This meant it still blew up, causing the full damage that it would have done if it worked properly, but in the process it would also kill D(number of attendants). 5 out of the 10 died.)

In the courtyardi, Alessio and his elite guard dispatched the corpse cart easily, while above them the bravi were torn between watching them and looking behind to watch the dwarfs who had been assailed by the host of spirits. Several dwarfs died, but despite being entirely unable to harm the spirits with their mundane-steel blades, they fought on stubbornly.

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Inside the courtyard the Sea Wolves now divided the better to clear out the city, with half going onto the nearby wall which overlooked the road, and the other half into the tower by the gate. Alessio led the latter company, and it was he who caught a glimpse of the witch fleeing across towards the other side.

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(Game Notes: (1) Our siege/assault rules allow the division of large units, 20+ models, into two, in order to occupy and thus hold more ‘sections’) (2) The petard had blown the gate open, but not destroyed the stone wall into which it was set, thus the witch was still able to move across the top.

Meanwhile the bravi scrambled into the corner tower, if only to allow more of their comrades to climb the wall, and outside the Reman crossbowmen were indeed manoeuvring to cross the second bridge and do exactly that – praying that the dwarfs could hold back the ghostly foe. And indeed the dwarfs, despite their utter inability to harm the foe with their weapons, did so, bravely holding their ground against their spirits, a defiance which in itself began to unwind some of the necromantic magic holding them in this world.

The dismounted knights at the far bridge chose the same moment to cross, but not to attempt a ladder assault, but rather to ready themselves for the fall of the wall to their left, so that they could storm it immediately when it did.

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As the smoke at the gate thinned a little, Father Antonello, at the front of the spearmen who marching towards the breach, could just make out the silhouette of the two brutes upon the other side. They had already been wounded by the blast, but both stood ready, for being zombies meant they felt no pain. He used his magical ring to hurl a fireball at them, but to little apparent effect beyond disturbing the smoke!

The cannon, firing again at the wall, had more luck, as this time the wall finally came tumbling down!

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Several of the Disciplinati di Nagash were crushed by the collapsing masonry, the rest being entirely untroubled by the occurrence, just as they were untroubled by anything at all. Biagino watched the wall’s fall with fascination, his heightened senses magnifying the impressiveness of its collapse, an intricately clattering, part tumble, part slide of a hundred irregularly broken stones swathed in dust and smoke. With little more than a flick of his wrist, he commanded his bambinos in the courtyard to divide, sending half towards the gate while the other half remained to await whatever attempted to clamber over the rubble. His half-hearted attempt to resurrect those crushed by the masonry was to prove a failure.

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The petard’s explosion had left the ears of every living soldier near the gate ringing, but not Biagino’s, and he now heard the cacophony of footfalls as spearmen advanced over the bridge. Scowling, he summoned every scrap of the winds of magic he could and once again cursed the spearmen, slaying another ten and again wounding the nobleman Portelli.

As his men pushed by, Portelli let them pass, winded as well as wounded, and would take no more part in the battle. (Game Note: This is my way of interpreting the fact that he was not included in the ten models subsequently selected to assault the gate – using the p.129 ‘Assaulting a Building’ rules. Both the player and the fictional character seemed to know he was too close to death!)

As three more of the dwarfs fell to the deathly chill of the spirits, panic finally got the better of them and they broke and fled away. The spirits, who tarried a while as if to revel in their success, failing to catch them!

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The Reman crossbowmen, several of which had already crossed the bridge, now rushed to climb the ladders, spurred on by the sight of the spirits heading their way, while Hakim the wizard stepped back as if to shelter in the shadow of the colossus!

Fighting Father Antonello now led the surviving spearmen, of which there were still many, in a charge through the shattered gate …

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… and into the brute horrors waiting on the far side of the threshold. Lord Alessio himself had also spied the brutes and, leaving his Sea Wolves to scour the tower for more enemies and to better guard that quarter of the city, he personally charged to join Antonello at the gate. While the priest and spearmen struggled to best the brute they faced, Lord Alessio’s cuts dug deep and he brought down the other with ease. Father Antonello’s blade was somewhat less effective, however, and although the grey cassocked, sandaled holy man fought with rare courage …

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… the brute finished him easily with a blade longer than the priest was tall. Then, even as the magical forces animating its corpse-body dissipated, the brute stamped down to crush the priest’s head under its foot, before falling itself on top of the priest.

(Game note: I rolled to see whether its stomp attack might be used in this manner, resulting in a kind of ‘overkill’ wound. It was. The Remans, although here commanded by Damian (whose character of Lord Alessio of Portomaggiore) ate NPCs, as are the Undead, so as GM I like to roll on little hastily created tables sometimes just to decide between options! The significance is that Father Antonello, being ‘overkilled’, cannot now roll on the campaign rules recovery chart. He is most definitely and very dead.)/

Captain Hans Wiedmuller, the artillerist tending the last surviving cannon, was able to enchant the iron ammunition using his magical Matrix of Undoing, and so dissipated several more of the spirits with a very well-aimed shot. But the surviving spirits’ attention had been caught by the crossbowmen hurtling past them to rush up the ladders and so they swirled in a graceful arc up and over the wall, chasing Remans before them and right across the courtyard into the city.

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(Game Note: The crossbowmen declared a flee action.)

Outside the fallen wall the dismounted knights were approaching the breach …

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… but as they drew near the Disciplinati lurched up and onto the rubble. The lesser nobles thus realised that the next while would involve considerably more than struggling over rubble in full plate armour!

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Biagino had willed the Disciplinati on, but at the same time he ordered the thrall upon the wall commanding the other company to come and join him. It was, he now acknowledged, time to leave. He was not willing to die attempting to hold onto Ebino. He had only really taken the place as a species of vengeance against Maria, but he cared nothing for it, nor had any real desire to stay.

He had hurt the enemy enough, he presumed, to make them think twice about venturing any further north. That was enough. Miragliano lay to the north, a much mightier realm, once ruled by the vampire Duke Alessandro. He would rather take his chances there, to see if he could wrest it from whoever currently ruled – if indeed anyone. And if the enemy chose to follow him, then he would fight again with whatever forces he could raise. Perhaps now that Lord Alessio’s army were further weakened, the next time would be easier, and he could finally, properly defeat them?

So it was that the vampire arch-priest Biagino, with his servant thrall loping behind to keep up, flew through the streets of Ebino and out through a hidden postern, leaving his bambinos to keep the enemy busy a while and so buy him time!

Which that they did.

While Father Bendali, the second Morrite priest with the army, summoned up the courage to attempt a prayer on the host of spirits pursuing the crossbowmen …

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… the dismounted knights scrambled up the toppled masonry to become caught up in a frantic tangle of a fight with the frenzied, zombified dedicants of the Disciplinati di Morr, now having become what was once their own enemy!

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And as the other company of men at arms struggled up ladders to face as exactly similar foe …

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… Lord Alessio himself personally led the charge against the third such body of zombies, who defended the tower upon the other side of the shattered gate.

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The living, armed and armoured well and with much greater fighting prowess than the walking corpses they were fighting, were almost certain to prevail. And so they did. But it took time, which Biagino, exactly as he had intended, used well. By the time they had wrested real control of the city, Biagino was long gone, and entirely out of their reach.

Game Over, end of turn 8.

Thank you, Matt, for running the Undead, and thank you Damian for commanding your army once again in a week long play by e-mail battle. That reminds me, when I am allowed, I must return your army to you!
 

symphonicpoet

Moderator
Oh, bravo indeed! Biagino is particularly skilled at the art of the retreat. Which is not nothing. But I wonder how well a string of defeats will serve him raising forces in Miragliano. Perhaps those already dead and defeated won't worry so much about the taint of ill luck.

Beautifully done, Padre! Beautifully done. And my congratulations and thanks to your players for keeping things going n this difficult time. My thanks to Matt for running the cursed Biagino and thanks and congratulations to Damian for realizing such an objective.
 

Caradepato

Member
Avanti Tilea! Very exciting, good seeing the men of Tilea succeed in making some real gains. Time will tell if they can keep it up - the north does seem hopelessly lost.
 

.Grungni.

Member
Padre I am having problems messaging so I will post your reply here ...

I will have to print copies every year or so and send them to you ... in order to print a completed copy would mean you would have to finish your story and who knows when that will be ...

I will organise to send you the first copy sometime in the middle to second half or this year ... I don't know why my messages here aren't working but hopefully that fixes itself soon ... I will also be sending you a copy of my own story that shall be too big to even post here ...

Keep up the good work Padre, kudos!
 

Padre

Member
Thanks Symphonic, Caradepato and Grungni.

@ Grungni. That sounds fantastic. But I don't know how you can do it! My printer would run out of ink every 5 pages and so the exercise would cost many hundreds of pounds and take forever. Printer ink is extortionate. I;m not even sure the machine could work long enough to get through the process. Have you got some sort of printshop or something? Also, weird that you got my message but can't send one back. I think it might be to do with your .grungni account being too new, with not enough posts to give you the privilege of sending messages!

Anyhoo, I am in the run up for our fourth play by e-mail, and here is the prequel!



For Love of Hearth and Home
Prequel to the Fight at Sersale

City of Alcente, Spring 2404

Most folk in the city considered Captain Hector Perdigon’s soldiers to be scum, the worst kind of mercenaries. They were presumably unwanted in whichever army they originally served, either because they had refused to obey, or to fight, or had simply run away. Nor had they formed a company of their own, with a condottiere to command them, gaining a renown for their service. Several spoke with a Pavonan accent, presumably having left to seek service that paid, but their accents revealed that they hailed from every corner of the Old World, not just Tilea, and some had accents of a kind entirely unknown to most Tileans. Some came from the darkest corners of the Border Princes, others had fled defeat in some Empire civil war, and a good number were Estalians who had flitted from contract to contract in Tilea. It was said, based on nothing more than rumour, that a good half or more had been exiled from their own lands.

Reluctantly, the citizens could not claim the mercenaries did not know their business, or that they were ill-equipped to go about it effectively. They had been employed by the VMC, whose clerks were experts at getting their money’s worth. Had they been in rags bearing rusty blades, then they would have been bought cheap, with particular economy in mind, but these men were clad in plate armour from head to heel with a healthy vigour about them. The company must surely have paid dearly for them, and to equip them. Nor would they go to the expense of the latter if the mercenaries were not worthy of such expense. This should have given the lie to the common opinion of these men. The VMC’s officers did not throw gold at a bad investment. The truth of their origins was known to the VMC’s clerks and to the men themselves, neither of whom felt any compulsion to explain it.

The citizens consoled themselves by thinking of the alternatives. General Valckenburgh could have left Ogbut and his brutes as a garrison force! Or no force at all. Either way would have been more dangerous for the people of Alcente.

The main army of ‘The VMC in Tilea’ was composed almost entirely of mercenaries, as even those recruited in Marienburg (the trading company’s home) were not pressed to serve a local lord, nor had they volunteered in their city’s militia. They had been hired to serve a mercantile company as part of a joint stock enterprise. They had been purchased, just like the ships and supplies. A good number of the soldiers had been recruited in Tilea, and as such they had every reason to serve willingly in an army fighting first against Lord Khurnag’s Waagh and now the vampires of the north, defending their homelands from such evil foes. Even they had to admit, however, that they were not serving nobles or even Tileans, but businessmen. Indeed, the Tilean lawyers who drew up the contracts under which they would serve had utilised a combination of Condottiere contracts and the bonds signed by caravan and warehouse guards. They might have hearth, home and a noble cause in mind, but they knew merchant adventurers who commanded them only really had profit in mind.

Perdigon’s garrison regiment was not part of the main army, having been raised to bolster the standing militia force of Alcente while General Valckenburgh marched to the far north of the peninsula. So far, Perdigon’s men had done their job well - if simply remaining at full strength and ready while nothing much happened counted for anything. The citizens had learned that as long as they stayed out of their way, the mercenaries kept themselves to themselves. Several inns had become theirs, whether or not they were officially lodged there, and in truth the citizens, even the city’s Tilean militia guard, were glad they were there, considering the proximity of an army of Sartosan pirates ravaging the realm’s smaller settlements to the west.

This morning, however, something had changed. Perdigon’s men were frantically busy preparing to march, while the captain himself was striding through the streets with several of his lads, as if on a mission. People watched from the windows or pressed themselves back in the doorways while he passed, and everyone knew that his activity did not bode well. The city’s bells were quiet, however, which made some think it could not be a real emergency. Captain Perdigon knew the truth, however. The bells were being kept deliberately quiet, to maintain a necessary surprise! The Sartosan pirate army was nearby, and alarm bells might encourage them to hurry!

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The captain knew where he was going, and before long he found exactly who he had been looking for - the militia’s watch patrol, with their current commander. A mere handful of crossbowmen and halberdiers doing the rounds as the militia had done for many a year.

“Ho! Sergeant Ivo,” barked the captain. “Gather up your lads, you’re marching out with us at noon.”

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“What?” answered the sergeant. “Look you, captain, maybe you’re marching out, but our job is to stay here and defend the city. So we ain’t going anywhere.”

“You’ll be defending the city when you march out. Now, make haste.”

Sergeant Ivo snorted as if he found what Perdigon had said very funny. He looked around at his men, rolling his eyes as if to say ‘Get this fellow’ then fixed his eyes on Perdigon.

“The problem that comes to my mind, captain, is that I can’t see any way in which we can defend the city if we are not in the city to defend it.”

Perdigon narrowed his eyes, which was all the sergeant could see what with the captain’s sallet and bevor covering the rest of his face. “You think that you and your militia can hold these walls against an army?”

“Not if we are not on the walls, no,” said the sergeant, with a mocking lilt.

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Perdigon chose to ignore the tone. “You would not last an hour,” he said. “The stone is strong, but with only your petty militia to hold it is no defence, only an inconvenience.”

“Look you,” said the sergeant quickly, and in a more serious manner. “We live here. Our families are here. If we leave then there will be none but boys and old men to guard the walls. We serve the city. That’s what all of us agreed to, and that’s all we agreed to.”

From behind he heard Adelchi shout, “Aye!”

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The sergeant glanced back at the lad, thankful, and warmed somewhat to his theme. “We’re not soldiers, to be marched off to war. We are citizens in arms, ready and willing to defend our homes. We will obey any order to that end, but we cannot leave the city. We will not leave the city.”

The sergeant glanced back again, but the lad was quiet this time. Perhaps Adelchi did not like the fact he had been the only one to shout before?

“You’ve sworn an oath to defend the city!” said the captain. “And now you must do so by marching out! The Sartosan filth have burned Mintopua and razed Motolla. Now they march on Sersale. If they burn that then your proud city will be surrounded by wasteland on all sides.”

“Ah, but … but our city will stand!” said the sergeant, thinking quick. “And … crops can be resown.”

Someone behind him muttered something about the vines won’t come back in a hurry.

“Think, fool,” said the captain. “The Sartosans will not stop there. You think they’ll complain at how heavy their loot has become and decide enough’s enough? Their greed only grows with the taking, and they know there’s much more to be had from the city itself. And now they think you Alcentians are weak. With good reason! They won’t fear assaulting the walls if they know you all to be cowards.”

“You … you take care what you say, Perdigon,” said the sergeant, his voice strained by equal measure of panic and hurt pride.

A dark cloud drifted over head as hands clutched a little tighter to hilts. The crossbowmen suddenly regretted not having spanned their crossbows.

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From behind Adelchi spoke again, and the sergeant wondered if he was the only one present who felt any sort of confidence.

“Maybe it’s you who’s afraid?” declared the youngster. “You’ve been ordered from the city I bet, and you don’t want to go alone.”

“I’m not afraid of Sartosans,” laughed the captain. “I’ve faced far worse than them – enemies that would loose your bowels on sight, boy. The truth is I like drinking wine here in Alcente and sleeping on soft beds. In fact, I’d like to do that some more. If we do not take on the Sartosans right now then all that will be lost. Such a shame.” Then, like an afterthought, he added, “Oh, and o’course, your sisters will be raped, your homes burnt, and you will be chained in a galley for the rest o’your days.”

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“Well,” said the sergeant, shaking his finger at the captain, “I say if you want to keep what you have, then you should stay and help us hold the walls.” He swung his arm to point toward the nearest city gate. “They outnumber us, yes? Well, see … I say the walls will even the odds. And General Valckenburgh could be back any day – just the sight of his army would send the Sartosans running. If we go out there now, we could end up fighting unnecessary.”

“Dying unnecessary,” someone muttered from behind.

“The general is hundreds of leagues away. Chances are he doesn’t even know what’s happening here. Look, we have orders and you have orders. This is my last offer of advice, and then there’ll be no more talking. The militiamen of Sersale have mustered and called for the city’s help. They intend to make a stand and will die to a man if we do not help them. Now, I don’t care much for them as I don’t know them. But they’re your cousins and countrymen. Do you want them to die?

“No … but see …” stuttered the sergeant uncertainly.

“And the road wardens are riding in force from Pavezzano, while we have Captain Hidink’s pistoliers here in the city. You think their skills in battle are best put to use on the walls?

“Well, no,” admitted Sergeant Ivo.

“This is your one and only chance to save the city. Do you understand? Wait any longer and that chance is gone. Right now we can muster us, you, the men of Sersale and all the horse left in the realm, and bring all to bear as one. The general isn’t coming in time, and if left to their own devices, the men of Sersale and the road wardens will all die. Altogether though, we can put on a show of force that should make the sea dogs think twice about fighting.”

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“Well, when you put it like that … “

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symphonicpoet

Moderator
Oh, very nice! Perdigon is a smart fellow. Also, I know I've said this before, but it still amuses me to see buildings so similar in style in Tilea and on the Tartarus Rim, even if the intervening leagues and centuries have given rise to different color palettes. :)
 

.Grungni.

Member
I can not send messages. I am trying to talk to Padre about his story. Why has my post been deleted? Padre - I shall create your book and send you the first copy this year ... :) I will have to send many over time as who knows when you shall finish it?
 

symphonicpoet

Moderator
^It may well be that you have to make a certain number of posts before you can send a PM. New uses are a bit restricted in what they can do and where they can post to prevent spam and abuse. It's kind of an earned trust system, though I get the feeling it's a bit unusual to bounce off the restrictions. Look around. Enjoy the other forums. Tell us a bit about yourself over on the introductions thread. Post pictures of your own toys on the showroom. It'll all clear up pretty quickly, I expect.
 

Padre

Member
First, I have to say that this is a test run. I am considering, as a sideline project to my ongoing campaign, making a YouTube record of it. The first installment is a bit over 10 minutes long. I didn't like the original pictures, so I redid them, but this won't be a problem that often especially as later installments have hidden bases. Now that I have 'mastered' (if you can call it that) the basics of the audio-editor and video-editor, I should be able to do each installment quite quickly, and so it won't eat too much into my available hobby time!

I am trying to be a bit more modern in my approach.

The thing is, as the person who made it, who was listening in agony to his own voice, I have no idea if this works, and thus I do not know whether or not it is worth pursuing further. I want to get at least to a bat rep, to see how they work in this format, as I have high hopes for them, and then I will decide. In the meantime, if any of you can spare 11 minutes, I would very much appreciate if you could tell me whether you think anyone would actually want to listen to it!

Part one is here ... https://www.youtube.com/watch?v=AamIElnej-Y&t=594s
 

symphonicpoet

Moderator
It's a darn fine idea. I've wondered about something like that myself, as I've done a few oddball music videos with my own miniatures and I've also read some things into a mic for assorted reasons. You're basically taking the book on tape idea one step better. :) I say do it!
 

Padre

Member
Thanks Symphonic! I have taken your advice and now created a public channel YouTube version of ‘Big Small Worlds’ and uploaded that first story.

Some of you may have seen my first ‘test’ version linked earlier. This final cut has had a couple of simple tweaks at the very start (a better title page) and end (a legal disclaimer).

https://www.youtube.com/watch?v=jOj-q60cwFY&t=606s

I am already half-way through putting together the next one!

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Padre

Member
Thanks Symphonic.

Now my second video story is up!

The Greenskin Corsairs’ and ‘A Weakening of the Faith’.

https://www.youtube.com/watch?v=3Da5VyweaCU&t=1201s

I put two parts (2 and 3) together, so it is 25 minutes long. I probably won’t do that often, however – I was testing to see if I could work through a longer one. The battle reports might be longer as they should be easier to do, what with the pictures fixed as they are and so I can’t be tempted into redoing them!

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Padre

Member
The next play by email battle is about to begin. The Sartosans intend to raze yet another Alcentian settlement, the supply centre of Sersale, and the locals have desperately mustered everything they can to attempt to defend it. The battle will take place over the next week.

The field of battle
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The desperate defenders
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The Sartosans
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And their already loot-heavy baggage train
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A proper report will follow in a week or two.
 

Caradepato

Member
I'm looking forwards to reading about how this turns out. Got to admit I have my fingers crossed for the defenders, but they do seems hopelessly out-gunned.
 
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