Mason
Vassal
Re: Eldar Space Pirates (Dreadnaught added)
I agree.
Just have to find some time to do it.
Cheers!
Soon, mate.
Soon....
The 'samurai' thing is pretty easy to do: Just get your basic shape of the armour done and them add a very thin layer of green stuff and make some marks with a scalpel, first horizontally and then vertically, in the intended pattern.
As for hair: Just get a basic shape in plce first, smaller tha the intended finished result and add the detail layer afterwards, about 1-2mm deep and drag the 'hair' design into it.
Scibor has some great tutorials on his site:
http://sciborminiatures.com/en_,sculpting.php
...the only thing that I can say is that practice is always the key.
To be honest, once you have done it a few times, hair/fur becomes really easy.
Getting something that has a definitve shape is harder, but it, like everything, practice makes things easier every time.
With hair, when it comes to detailing: Start at the bottom and work upwards.
It will all make sense when you try it.

Matt in PA":238c448h said:Man that dread is nice! The kind of thing I always wanted to do but could never pull off. You're doing it right by just rebasing and leaving the rest.
I agree.
Just have to find some time to do it.

Dooz":238c448h said:Excellent conversions, now get some paint on them![]()
Cheers!
Soon, mate.
Soon....
Grumdril":238c448h said:Great concept, and some lovely conversion work. Particularly impressed with the samurai armour effect on one of the warriors. Will be great to see them painted.
I wonder if you have any references or guidance for the hair sculpting, especially as done on the Melnibonean warrior? I'm just taking my first baby steps in sculpting for some hobgoblin conversions I'm doing, and the hair is proving a bit daunting at the moment
Paul / Grumdril
The 'samurai' thing is pretty easy to do: Just get your basic shape of the armour done and them add a very thin layer of green stuff and make some marks with a scalpel, first horizontally and then vertically, in the intended pattern.
As for hair: Just get a basic shape in plce first, smaller tha the intended finished result and add the detail layer afterwards, about 1-2mm deep and drag the 'hair' design into it.
Scibor has some great tutorials on his site:
http://sciborminiatures.com/en_,sculpting.php
...the only thing that I can say is that practice is always the key.
To be honest, once you have done it a few times, hair/fur becomes really easy.
Getting something that has a definitve shape is harder, but it, like everything, practice makes things easier every time.
With hair, when it comes to detailing: Start at the bottom and work upwards.
It will all make sense when you try it.
