33.
More than meets the eyes
The Champions body chances into that of a living metal robot, in addition he gets the ability to chance his form into something else, roll on the table to see his alternate form. The champion can choose to transform at the start of his turn, while in his robot form the champion can add +1T +1A and +1S to his profile, in his alternate form the champion uses the alternate profile and cannot use any weapons or abilities it has that are associated with it's normal form. Armour with the exception of Chaos armour cannot be worn by the Champion, Chaos armour will transform with the champion as it changes form and can be worn as normal.
2D6
2-5 Insecticon
roll a D6, 1-3 the alternate form is a giant robot Scorpion, 4-6 it's a giant robot Spider
Giant robot Spider
M5 WS3 BS0 S6 T5 W* I1 A2 Ld *Int* Cl *WP*
The Giant Spider alternate form follows all the special rules for Giant Spiders as seen on p246 of the Warhammer Fantasy Rulebook
Giant robot scorpion
M5 WS3 BS0 S6 T5 W* I1 A2 Ld *Int* Cl *WP*
The Giant Scorpion alternate form follows all the special rules for Giant Scorpions as seen on p23 of the Warhammer Fantasy Armies book
6-9 Predacon
roll a D6, 1-2 the alternate form is a robot Sabre Toothed Tiger, 3-4 it's a giant robot Bat 5-6 it's a robot war boar
Robot sabre Toothed Tiger
M6 WS4 BS0 S6 T5 W* I4 A3 Ld *Int* Cl *WP*
The Robot sabre toothed Tiger alternate form follows all the special rules for sabre Toothed Tigers as seen on p53 of the Warhammer Fantasy Armies book
Giant robot Bat
M1 WS3 BS0 S3 T3 W* I1 A1 Ld *Int* Cl *WP*
flying profile
min speed 0" max speed 12" acc/decc 6"
The Giant robot bat alternate form follows all the special rules for Giant bats as seen on p245 of the Warhammer Fantasy Rulebook
Robot War boar
M7 WS4 BS0 S4 T5 W* I3 A1 Ld *Int* Cl *WP*
The Robot war boar alternate form follows all the special rules for war boars as seen on p27 of the Warhammer Fantasy Armies book
10-11 Decepticon
roll a d6, on a roll of 1-5 the alternate form is a warmachine, on a roll of 6 it's technology
warmachine
roll a d6 on a roll of 1-2 it's a great cannon, on a roll of 3-4 it's a organ gun, on a roll of 5-6 it's a boltthrower
all warmachines follow the standard rules for warmachines with a 3 man crew except that no crew is required to operate it
technology,
the champion get's the ability to chance into a technological weapon, to see what weapon follow the rules for selecting a weapon as seen on page 132 of warhammer realms of Chaos slaves to darkness
If the champion chooses to use his weapon form, any ally in base contact can pick it up and can use it using either his own WS/BS or that of the transformed Champion.
12 -Triple Changer
Throw twice on the table re-rolling another result of 12