Citadel Collector
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Erny":38k27u47 said:It would be worth bringing an ass cannon just to see the look on assless's face.
That's one too many asses in a sentence for me...
Erny":38k27u47 said:It would be worth bringing an ass cannon just to see the look on assless's face.
Citadel Collector":361nvihq said:Erny":361nvihq said:It would be worth bringing an ass cannon just to see the look on assless's face.
That's one too many asses in a sentence for me...
Which is odd ... as normally you can't get enough ass.Citadel Collector":50negs7e said:Erny":50negs7e said:It would be worth bringing an ass cannon just to see the look on assless's face.
That's one too many asses in a sentence for me...
Erny":23epup9l said:Thantsants, no thunder stolen I promise. If anything I’m eager to jump on a much more ambitious and exciting bandwagon.
I love all the ideas that have been mentioned so far and can’t help but feel the easiest way to manage the whole shebang would be to forget the strategic time and just play three linked games.
Friday evening, set up the city walls straight away plus any farmsteads and hamlets. Start gaming straight away, the forces of good have been beaten in the field and are beating a hasty retreat back to the city. Civilians are fleeing to the city for their lives. Can the forces of good marshal enough order to take supplies within the walls. The forces of evil are sending their fastest troops to harry the retreating army and capture supplies. Perhaps as a last resort villagers can burn their own crops. VP for Various achievements.
Saturday, Thantsants ideas for sallying forth top get the siege engines. Perhaps we could also add siege towers under construction, skaven (my brother would like to play) or chaos dwarf earth works, supply dumps, powerful characters. Perhaps the number of intact farmsteads from the first game would dictate how many evil units can be on the table and not living off the land elsewhere? No reason limited assaults could not be happening capturing the bastion of a gate house may help with the final assault.
Not sure what Golfag1 has in mind but his message to Lenihan seems to imply that linking his game to ours could be a possibility.
Sunday the final assault, all evil troops are called in off the surrounding land. Number of siege engines left from last game dictates chances of breaches in the wall. Supplies sequestered by the defenders in the first game could have some bearing on troops fitness to fight. Any units that fought their way through golfags horde can turn up to help relieve the siege.
We could have other events, spies and poisoned wells, good omens, disease in either side, ritual magic...
Naturally pick and choose what you like from the above list, including ignoring all points.
Thantsants":3j150yvw said:Harry - are you joining the goodie or the baddies. The fortified manor will make a great objective too We might even find a use for your Mighty Fortress too!
Don't forget to mention whether you want feeding or not - brekkie, lunch or dinner, or all three. I suppose knowing who will be there on Friday would be useful too.
and Robin Hood and forty+ merry men as skirmishing archers to take you in the rear. ...
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