Boyl 16 Rise of Morcar, or HeroQuest the battle or BFFG

littleleadperson":1vrrk626 said:
Erny":1vrrk626 said:
littleleadperson":1vrrk626 said:
Erny":1vrrk626 said:
L.L.P. please do bring your skeletons, you woudl be more than welcom to also command the undead faction I bring as well, I'm intending to command either my wood elves or my empire/bretonian forces myself.

Good to hear you will join us Fimm, I don't need to worry about painting up any Fimir now, though maybe I will just to ensure some actual HQ Fimir make it. I don't remember there being any in your excellent army.

Cool thanks Erny. As well as painted HQ skeletons I have warhammer undead I can bring to supplement the units you already have even if they couldn't be many full units by themselves.

If..and this is a big if.. I get time I'll paint up the HQ undead that hasn't yet seen the brush yet. ( I have the full set from HQ and Witch Lord) it would be great to see multiple full units of HQ monsters on the board I think :)

I have the original HQ rulebook I can bring too if we go that way

Need to finish my Orks to battle in Curtis' RT tournie first... :?

Sounds great sir, I hope to get some of the orcs painted, though I'm hesitant to touch any of my olrignial set with theirpai nt jobs by 13 year old me.

So we can defo put you down as the Witch king/necrommancer?


Your HQ Chaos Sorcerer is very nice as are your HQ Skeletons and your Moorely Skeleton command will be very welcom too.

Thanks for the compliment Ernie! :grin: It's good to know someone looks at my blog ;)

You can definitely put me down for the undead contingent. I have a number of other undead minis I can bring too that aren't on that blog.

Very good, the more the merrier. Ase are essentially playing without points we will have to come up with something to make summoning worthwhile. Otherwise why not just put all your models on the table at once. Also a quick way to resolve instability, like animosity it has the potential to bog down the chaotic/evil turn.
 
Quick Ben":7acuqj97 said:
Hi Erny,

Snicket mentioned I should be a bit more proactive and sign up to your game! I'm definitely up for this if there is still scope for me to help command any human / empire contingent. I have 4th edition Empire models I can bring along to supplement the 3rd edition models you have.

Alan
Very welcom and 4th ed is fine. All I ask is they are painted, based and have a painted movement tray. I'll hopefully be supplying some just in case.

By the way most 4th ed empire was released in 3rd ed and they had rules for 3rd ed in white dwarf. All we really need to know is what race they are, what equipment and are they elite at all? No special rules thanks.

That said we may have to nick 4th ed artillery rules.
 
What are we going to say about magic items and heroes/wizards?

That all levels 15 and above have a generic magic weapon but no special abilities?

Maybe say all unit leaders are level 5, if, like Ruglud's, there are two, one is a level 5 and the other is a level 10.

Any Hero riding a monster or walking/riding around individually is a level 15 unless they are the Army General (I think 15 is the minimal to be an individual Hero).

All wizards are level 5's (possibly 10's?)

Each Army can have 1 level 20 Hero OR 1 level 20 Wizard to represent the General (magic level capped at 2 but the level 20's still retain their extra magic points)
 
That's sort of difficult because obviously a level 25 goblin hero isn't worth the same as say a level 15 elf. My advice would be just don't be a donkey. There are restrictions in Warhammer Armies, just don't exceed them. Obviously if you clearly have two armies of the same race you double the allotted number, so long as we broadly have the same number of armies. Any late comer that brings a few squads to the table should probably consider themselves an allied or mercenary contingent. But if it looks OK just do it, there ought to be exceptions I guess.

Magic I'm considering at the moment, I'd rather see low level but varied magic items, perhaps even come up with rules for the quest items from HQ. One of my units is a Regiment of Renown and the champion has an obviously flaming sword, so some WYSIWYG won't hurt.
Magic standards should perhaps be restricted to important units but again Warhammer Armies makes that clear. Variety would be good again so pick an effect from BOB if you like or come up with something and get it cleared here or on the day.

Spells may perhaps need some restrictions although Paul demonstrated that even vortex of chaos isn't that bad. Winds of death may need restrictions, not least because who wants to roll 1 strength 3 hit for every miniature on the board. Also we should probably stop infinite greater daemons. A daemon can cast any spell for free, so casts summon greater daemon (or daemonic horde) who then does the same. This should either be banned or perhaps ensuring that summoning circles and control tests are enforced would be good enough.
 
Erny said:
That's sort of difficult because obviously a level 25 goblin hero isn't worth the same as say a level 15 elf. My advice would be just don't be a donkey. There are restrictions in Warhammer Armies, just don't exceed them. Obviously if you clearly have two armies of the same race you double the allotted number, so long as we broadly have the same number of armies. Any late comer that brings a few squads to the table should probably consider themselves an allied or mercenary contingent. But if it looks OK just do it, there ought to be exceptions I guess.
And what about numbers of restricted things from the lists such as the 4 Jezzails I am allowed but I have more painted up. In the siege game my four jezzails did nothing and were a waste of time against such a large army (and fecking treemen - I was dealing with about 16 of the b*ggers at one point!) arrayed against me. My 4 jezzails didn't even dent anything. If anything surely this game is an excuse to bring out the big batteries of artillery.

Oh and on the Goblin front yes that's true but you also have Orcs that I suspect will be the main Heroes/Wizards of the O&G army if we're not worried about points, Goblins are only used to save points surely.
 
Did I mention war machines?

Knock yourself out, though be prepared for equal sized batteries of cannon.

Actually if we use the 4th ed artillery rules we may have to use 4th ed Jezzail rules.

I hope that we see goblin heroes, there will certainly be some in the lists I draw up. I think you are allowed more goblin heroes than orc but I may be wrong.
 
Erny":4pzvuryj said:
Did I mention war machines?

Knock yourself out, though be prepared for equal sized batteries of cannon.

Actually if we use the 4th ed artillery rules we may have to use 4th ed Jezzail rules.

I expected the big batteries of cannons, plus I would expect human mortars but maybe not steam tanks, war wagons or hellblasters (or maybe have hell blasters as human organ guns).

If you're using 4th ed Jezzail rules I'd expect a reduced cost, plus maybe use 4th ed for (warp) fire throwers (and flame cannons).

if we're not using a scouting phase it may be a good idea to use 4th ed scout rules too for anything classed as scouts (i.e. shadows, seekers, glade runners, gutter runners, forestjeager etc......). The larger table would make this a more practical and viable use of them, otherwise scouts on foot aren't actually going to be as useful as they may be with large armies.
 
I'm kind of sad to sit on the Western side of the Atlantic with my 150 good old metal demons from the 4 chaos gods who could have thrown themselves in the pile... :( I want pictures of that epic battle!
 
Plaiecivile":1npp372b said:
I'm kind of sad to sit on the Western side of the Atlantic with my 150 good old metal demons from the 4 chaos gods who could have thrown themselves in the pile... :( I want pictures of that epic battle!

There will be plenty. I'll be taking Nurgle Daemon allies for my Skaven........................... maybe.................. If Erny lets me lol
 
Plaiecivile":3dtsn6gf said:
I'm kind of sad to sit on the Western side of the Atlantic with my 150 good old metal demons from the 4 chaos gods who could have thrown themselves in the pile... :( I want pictures of that epic battle!

Given time I'm sure you'll get your pictures - if, only the two grand batteries knocking seven bells out of everything else on the table! Then again some low-life wizard might just cast corrode on them, or maybe even rain! Oh the joys of fantasy battle, for every problem there's an solution :lol: :lol: :lol:

Gentlemen, I'd be more concerned with developing a game plan than writing your army lists, please remember - No plan survives contact with the enemy, but no battle is every won, without a plan!

Looking forward to playing the game. ;)

Paul / Golgfag1
 
Golgfag1":1c6128e7 said:
Plaiecivile":1c6128e7 said:
I'm kind of sad to sit on the Western side of the Atlantic with my 150 good old metal demons from the 4 chaos gods who could have thrown themselves in the pile... :( I want pictures of that epic battle!

Given time I'm sure you'll get your pictures - if, only the two grand batteries knocking seven bells out of everything else on the table! Then again some low-life wizard might just cast corrode on them, or maybe even rain! Oh the joys of fantasy battle, for every problem there's an solution :lol: :lol: :lol:

Gentlemen, I'd be more concerned with developing a game plan than writing your army lists, please remember - No plan survives contact with the enemy, but no battle is every won, without a plan!

Looking forward to playing the game. ;)

Paul / Golgfag1

Paul,

I'm Skaven, there IS only one plan.......................................
 
:?: Question? and maybe not the place to ask - but lets throw it out there :?: :

Staff slings - my thoughts are increase range to 24 inches, shoots once, minus one on the saving throw - longer leveler hence longer range, slower to load, heavier missile - responses please?

Paul / Golgfag1
 
Golgfag1":8rrbajqu said:
:?: Question? and maybe not the place to ask - but lets throw it out there :?: :

Staff slings - my thoughts are increase range to 24 inches, shoots once, minus one on the saving throw - longer leveler hence longer range, slower to load, heavier missile - responses please?

Paul / Golgfag1

Sounds reasonable enough to me, could always run it by one of the old GD guys if they pop along :lol:
 
Golgfag1":1nb86ba8 said:
:?: Question? and maybe not the place to ask - but lets throw it out there :?: :

Staff slings - my thoughts are increase range to 24 inches, shoots once, minus one on the saving throw - longer leveler hence longer range, slower to load, heavier missile - responses please?

Paul / Golgfag1

I've been thinking about this too. I was going to suggest using crossbow rules and it would appear you're rules are pretty much crossbow rules anyway.
 
To answer jrp's question on the previous thread.

Already committed are high and wood elves, dwarves, oldworlders and barbarians for good/law and chaos, skaven, fimir, orcs and undead for evil/chaos.
 
Having just read through the thread i would like some clarification on how Daemons and monsters are to be run.
 
Monsters, bring them along and chuck them on the table, if it's too much we'll all agree. Daemons, cast a spell to raise them.
 
Erny":24f2pdvn said:
To answer jrp's question on the previous thread.

Already committed are high and wood elves, dwarves, oldworlders and barbarians for good/law and chaos, skaven, fimir, orcs and undead for evil/chaos.

Enry, Am I to assume the Goblins are surplus to requirements & the barbarians aren't chaotics? Not a problem either way, just means others can use the goblins for their games & I paint the barbarian standards with more neutral images and am careful in my choice of beasts. 8-) :grin:

Paul / Golgfag1
 
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