Count Von Bruno
Baron
The People's Liberation Front of Oldhammer.
Splitter!
Splitter!
Jonas":m6jne1ae said:To be honest, I don't see the point values/army lists as a tool for competetive play. Not for me that is. But it gives the oppertunety to play some games with less preperation.
If you need a game master and a large narative story for a game, then it will take a lot of preperation for at least the game master and it will also take a minimum of 3 people (game master and 2 players), unless one of the players is the game master.
But with the point values and army lists it is completely possible to set up a game quite fast and have some reasonable balanced games.
My gaming group is made up of people scattered all over Denmark and we rarely meet up more than a couple of people at times and often it happens quite random and out of the blue.
So for me the army lists help to set up games instead of never playing games. As an example we had a 40K 2nd edition game in January and with little notice an Ork and a Space Marine army was put together and a narative setting for the game. Alternatively no game would have been played.
Chosing our forces for such games often happens in the style of taking characters/units fit for the narrative we set up for that game, trying out whatever new unit just has been painted and such. So I would hardly say the army lists are making the games more competitive for the likes of me and my friends, they are just one more tool to use as we see fit.
That said, it is completely possible for us to play games without using army lists or point values and we have done that a lot, especially when playing early Victorian Sci-Fi games and homemade Post Apocalypse games.
Zhu Bajie":2xs337b2 said:Or to put it another way, sacrifice freedom and creativity for convenience. Sounds counter revolutionary to me![]()
Jonas":1atxl4sf said:I don't chose to play games with army lists INSTEAD of creative, free and imaginative games, both types of games can easily co-exist in my world
Zhu Bajie":3tl7g0x1 said:Jonas":3tl7g0x1 said:I don't chose to play games with army lists INSTEAD of creative, free and imaginative games, both types of games can easily co-exist in my world
Sure, and one playstyle is "Oldhammer", the other is being a counter-revolutionary codex-zombie![]()
So, let's have a look... hmmm.... what system do you use these beauties?
![]()
According to your blog it's "Super System from Four Colour Studios "
So rather than apply Rogue Trader in a free and creative way, you used another system. That's great, I'm sure it's fun. But the point of Oldhammer is to use Warhammer as a creative toolkit to create games with GIANT MONKEY PEOPLE and BRAINS IN TANKS!
That's the revolution![]()
Zhu Bajie":11ynzwu7 said:So rather than apply Rogue Trader in a free and creative way, you used another system. That's great, I'm sure it's fun. But the point of Oldhammer is to use Warhammer as a creative toolkit to create games with GIANT MONKEY PEOPLE and BRAINS IN TANKS!
That's the revolution![]()
smiler":5qd06ov8 said:I'm not saying the rules are unimportant, and I definitely agree that playing around with the rules for other settings is only good for the Oldhammer movement, but the ruleset definitely has practical limits. Just as I wouldn't use Labyrinth Lord rules to run a fantasy football game I wouldn't use sci fi rules to run a superhero game. Why put in the extra work and make the rules unrecognisably different when another ruleset fits?
Zhu Bajie":299kkqfv said:Blood Bowl 1st edition uses a minor variation of Warhammer 2nd Ed as it's rules. Superpowers can be classed as special rules and magic like effects. Why put in the extra work to learn a new ruleset, when with a few minor modifcations you can use Oldhammer? Are people really that used to getting everything served up to them on a tray, without having to put in anything themselves?
runequester":v7jdqfka said:"Oldhammer" to me, is about a spirit of gaming. A more DYI approach where the rulebook is a starting point, not a religious text.
smiler":28z8bklp said:None of the whiny "you're playing it wrongs" in this community please!.
Jonas":1qh60pl3 said:I could use the giant monkey and other super heroes in Rogue Trader, but to me super heroes is not a part of my Rogue Trader universe
smiler":1qh60pl3 said:I suppose the real question I have for you is why should new players use Oldhammer rulesets over anything else?
area23":1qh60pl3 said:Mark Copplestone is or was involved in this totally abstract intellectual situ wargame, but I forgot the name. Possibly it had a straight connection with Debord even.
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