I finally got all the minis I think I need to build the two warbands for our Road to Power campaign.
Envoys of Debauchery
For the Slaanesh warband I found three (only need two for the warband) Slaneeshi Beastmen in the leadpile, a Champion or Sorceror (not sure as which it was sold back in the day) of Slaanesh for my Warband Champion (needs to get the head of a goat from one of the Reaper packs transplanted, in front of the Mantic giant), and a couple of Q'tlahs'itsu'aksho (aka Dæmønettes of Slaanesh), which my Champion is able to summon.
Then I need a giant. I had for some time the Mantic giant, which according to plan already should have been painted a year ago or so, so I thought I can finally put it to use. Then, couple weeks ago, the re-released Marauder Giant arrived (black box on the right)... that would of course be so much more oldhammer... Still undecided which one to use.
One argument for the Mantic dude is Chaos Attributes. Should the giant grow an extra arm etc., I would not want to chop up the Marauder classic. From Mantic I could just buy another one to modify accordingly.
Khorne's Butchers
I went shopping for Halflings, and got a nice collection of a couple Reaper and one from Spellcrow:
First time I a had Reaper Bone miniatures... not a fan of those. The soft plastic is hard to clean mold lines from, bit bendy... not my cup of tea.
I expect to have to replace these halfling models with different ones a couple games into the campaign, as of course it makes sense to equip them with bows, given their BS, but Michael did not get enough gold for that during warband creation.
Then comes the Beastmen, which give me some headaches.
Puny
Puny: The beastmen's bodies shriveled to one-quarter of their original weight, and their muscles withered almost to nothing.
I got a bunch of EOE Orbis (still Black Tree Design when I bought them many moons ago) Beastmen in the leadpile. My first thought was to use them, and replace a couple arms (found some shrivelled ones with an old GW zombie plastic kit) and perhaps legs to represent that attribute. This would lead to a very contorted look, big, chunky bodies and small puny arms...
Then I got this suggestion :
I quite like the idea. So I got a box of
Wargames Atlantic Plastic Skellies (decided for those as they don't have any armour/clothing cast on their bodies) and will give this approach a try.
For Warband Champion, I was looking for a suitable model with two hand weapons, and decided to go with
Gothorm Mad Eye, by Knightmare Miniatures. The Champion has the head of a Fleshhound, so I took one of those from my leadpile, but that head is way too big. I also got one of the classic Khorne Champion models with a Fleshhound head, and am thinking to use that head, as it fits better, size wise.