Old Hob's hobgobs

Definitely meant as a positive comment of what it reminded me of. I've got lots of fond memories of playing the game back in the day. :)

Here's a pic stolen from BGG (originally by user John Chief):
pic793560.jpg
 
Kinda a shame the colour art was just the B&W art with a tint but worked well for the back of the Enemy stat cards.

Shame you live in somerset.. I know it can be a little tricky (or pricey) to get a set of Heroquest but... not having the chance to play it? you poor boy...
 
Definitely meant as a positive comment of what it reminded me of. I've got lots of fond memories of playing the game back in the day. :)

Here's a pic stolen from BGG (originally by user John Chief):
pic793560.jpg
I'll take that comparison all day long.

Kinda a shame the colour art was just the B&W art with a tint but worked well for the back of the Enemy stat cards.

Shame you live in somerset.. I know it can be a little tricky (or pricey) to get a set of Heroquest but... not having the chance to play it? you poor boy...
It came out when I was in my mid/late teens. I decided it was aimed at little kids and ignored it. From everything I've heard since, I missed out on a banger.
 
oh yeah, you did.
I'm much younger so I've kinda known and played it all my life (well.. since well before I should have). You could argue is a greatly simplified version of the warhammer rules... very much so, but a good stating point.

Advanced Heroquest changed a fair bit to me more along the lines of the WFB statline, and was more involved in the role-play side, you had limits on the gold you could carry, so you hired men-at-arms, who needed to be paid between quests etc. In the Original Heroquest, the Men-at-arms were a late release and kinda could just slow the game down (as now each player could have a small army to have to control as well as their character). I think a good way to think of it is HQ was the introduction to miniature board gaming, Advanced HeroQuest expanded it to more closer to the WFB lines, with the idea that it was more about you having a small skirmish group, which would then lead you to WFB itself.

I think AHQ kinda flopped with the... lackluster expansion and then retooled as Warhammer Quest, which followed the same kinda lines. It had new player characters released, which was never really done with HQ or with AHQ, but it also seamed to die fairly quickly.

no-comment on the modern re-issue of the USA version with really bad miniatures... I think that has no place in a sensible talk like this. No clue what they later did with remakes of WHQ.. I think in the end, they kinda replaced it with mordheim from what I know, though it added more 3D board closer to WFB, but wasn't Mordheim kinda a backport of Necromunda? I get kinda out of the loop around this point because I didn't have a lot of money and no-one to play with, so things started to die out for me. Now I don't have a huge amount of money, but more then back then, and still don't really have anyone to play with... sigh... But have a bit more chance to play.
 
First things first: Sorry @Old Hob for derailing your thread not once but twice now! First with Talisman and now HeroQuest. :grin:

It came out when I was in my mid/late teens. I decided it was aimed at little kids and ignored it. From everything I've heard since, I missed out on a banger.
HeroQuest was very much the gateway drug to miniatures for a certain generation and GW definitely made its name and miniature wargaming in general known to large crowd of potential/future customers with it. Rules are simple (oddly they're more complicated in the US version, I believe? ManicMan will fact check me on this one ;). ) and I don't think your assumption of it being aimed at younger kids is totally off, but it was (and still could be, I mean why not?) fun one to spend some time with friends, only now as adults it would be more of "shoot the **** and down some beers" kind of deal for me, I think.

Advanced HeroQuest is a bit too advanced for me, and while I have the game and Terror in the Dark and would like to give it a go some time, I've become old and lazy and can't be bothered reading all the rules. Seems like a cool game, though, and way more complex and closer to TTRPG experience than original HQ was. I'd say WarhammerQuest was the final form in evolution of HQ and Mordheim was more "Necromunda but fantasy".

no-comment on the modern re-issue of the USA version with really bad miniatures... I think that has no place in a sensible talk like this.
"Is that your final answer?" :grin:
Just kidding. It's not exactly Oldhammer kind of stuff and I've got no idea how it plays like (pretty much the same as original but without fimirs, I guess) but if another generation gets to experience the same that you and I did as kids, let 'em have their fun. :)

I did dig out my copy of HQ to replace photo of monster card by one I took (not going to do it now since it would break Old Hob's quote) and, while at it, had a look at some other translated board game gems of the era. Wow, did it feel surreal seeing all were made in europe. Wonder if Talisman and The Warlock of Firetop Mountain were made before or after German reunification.

Now redundant photo of monster card:
VH1.jpg

Them good old games from way back:
Dem games.jpg
 
main difference between US and real version the rest of the world got, is it was re-tooled in that the USA version is a team game, where the Heroes must work together to defeat evil, where in the UK version, players working together helps but isn't needed. Main side effect is the original HQ missions had all monsters with 1 hit point, where USA version had more.

Reunification was 1990. HQ was originally released in 1989.. so.. close and tricky..
 
First things first: Sorry @Old Hob for derailing your thread not once but twice now! First with Talisman and now HeroQuest. :grin:
No need to apologise at all. The beauty of forums (fora?) is they spark in-depth friendly discussions. It's all good stuff and I'm enjoying you all geeking out.

I was a bit flippant in my response yesterday. What I meant to say was I got into GW stuff via RPGs. I bought my first White Dwarf for the AD&D content (which really was far too advanced for me! I was only 11 :grin:). Obviously, I then saw goblins lined up in a rank n' flank regiment and was hooked. By the time HeroQuest was released I'd been playing dungeon crawlers for years. If HeroQuest was a gateway drug, I was already addicted to Class As. But that's not to dismiss it. It was Talisman for a the next generation, and that's right and proper. If I'd been a few years younger I am sure I would have been all over it. I appreciate everyone's love for a game that opened the way.

Somerset eh? I've got a board not too far away you could have a go on.
I've seen photos of your Into the Woods events and it just looks wonderful. Immersive miniature games and hanging out with trees are two of my favorite things. I'm a family man, so getting away for events isn't always easy, but that and BOYL are top of my bucket list for when I am able.
 
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