okay.. I'm both happy and not happy with this..

My attempt at doing a 38mm figure from scratch. Now.. you can see the odd kinda yellow bits where I didn't remove the bit in the middle / mixfully enough the putty. Also a couple of shades of green where the batches weren't mixed 100% the same, but that's fine. I know for a fact the hands came out too big, even bigger then they should be, but took that as acceptable. I think for the most part, her kimono came out well (hard to tell in the green but she is dressed Left over Right.. and this is a HUGE Mistake. You see, Left over Right is how you should wrap a Kimono, Yukata or such like clothing. she is meant to be dressed Right over left because she is dead. Right over left is something you should never dress it as because it's seen a very bad luck since this is how a corpse is dressed. Problem is, While I knew this and tried to get that detail right, I forgot the fact that I was looking at the model with it facing me, so it's Right was my left. stupid me.
At first, the ropes around her wrists (well, attached to the arms) were just kinda tubes cause I wasn't sure I could get rope right, but.. well, atleast one of them turned out really well, the other not too bad. Technically she is meant to have some around her neck but too much was going on for how little of it you would see (same for her legs. The pose is based on a bit of concept art pose. I think the lips turned out a bit iffy and the nose looks a bit like it got a bit flattened at some point (though I did wait for it to cure before I did the hair).
I did up a mould to do a cast knowing that the model isn't the best design for casting how I was gonna do it cause the ropes looked a bit iffy but mostly it was the sleeves and leg area. but oh well. Made a silicone mould (one part, which I then cut. a couple of small bit didn't seam to mould right but expected. Then drop cast it.
It cast much better then expected. in fact, the ropes came out fine. there was a couple of minor issues with the extended arm due to not being able to get the chalk powder in right, and part of her sleeve on the left arm at the front didn't come out (the mould got a bit damaged). Problem is, this character is a ghost who is meant to be just shades of grey. That's a pain to paint and I think the back wash came out too thick on her hand and between body and left arm.. I'll probebly cast up a couple more anyway.
I haven't finished the base cause I want wooden floorboards and I'm to remember/figure out the best way, but all in all, I'm not too unhappy with it. I think the paint job isn't doing it any favours but it's not the worse in the world. The paint on the hair is too flat but like I said, I want to cast up a couple more.. maybe try to repair that sleeve.
From bottom of her feet, to the top of her head is 32mm.
She is Kirie Himuro from the PS2 game 'Fatal Frame' ("Zero" or "Project Zero") and here is a picture of her in-game model from one of the guide books.. but she is also dressed the wrong side for some reason.. though the image hasn't been flipped (she normally wears her hair parting mostly to the left side of her face so that way I can tell it's not flipped).
Still.. I think not bad practice, even with water, I have a pain trying to get green stuff smoothed out really well so for the Kimono I did try something new. Basically rolling piece really flat (kinda) onto a plastic food bag and waiting a few hours for it to kinda mostly set, but still have enough play to basically wrap it like the real thing but still able to add bits and smooth them in a bit (when I say I have a problem getting it smoothed out, it's more large areas being smooth. small bits aren't TOO bad.
If the don't know the games... well, a minor bit of intro on my blog when I talked about a fan made card game but.. the lore and story for the games is really good I find and I'm a bit fan of the series ^_^