Warlord Paul":34xu6kug said:
I heard there's a sad story behind the pygmies turning to Voodoo Juju. Apparently the Umgumgumgum tribe of Lake Tooticoco had a deadly rivalry with the Wedafokawi tribe from the Pampas Fields and after a tragic secret union between members of the opposing Elder families resulted in a double suicide a heartbroken Chief turned to a sinister witch-doctor for help. The rest you can imagine...
Ah, you're thinking of the south-eastern coastal tribes, who have always been somewhat more comedic, as well as frankly odd, compared to the rest.

My own pygmies have a fairly complex religious and political system (developed through WFRP adventures)

and live on the west coast of Lustria and and East Coast of the Southlands.
Hetz, it'd be great to have you as an opponent on one of the days. On the second day we could have either an Arabyan army (provided by me) or an alliance of various Harrys and Thantants as envisaged earlier. Or a mixture of either or both ideas on either or both days!!
In the meantime, I have been looking at 3rd ed. I reckon the Stegadons would count as War Beasts and could use the rules, points and stats for War Mammoths just as they are. We certainly had a few weird howdah creatures back in the day. I'm working on how to incorporate the salamanders - maybe each could count as two Cold Ones, losing attacks accordingly when 2 wounds are taken, not because one of two creatures dies, but because the creature feels 'half dead' and is losing its will to fight!!!
If the arabs do go in as an army for a player to use, I will have to work out what list/rules they best fit. I think a modified Empire or Bretonnian would be best as my figures are armed accordingly.