Thanks for the feedback guys! I never realised that Donal Duck shared a posture with the current greenskins design. Interestingly there are a number of ork models which don't suffer so much from the S-bend such as some of the Gorkamorka Nobz and the Metal Nobz from about the time when the fist new wave ork plastics came out, they are really useful as source material. Glad I seem to be getting the look correct, it gives me a deep sense of satisfaction to see this guy in all his helmeted goggled glory. It's a model I always wanted - hell, I want an army of them! It will be a laugh kitbashing them with the other ork kits such as Stormboyz or Boarboyz (how is dat fer rough riderz).
All valid points about the legs and S-bend orks. As Cheetor mentioned I have a set of legs on the operating table at the moment. It has been somewhat challenging to integrate them to the torso but I am getting there. The ideal would be to get cross compatibility between the legs, I am a believer in giving the converter/painter as many options as possible. I would like to cover a more upright ork design in the legs I make. Obviously the orks I am working on are large in comparison to the RT era ones just as modern orks are but what can ye do if you want to give the compatibility options to da kustumer. Once I improve my skills a wee bit more I might try my hand at making a more classically scaled legs and torso that don't look so huge beside the older models. I can justify this as they can represent ork Yoofs - the equivalent of Whiteshields which should be slighter of build to the veteran orks. They will get smaller piddly standard issue imperial flashlights I suppose.
For now it is probably best to focus on getting the torso design correct. There are a couple of issues I need to work out such as bringing the neck a tiny bit forward, super-detailing the zip and reducing some of the squareness about the flanks (you probably didn't notice any of that stuff though).
The helmet part I am happy with and it will serve well as a base which I can sculpt variants onto, I want to keep to a standard helmet design to give a nice uniform feel to the models. Goggles will vary a little because they are such fun to sculpt - and the orks are probably always loosing them and replacing them with new ones. Chin straps hanging are the way to go with these guys - might do some orks with the straps done up, that seems to be pretty nerdy by ork standards though, perhaps on the Sarge...will see about that one later. Ohh yeah and bloody awesome aussie style cowboy hats is a must, especially for Da Ruff-Rideaz types!
So in summary there is a good bit of work to do to get them into shape for casting, but get them into shape I will do as Mork and Gork are my witness
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@ Orjetax - as far as I know the roots of these designs is really from the 2000AD aesthetic which GW nicked back in the 80's. There is something of the contemporary in them though I agree. Modern uniforms seem to be all goggles and knee pads now
. I guess in 10 years they will look more like Steefan Horking