Hi guys
I have been bashing together a scenario for this event on and off for the last few days. Stepping in late to get this game going at BOYL was always going to be a challenge, but I had hoped to get the details hammered out before now all the same. Other commitments conspired to make that impossible however (work sprung a unexpected exam on me this week believe it or not. Thanks work

).
That said, the scenario should (no guarantee) be finalised tomorrow. I want to make a few points here. They might sound a bit neurotic, but if the game doesnt work out then its on my head, so I want to mention them. I want to make sure that I make the game as fun as possible, but inevitably that means compromise, which in turn means that everyone wont get what they want. Thats tough, but inevitable.
This game requires a large number of factors to be borne in mind and balanced against each other on order for it to work in any fashion. Specifically:
Duration: arguably the most important thing, the length of time that the game takes effects everyones enjoyment of it. I would rather that the game finished early and was a bit dumb than it was slightly less dumb and didnt get finished at all. So the game is going to be kinda dumb but hopefully kinda fun (but you knew it was GoMo anyway, so you were expecting that surely).
Schedule: Connected to duration, this game really cannot go on longer than the allotted time or it will run into other game schedules. That is not an option.
Cool vehicles: thats the point of the scenario surely, right? The problem is that the "cooler" that a vehicle is, the more likely that it is complex and non standard, both factors that inevitably take time. If the extra bits of complexity on each vehicle add up to say a single extra minutes time for each player (a conservative estimate), then thats eight extra minutes per game turn, nearly an extra hour in a game that takes say, seven turns (also a conservative estimate). The schedule slips with alarming speed as a result.
Against my better judgement I am bowing to popular demand and options to add some variety/character to each players vehicles have been included in the scenario. In order to keep things moving, each upgrade will reduce the number of gang members in your force. If you really want to have a heavily tricked out vehicle then you can do it, but its going to make playing some elements of the scenario difficult. Thats the price to be paid for wanting an extra cool ride.
Gang armament: Models used will be WYSIWYG in rules terms. The only other sensible option is to treat each model in an identical fashion regardless of what the model is carrrying, which would work, but is dull. Legislating for which models can carry which weapons and in what quantity is essentially heading into army list writing territory, which is something that I want to avoid. It never works anyway.
I have a couple of ideas for how to legislate for the gang armaments, accommodating the nice miniatures that people may have already painted and want to use. The best solution would be for everyone to be sensible about what they equip their models with. Trusting a group of strangers to be "sensible" is tough for a neurotic like me, but it really is the most practical option, so I hope that you guys row in with the spirit of the scenario in this regard.
Bear in mind that using a large number of high strength weapons (power fists, melta, plasma etc) will make things very dull, very fast. Therefore, if you are painting some models for this game between now and next week, then I suggest that you dont paint anything heavier than a bolter.
Printing: I have limited access to printing facilities and nice as the backs of the cards that Captain Crooks has made are, I wont be printing anything double sided. At this stage it would be very helpful if one of you guys could take the printing/laminating of the scenario elements as their responsibility. Printing should be finalised by next Monday at latest and will require a certain amount of cutting straight lines. Any volunteers?
IMPORTANT: the cards for the vehicles so far look great, but the weapon details on them will have to be changed, so current versions will not be valid (as stated a few pages back). So if you are planning to print your own card for whatever reason, then bear in mind that they are not currently valid.
(I will be in touch with you about the last of the card details tomorrow or Friday Captain Crooks).
Thanks for reading. I now need to stop spending time on this and finish painting my vehicle
