GorkaMorka RT Bash

And one for the death cab as well please
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We'll get you there, dead or alive!
 
Death Cab looks sweet.

That Mad Max trailer certainly put me in the mood for some GoMo painting - although the orks in the trailer seemed a little on the pink side for some reason.
 



Here are the Death Cab and Brat bike data sheets. Let me know if you don't like the descriptions, or if you want any changes done. Also, is 'Brat' spelt with one 'T' or two? ('BRATT'). I've added them to the resource thread too :)
 
Captain Crooks":ji7xr5a5 said:
Here are the Death Cab and Brat bike data sheets. Let me know if you don't like the descriptions, or if you want any changes done. Also, is 'Brat' spelt with one 'T' or two? ('BRATT'). I've added them to the resource thread too :)

Both spellings can be found, most of the time, tbas read Bratts because that's the way Jes Goodwin spells it. John Blanche spells it Brat in his sketches thoug and this spelling can be found in some other places. I'd say Bratt i smore elegant because it does not directly relate to the word meaning selfish or spoiled child though we get the idea. (oh and because having too much T is sooo Bratt )
 
Asslessman":2r2t2jjg said:
Captain Crooks":2r2t2jjg said:
Here are the Death Cab and Brat bike data sheets. Let me know if you don't like the descriptions, or if you want any changes done. Also, is 'Brat' spelt with one 'T' or two? ('BRATT'). I've added them to the resource thread too :)

Both spellings can be found, most of the time, tbas read Bratts because that's the way Jes Goodwin spells it. John Blanche spells it Brat in his sketches thoug and this spelling can be found in some other places. I'd say Bratt i smore elegant because it does not directly relate to the word meaning selfish or spoiled child though we get the idea. (oh and because having too much T is sooo Bratt )

While i've got you here JB, where is this logo of Mr Rab's that you mentioned?
 
I should finish the last of my confrontation gang tonight, so I'll be starting my vehicle on Friday (and hopefully finishing it over the week end).

The cards look brilliant! The weekend is going to be so, so good!
 
Captain Crooks":2x5oalib said:
Am i on the right track here fellas? ;)


You are a legend sir! Fantastic!

antipixi":2x5oalib said:
I should finish the last of my confrontation gang tonight, so I'll be starting my vehicle on Friday (and hopefully finishing it over the week end).

The cards look brilliant! The weekend is going to be so, so good!

Looking forward to seeing the gang and their wheels :)
 
Hi guys

I have been bashing together a scenario for this event on and off for the last few days. Stepping in late to get this game going at BOYL was always going to be a challenge, but I had hoped to get the details hammered out before now all the same. Other commitments conspired to make that impossible however (work sprung a unexpected exam on me this week believe it or not. Thanks work :roll: ).

That said, the scenario should (no guarantee) be finalised tomorrow. I want to make a few points here. They might sound a bit neurotic, but if the game doesnt work out then its on my head, so I want to mention them. I want to make sure that I make the game as fun as possible, but inevitably that means compromise, which in turn means that everyone wont get what they want. Thats tough, but inevitable.

This game requires a large number of factors to be borne in mind and balanced against each other on order for it to work in any fashion. Specifically:

Duration: arguably the most important thing, the length of time that the game takes effects everyones enjoyment of it. I would rather that the game finished early and was a bit dumb than it was slightly less dumb and didnt get finished at all. So the game is going to be kinda dumb but hopefully kinda fun (but you knew it was GoMo anyway, so you were expecting that surely).

Schedule: Connected to duration, this game really cannot go on longer than the allotted time or it will run into other game schedules. That is not an option.

Cool vehicles: thats the point of the scenario surely, right? The problem is that the "cooler" that a vehicle is, the more likely that it is complex and non standard, both factors that inevitably take time. If the extra bits of complexity on each vehicle add up to say a single extra minutes time for each player (a conservative estimate), then thats eight extra minutes per game turn, nearly an extra hour in a game that takes say, seven turns (also a conservative estimate). The schedule slips with alarming speed as a result.

Against my better judgement I am bowing to popular demand and options to add some variety/character to each players vehicles have been included in the scenario. In order to keep things moving, each upgrade will reduce the number of gang members in your force. If you really want to have a heavily tricked out vehicle then you can do it, but its going to make playing some elements of the scenario difficult. Thats the price to be paid for wanting an extra cool ride.

Gang armament: Models used will be WYSIWYG in rules terms. The only other sensible option is to treat each model in an identical fashion regardless of what the model is carrrying, which would work, but is dull. Legislating for which models can carry which weapons and in what quantity is essentially heading into army list writing territory, which is something that I want to avoid. It never works anyway.

I have a couple of ideas for how to legislate for the gang armaments, accommodating the nice miniatures that people may have already painted and want to use. The best solution would be for everyone to be sensible about what they equip their models with. Trusting a group of strangers to be "sensible" is tough for a neurotic like me, but it really is the most practical option, so I hope that you guys row in with the spirit of the scenario in this regard.
Bear in mind that using a large number of high strength weapons (power fists, melta, plasma etc) will make things very dull, very fast. Therefore, if you are painting some models for this game between now and next week, then I suggest that you dont paint anything heavier than a bolter.

dontbeadick.jpeg


Printing: I have limited access to printing facilities and nice as the backs of the cards that Captain Crooks has made are, I wont be printing anything double sided. At this stage it would be very helpful if one of you guys could take the printing/laminating of the scenario elements as their responsibility. Printing should be finalised by next Monday at latest and will require a certain amount of cutting straight lines. Any volunteers?

IMPORTANT: the cards for the vehicles so far look great, but the weapon details on them will have to be changed, so current versions will not be valid (as stated a few pages back). So if you are planning to print your own card for whatever reason, then bear in mind that they are not currently valid.
(I will be in touch with you about the last of the card details tomorrow or Friday Captain Crooks).

Thanks for reading. I now need to stop spending time on this and finish painting my vehicle :)
 
All the principles sound absolutely sensible (although I was under the impression we were only using vehicles! Serves my right for not reading properly).

I wonder whether its worth restricting the gangs (mobs?) to something like 5 members including 1 vehicle and 0-1 bike. I'm pretty easy TBH...I just want to push toy cars around a table going "vroom"! ;)
 
I've cleared this weekend cheetor, so my skillz are at your summons. If you need anything like reference sheets prepared for vehicle damage charts, weapon stats, objective markers, and so forth, you need only ask. If I could get them to you in time I'd print and laminate the data sheets for you too but I fear the hour is a bit late (though apparently the killdozer was delivered in just 4 days so who knows? ;) ). Don't be shy, I want to help make this game legen..... wait for it...
 
axiom":auw3454l said:
All the principles sound absolutely sensible (although I was under the impression we were only using vehicles! Serves my right for not reading properly).

I hope that this was clearly stated earlier on, buts it possible that it was not. Regardless, the interaction between pedestrians and vehicles is one of the two most entertaining parts of silly GoMo games, so a few footsloggers will have to be there. Your Dandies will fill that role very adequately.


axiom":auw3454l said:
I wonder whether its worth restricting the gangs (mobs?) to something like 5 members including 1 vehicle and 0-1 bike. I'm pretty easy TBH...I just want to push toy cars around a table going "vroom"! ;)

The absolute maximum number of footsloggers that anyone will have in play is five, with each upgrade costing the player one of his footsloggers. I suspect that the temptation to add extra armour or a vehicle mounted weapon or similar will prove too tempting to avoid, leaving most gangs with three or so pedestrians. But five will be the absolute per gang.

Captain Crooks":auw3454l said:
I've cleared this weekend cheetor, so my skillz are at your summons

Thats fantastic Captain, thank you.

Captain Crooks":auw3454l said:
If you need anything like reference sheets prepared for vehicle damage charts, weapon stats, objective markers, and so forth, you need only ask

Im mentally drafting a final list to send you as I type this. The appropriate GoMo damage charts on the rear of the vehicle cards sounds like a better use of the space than the pretty but non-functional backs to me. Thats assuming that someone with access to a reliable printer with a straightforward way to print double sided trumps up in the meantime. If I end up printing these items then they will all be single sided.

A crib sheet with the Damage charts to correspond with the Location charts already on the vehicle cards is close to essential if you can put one of those together please.

If I could get them to you in time I'd print and laminate the data sheets for you too but I fear the hour is a bit late

A generous offer, but we are a bit too close to the big day to risk that now I think. If you can supply what is required digitally then one of us over here should be able to get hard copies ready.
 
Sounds very good. I won't be helping for printing after tomorow (going in Hollidays to get closer to the channel). I'll try to have squats ready by then just so you guys have something to wipe your weels on...
 
I don't have access to a printer at home and the School is shut to remove asbestos plus I'm going home for a week so I won't be bale to do the cards. I did get the tealights and I'm going to get the smoke/stuffing this afternoon.
 
Not sure if you had a laminator cheetor (I thought you did but could be my imagination) but if you do you could print two sides off then send them through back-to-back in the plastic pouch. If you don't then... disregard. I'll get to work on the reference sheet for damage, as soon as I get my teething son who now also has a cold to bed :s
 
I should be able to do the printing at work and laminate and cut at home, but double sided is out unless the Captain can supply the documents that require double sided printing in an utterly foolproof, PDF format. But if he can then we should be golden.

Whiskey Priest, I found that a hot glue gun stuck the stuffing to the side of the tealights very adequately, which might save you some faffing around with UHU or Bostik or something. You strike me as the sort of fellow who owns a glue gun :)
 
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