[five parsecs from home] marduk station & the traders of doom: the crew of the unfortunate misunderstanding

turn 7 is available.

the opposition: haywire robots and a freeelancer (pleased to have got this figure to the table at last)

Turn7 Opposition.jpg

the setup: crew on the left

Turn7 setup1.jpg

crew at the bottom

Turn7 setup2.jpg

end of round 1

Turn7 Round1a.jpg

crombie and jokaero 7's view

Turn7 Round1b.jpg

bonny and klint's view

Turn7 Round1c.jpg

the antagonists' positions

Turn7 Round1d.jpg

end of round 2

Turn7 Round2a.jpg

another view

Turn7 Round2b.jpg

bonny and klint's view

Turn7 Round2c.jpg

crombie and jokaero 7's view

Turn7 Round2d.jpg

dazel and synapse's view

Turn7 Round2e.jpg

end of round 3

Turn7 Round3a.jpg

another view

Turn7 Round3b.jpg

end of round 4

Turn7 Round4a.jpg

synapse down! dazel's view

Turn7 Round4b.jpg

end of round 5

Turn7 Round5a.jpg

the action contracts

Turn7 Round5b.jpg

end of round 6

Turn7 Round6.jpg

you can pro0bably tell, i got more engrossed as the game went on and thus took fewer photo's of successive rounds.
 
i played turn 8 on tuesday:

the opposition were another group of k'erin outlaws ...

Turn8 Opposition.jpg

... who were known to frequent cyril's dancehall & bar.

Turn8 setup1.jpg

Turn8 setup2.jpg

they were just coming out as the crew arrived.

Turn8 setup3.jpg

Turn8 setup4.jpg

being on-the-ball the crew all got to move into position before the k'erin were aware they were under threat.

Turn8 Round0a.jpg

Turn8 Round0b.jpg

then the bullets etc. started flying. end of turn 1.

Turn8 Round1a.jpg

Turn8 Round1b.jpg

klint fired wildly with the hyper blaster, yet again, causing the lieutenant to head for the cover of the parked cars.

Turn8 Round1c.jpg

end of round 2.

Turn8 Round2a.jpg

bonny and crombie advance on what has become the right flank.

Turn8 Round2b.jpg

jokaero 7 holds the left, facing off with the k'erin lieutenant.

Turn8 Round2c.jpg

end of round 3.

Turn8 Round3a.jpg

crombie exemplifies efficiency.

Turn8 Round3b.jpg

the k'erin specialist seeks cover to return fire.

Turn8 Round3c.jpg

gunbot h09te 'synapse' seeks a better firing position but leaves itself exposed.

Turn8 Round3d.jpg

a crate of shiny bits will increase the crew's payout for this job.

Turn8 Round3e.jpg

continued below ...
 
i have played turn 9.

my first run in with colonial militia:

Turn9 Opposition.jpg

the mission was to take and hold the data centre in the middle of the table:

Turn9 setup1.jpg

how hard could that be?

Turn9 setup2.jpg

crombie would seek the high ground, synapse would dominate the square, jokaero 7 would provide flanking fire, and the captain would move on the objective from the right.

Turn9 setup3.jpg

the colonial militia deployed the lieutentant, a specialist and a militiawomen in one group and the other specialist with three militiawomen in the other group.

Turn9 setup4.jpg

the crew seized the initiative and all moved up, following the plan.

Turn9 Round0.jpg

end of round 1:

Turn9 Round1a.jpg

everything is going smoothly:

Turn9 Round1b.jpg

end of round 2:

Turn9 Round2a.jpg

crombie is down and the plan requires some tweaking:

Turn9 Round2b.jpg

the tweak has left captain bonny in a compromised position:

Turn9 Round2c.jpg

... but gunbot h09te still has a commanding position:

Turn9 Round2d.jpg

end of round 3:

Turn9 Round3a.jpg

the gunbot is down, but the captain has survived her reckless move, and is flanking the remaining colonial militia:

Turn9 Round3b.jpg

... who have free access to the square and the objective:

Turn9 Round3c.jpg

... there they go:

Turn9 Round3d.jpg

end of round 4, and the captain is down!:

Turn9 Round4a.jpg

finding himself alone and at risk of being cut off, jokaero 7 decides this mission is irretrievably lost:

Turn9 Round5a.jpg

Turn9 Round5b.jpg

Turn9 Round5c.jpg
 
Back
Top