i have played
turn 9.
my first run in with colonial militia:
the mission was to take and hold the data centre in the middle of the table:
how hard could that be?
crombie would seek the high ground, synapse would dominate the square, jokaero 7 would provide flanking fire, and the captain would move on the objective from the right.
the colonial militia deployed the lieutentant, a specialist and a militiawomen in one group and the other specialist with three militiawomen in the other group.
the crew seized the initiative and all moved up, following the plan.
end of round 1:
everything is going smoothly:
end of round 2:
crombie is down and the plan requires some tweaking:
the tweak has left captain bonny in a compromised position:
... but gunbot h09te still has a commanding position:
end of round 3:
the gunbot is down, but the captain has survived her reckless move, and is flanking the remaining colonial militia:
... who have free access to the square and the objective:
... there they go:
end of round 4, and the captain is down!:
finding himself alone and at risk of being cut off, jokaero 7 decides this mission is irretrievably lost:
