Fighelm
Lord
No ones mentioned 1e?
Mind even more of an issue collecting it as you have the rule books then the additional forces of fantasy books as supplement and the book of Battalions! 😂
As Fimm said, the RPG and story driven element was strong in 1e and 2e. They are rules in the end, a starting point. 2e also had the Advanced Rules section so you could flesh it out more, character creation and development, campaigning, etc etc. In fact it felt like an rpg with breakout tabletop battle,which is what it was born to.
Therefore freedom of choice and seemed less prescriptive. Use any mini to hand or what you were using in your rpgs. However, you could still goto army lists and points etc if that's what competitive play wanted, horses for courses...
As Fimm said, the RPG and story driven element was strong in 1e and 2e. They are rules in the end, a starting point. 2e also had the Advanced Rules section so you could flesh it out more, character creation and development, campaigning, etc etc. In fact it felt like an rpg with breakout tabletop battle,which is what it was born to.
Therefore freedom of choice and seemed less prescriptive. Use any mini to hand or what you were using in your rpgs. However, you could still goto army lists and points etc if that's what competitive play wanted, horses for courses...