Fighelm
Baron
[Apologies for rambling hereY'know, some would say that was the beginning of the end. Balanced, restrictive lists that paved the way for the competetive dynamics of 4th onwards at a cost to the narratives of 1st and 2nd.
I would totally agree, a seismic shift to almost (shall I dare say) to a coercive this is HOW you must do it, 'chess-like' game play rather than "OK wot you got? Put it on the table, lets make a fun backstorey, let's roll dice and play". It's telling how many of the original Citadel/GW creatives/makers stepped away from it at some point and when you read their disappointment or latent rejection of the system(s), certain people's calculated business decisions and development direction in later years. For instance Chalk on WHFB, Priestley on 40K...Rick Priestley is an interesting person in a sense he defined 'it' (warhammer) as a wargame, and has subsequently made more (and been successful), but always seems to be true to that ethos of 'rock up, see what you got, and let's play with it'. Even if the minis aren't from our range or whatever! Proper oldhammer gaming and that he still meets his old GW mates to play! Wonder if you could say that about the current GW top table?
Anyhow, not that I am disparaging with later rules/list/codexes, but they are a turn off. My idea is the original WHFB 1e and 2e rules seemed a foundation only and just for moving a few toy soldiers (what we could afford, accumulate or share between us) around with my mates, usually as story driven skirmish made up on the spot. With 1e then more 2efor us it felt it was more about spending time in a group of like minded friends and trying to get one over each other rather than any seriousness. We also socialised and talked shite, ribbed each other even the mates who was GMing it. Isn't that's what's gamings about? A release from reality (even historicals)? I certainly felt it was more freeform than sitting at table rpg'ing (also with miniatures) which also did a lot.
As an aside here (not saying to upset those that do) I've never really bought into the solo-play or the super detailed overloaded rules and historical exacting side of certain tabletop wargaming. Doesn't that defeat the object of gameplay, an unmade reality? Some rule systems obviously appeal to certain people with that mindset. But with solo play I guess that is a practical recourse to some if no players locally or those willing! I feel Warhammer was created to play (and have a laugh), and born from Halliwell's original rules. The first three editions you can see the spirit and soul of two mates, Halliwell and Priestley, coming together and sharing that ethos with us all, their love of fantasy and the ridiculous, like a weird extended student mates wargaming family. The Warhammer rules with their detachedness and veering from the usual percentile dice driven rpg and tabletop historical fraternity, made it super niche, but appealing all at the same time!