Fimm McCool
Lord
When I started playing Warhammer in the 90s our club had a copy of WFB3 and we almost exclusively used that until I bought 5th Ed. All our background was drawn from the rulebook and we rarely afforded Armies books, Realm of Chaos books were way out. Recently I've been flicking back through earlyish WDs and was surprised at how the depiction of chaos differed from what I remembered from 5th.
From WD 119, an excerpt from Lost and Damned:
"The living know they will die, and many know that they will live with disease or other torment, yet they drive this knowledge into a corner of their minds and keep it pinioned there with all manner of dreams and activity. Nurgle is the embodiment of that knowledge and of the unconscious response to it, of the hidden fear of disease and decay, and the power of life which that fear generates"
Then, from WD 120:
"...Dreams of change are not limited to the impoverished or the powerless, for even rich men dream of greater wealth, or perhaps an end to the responsibilities which their money brings. And while some people scheme with real intent, others lay their plots in a perpetual world of wishful thinking, but most dream for the sake of dream without real intention of change. From the impulse and the ideal fantasy, the schemer's plan and plotter's dream, Tzeentch gathers his strength. He is the Changer of Ways... whether petty or profound".
In these two snippets we see the real danger of chaos, that it lies within and underneath all human behaviour. You don't have to take up the sword or scheme to overthrow the crown to serve Nurgle or Tzeentch, you merely have to be inventing ways to cope with the pains of mortality or fantasising about how things could be better. And which of us are not guilty of that? Chaos depicted in this way is prevalent in all aspects of society and a 'cult' which may be totally ignorant/innocent of the darker forces is never that far away from the status quo.
Fast forward a few years to 1994's Warhammer Armies Chaos:
"Nurgle is the Great Lord of Decay who presides over physical corruption and morbidity... For his amusement he devises foul contagions which he inflicts upon the world... His passion is to unleash ghastly pestilences upon the world."
"Tzeentch is the Great Sorceror... the one who directs the fate of the universe. Tzeentch guides unwitting mortals along paths destined to increase his own power, though they may never realise their part in his plan... He takes delight in the plotting and politicking of men."
Here we see the threat of Nurgle not as a subtle mindset but as an external force pouring rot upon the world in the form of sickness. Tzeentch [reserves some degree of subtlety, but with clear suggestion that his desire is for power and so the political plays of humans are his main focus, that and magic because, after all, there has to be a battlefield dynamic for Tzeentch followers.
Is this change perhaps indicative of that need to represent the chaos gods on the tabletop? Whilst the RoC gods may be perfect for the subtleties of a roleplay system they don't give armies much to work with. Or maybe there's a shift away from the 'human nature' aspect of chaos towards an 'apocalyptic' vision- War (Khorne), Famine (Slaanesh- emphasis on desire and need), Pestilence (Nurgle) and Death (Tzeentch- in many cultures Death is seen as transformative not destructive)? In any case the result is something that can be injected more easily into a statline but, to my mind anyway, loses a lot of the true horror of chaos- the fact that it lies very close to where we each are....
What are your feelings on the development of chaos as an entity? Is there as marked a shift here as I claim? What reasons might there be for abandoning the subtler dynamic? Do you prefer the covert or overt manifestations of chaos? And do you think there was ever a way that the subtle, haunting, hidden-in-plain-view threat of chaos could be represented on the battlefield? A more scenario-focused less rule-focused approach maybe? Thoughts please.
From WD 119, an excerpt from Lost and Damned:
"The living know they will die, and many know that they will live with disease or other torment, yet they drive this knowledge into a corner of their minds and keep it pinioned there with all manner of dreams and activity. Nurgle is the embodiment of that knowledge and of the unconscious response to it, of the hidden fear of disease and decay, and the power of life which that fear generates"
Then, from WD 120:
"...Dreams of change are not limited to the impoverished or the powerless, for even rich men dream of greater wealth, or perhaps an end to the responsibilities which their money brings. And while some people scheme with real intent, others lay their plots in a perpetual world of wishful thinking, but most dream for the sake of dream without real intention of change. From the impulse and the ideal fantasy, the schemer's plan and plotter's dream, Tzeentch gathers his strength. He is the Changer of Ways... whether petty or profound".
In these two snippets we see the real danger of chaos, that it lies within and underneath all human behaviour. You don't have to take up the sword or scheme to overthrow the crown to serve Nurgle or Tzeentch, you merely have to be inventing ways to cope with the pains of mortality or fantasising about how things could be better. And which of us are not guilty of that? Chaos depicted in this way is prevalent in all aspects of society and a 'cult' which may be totally ignorant/innocent of the darker forces is never that far away from the status quo.
Fast forward a few years to 1994's Warhammer Armies Chaos:
"Nurgle is the Great Lord of Decay who presides over physical corruption and morbidity... For his amusement he devises foul contagions which he inflicts upon the world... His passion is to unleash ghastly pestilences upon the world."
"Tzeentch is the Great Sorceror... the one who directs the fate of the universe. Tzeentch guides unwitting mortals along paths destined to increase his own power, though they may never realise their part in his plan... He takes delight in the plotting and politicking of men."
Here we see the threat of Nurgle not as a subtle mindset but as an external force pouring rot upon the world in the form of sickness. Tzeentch [reserves some degree of subtlety, but with clear suggestion that his desire is for power and so the political plays of humans are his main focus, that and magic because, after all, there has to be a battlefield dynamic for Tzeentch followers.
Is this change perhaps indicative of that need to represent the chaos gods on the tabletop? Whilst the RoC gods may be perfect for the subtleties of a roleplay system they don't give armies much to work with. Or maybe there's a shift away from the 'human nature' aspect of chaos towards an 'apocalyptic' vision- War (Khorne), Famine (Slaanesh- emphasis on desire and need), Pestilence (Nurgle) and Death (Tzeentch- in many cultures Death is seen as transformative not destructive)? In any case the result is something that can be injected more easily into a statline but, to my mind anyway, loses a lot of the true horror of chaos- the fact that it lies very close to where we each are....
What are your feelings on the development of chaos as an entity? Is there as marked a shift here as I claim? What reasons might there be for abandoning the subtler dynamic? Do you prefer the covert or overt manifestations of chaos? And do you think there was ever a way that the subtle, haunting, hidden-in-plain-view threat of chaos could be represented on the battlefield? A more scenario-focused less rule-focused approach maybe? Thoughts please.