treps":12m4dv4y said:
I tend to not count points and only use narrative scenarios where each character/unit has a reason to be here depending of the story, it could be from a small skirmish with 5 miniatures to a big battle.
I never saw any interest in a point system except for tournament play, and as I don't play in this kind of game I almost never used them !
I'm not letting you get away with that
Points are a useful guideline. So, for example, in a story of a village being raided by some orcs, 100 points of humans going up against 200 points of orcs, it's obvious what is going to happen. Orcs will win, every time. Narrative doesn't have to mean 'sticking to a pre-determined story with no chance of changing the outcome', play the same story, but with 100 points of humans vs. 100 points of orcs then the outcome is less deterministic, If you crunch the numbers, I think most of the 2nd Ed narrative campaigns, Lichemaster, McDeath, Dolgan all balance to within 5-10%.
Where Points fail is when they are used as system to min-max armies (as in tournament army selection), or to cover "super-powers" (use
Reaper if you wanted to calculate that stuff

and balance like with like, ) or extreme stats (1000pts of WS1 BS1 troops are still never going to hit anything!). Rather points used as an abstract number to describe the forces overall potential, and guide scenario creation.
That's to say I'm taking about the points used in 2E WFB which are based only on the troops attributes and battlefeild potential, 3E, and onwards all deviate for nonsensical reasons (i.e. in 3rd Ed Skeletons get a PV increase because they cause Fear, but no other Fear causing troop does, so is obviously broken when balancing attributes).