Galadrin
Vassal
I've been thinking about developing some quick rules for small warband-based campaigns. It would be modeled heavily after Mordheim (free to download here), except that you would make a small Warband of 800 points (with no single unit more than 160 points). This suspends minimum unit sizes for units that could not field 5 models in 160 points. After each battle, every surviving character model would gain 1 level and an advance according to these tables:
roll 2d6 Warrior Character
2 +1 Toughness
3 +1 Strength
4 +1 BS
5 +1 Wound
6 +1 Initiative
7 +1 WS
8 +1 Attack
9 +1 Leadership
10 +1 Cool
11 +1 Will Power
12 +1 Intelligence
roll 2d6 Wizard Character
2 +1 Strength
3 +1 BS
4 +1 WS
5 +1 Wound
6 +1 Intelligence
7 +d3 New Spells & Reroll
8 +1 Will Power
9 +1 Cool
10 +1 Leadership
11 +1 Initiative
12 +1 Toughness
New spells earned during levels 1-10 are always Magic Level 1, 11-15 are Magic Level 2, 16-20 are Magic Level 3 and 21-25 are Magic Level 4. Wizards also gain 1 bonus spell when reaching a new Magic Level (Level 5, Level 15, Level 20 and Level 25).
Fallen characters would roll on the "Heroes' serious injury chart" in Mordheim. Victorious armies would role for exploration, as per Mordheim, except equipment discoveries would be enough to arm entire units instead of individual models (i.e. d3 halberds would arm d3 units with halberds). After the battle, each army gains 2d6 gold coins to replenish their ranks, and the victorious army may gain gold coins from exploration as well. Gold coins are converted to 10 points per gold coin for buying new units. Units bought above the 800 point limit only join the army for the next round and then leave, and such units may also ignore the 160 point unit cap (allowing for special one-time appearances of dragons and giants and so on).
Any thoughts so far?
roll 2d6 Warrior Character
2 +1 Toughness
3 +1 Strength
4 +1 BS
5 +1 Wound
6 +1 Initiative
7 +1 WS
8 +1 Attack
9 +1 Leadership
10 +1 Cool
11 +1 Will Power
12 +1 Intelligence
roll 2d6 Wizard Character
2 +1 Strength
3 +1 BS
4 +1 WS
5 +1 Wound
6 +1 Intelligence
7 +d3 New Spells & Reroll
8 +1 Will Power
9 +1 Cool
10 +1 Leadership
11 +1 Initiative
12 +1 Toughness
New spells earned during levels 1-10 are always Magic Level 1, 11-15 are Magic Level 2, 16-20 are Magic Level 3 and 21-25 are Magic Level 4. Wizards also gain 1 bonus spell when reaching a new Magic Level (Level 5, Level 15, Level 20 and Level 25).
Fallen characters would roll on the "Heroes' serious injury chart" in Mordheim. Victorious armies would role for exploration, as per Mordheim, except equipment discoveries would be enough to arm entire units instead of individual models (i.e. d3 halberds would arm d3 units with halberds). After the battle, each army gains 2d6 gold coins to replenish their ranks, and the victorious army may gain gold coins from exploration as well. Gold coins are converted to 10 points per gold coin for buying new units. Units bought above the 800 point limit only join the army for the next round and then leave, and such units may also ignore the 160 point unit cap (allowing for special one-time appearances of dragons and giants and so on).
Any thoughts so far?