AranaszarSzuur
Vassal
From what I have observed, Wh40k 1st edition can be divided into eras like this:
-1st era - when it was intended to be a game with GM and initially players were supposed to scratch build stuff and before Chaos were introduced. It was until Whit Dwarf 100 and Book of Astronomican/Warhammer siege.
In White Dwarf 96-99 there was exploration of different chapters of Space Marines which was quickly discontinued.
Perhaps even Rulebook and WD93-95 could be considered a separate era altogether as that's where articles about converting Space Marines and how to kitbash vehicles. Perhaps Starting era. This kind of encouragement of creativity has ended after these initial issues as they started producing more and more vehicles, starting with bikes.
-2nd era - when they added chaos and second vehicle rules and started releasing plastic vehicles and moved towards competitive format based on army list. That's when Imperial Guard was high tech and vehicles were super high tech. Like Rhinos (WD103), Land Raiders (WD105) and Predators (WD112) had power fields and also Imperial Guard fielded them (WD109). Imperial Guard at that time was more like Space Marines without boltguns and power armour than later Cold War style Imperial Guard.
-3rd era - when Epic Space marine came out and armies became less advanced and Imperial Guard and Space Marines became increasingly distinct and they released third vehicle rules and vehicles became less high tech and the game started morphing into 2nd edition. Around WD124, Epic Imperial Guard list has introduced Leman Russ tanks, superheavies, basilisks, etc.
Epic Imperial Guard Army list in WD125 removed Land Raiders and Predators from Imperial Guard.
WD128 had new vehicle rules with location-based armour and power fields disappeared from Space Marine vehicles.
Epic Space Marine 1st edition (around WD117) had the Scarface Marine cover with Dark Angels in MkVII armour.
-1st era - when it was intended to be a game with GM and initially players were supposed to scratch build stuff and before Chaos were introduced. It was until Whit Dwarf 100 and Book of Astronomican/Warhammer siege.
In White Dwarf 96-99 there was exploration of different chapters of Space Marines which was quickly discontinued.
Perhaps even Rulebook and WD93-95 could be considered a separate era altogether as that's where articles about converting Space Marines and how to kitbash vehicles. Perhaps Starting era. This kind of encouragement of creativity has ended after these initial issues as they started producing more and more vehicles, starting with bikes.
-2nd era - when they added chaos and second vehicle rules and started releasing plastic vehicles and moved towards competitive format based on army list. That's when Imperial Guard was high tech and vehicles were super high tech. Like Rhinos (WD103), Land Raiders (WD105) and Predators (WD112) had power fields and also Imperial Guard fielded them (WD109). Imperial Guard at that time was more like Space Marines without boltguns and power armour than later Cold War style Imperial Guard.
-3rd era - when Epic Space marine came out and armies became less advanced and Imperial Guard and Space Marines became increasingly distinct and they released third vehicle rules and vehicles became less high tech and the game started morphing into 2nd edition. Around WD124, Epic Imperial Guard list has introduced Leman Russ tanks, superheavies, basilisks, etc.
Epic Imperial Guard Army list in WD125 removed Land Raiders and Predators from Imperial Guard.
WD128 had new vehicle rules with location-based armour and power fields disappeared from Space Marine vehicles.
Epic Space Marine 1st edition (around WD117) had the Scarface Marine cover with Dark Angels in MkVII armour.