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Vassal
dieselmonkey":1h0cy8zq said:I think 2nd edition was where they first started to aim squarely at tournament players and that turned me off it 100%.
Me too! Army lists kill the imagination and that is a terrible sin in my book. I remember reading a white dwarf article where they were trying to get it across to people that anything is going to be okay as long as the players agree. And then for some reason people who knew this would still write them letters asking if it was okay for players who were already in agreement to even stray from the army lists at all! The example given was that one fellow wrote in to say that he and his buddy wanted to run a game where an Eldar Death Jester teamed up with a squad of Ultramarines and was that permissible because the army lists made no allowance for such a thing. The writer of the article expressed his shock at just how many letters they were getting where people who were in agreement to experiment together were still worried enough about those pedantically-toned army lists to sit down and write a letter about it!
Of course, there's that quote from Rick Priestley in RT where he says "It's your game, do what you want with it", and the writer of the article cited that. However, he didn't mention that the reason why people probably feel that way came from reading issue after issue of White Dwarf where every character, every battle report, every new troop type is meticulously quantified in terms of points values. I have always suspected that strictly delineated points values lead to further sales as players purchase additional figs to bring their force up to a set number of points. It is worth mentioning that by contrast there are very few articles (if any) in which they encourage people to chuck the points values and experiment with the unexpected because its fun.
dieselmonkey":1h0cy8zq said:...the tournament scene was in ascendance...I just didn't agree with it. It became a prescriptive framework that limited...to me that just spoiled everything that RT stood for.
And that prescriptive framework also had the strong effect of deleting a large degree of the unexpected from games. Being able to field a vehicle someone invented without consideration for calculating a PV beforehand is a thrilling gaming experience for both players because both are exploring new ground together. Many times with this approach things come out a total surprise for all involved and make for a memorable game.
For a time in the late 80's, a friend of mine and I always stuck rigorously to the army lists, and we found that things were SO even that more often than not the winner would have only one or two troops left. If we left it up to agreement to decide the strength of both forces, then one or both of us would be pleasantly wrong about the way we estimated the balance, and the result was always very diverting and interestingly unexpected!
Inventing and extemporizing was very much part of the game for us, and sometimes we would suggest impromptu incidental rule ideas to one another and many times agreed to try them out.
I remember one game where my friend had about eight Ultramarines left and I had only Thrugg Bullneck and about six gretchen. Finally the gobbos broke and began to flee the field. Impulsively I asked my buddy if I could have my grots test to rally if I had Thrugg turn and shoot one of them. He laughed and said, "yeah sure! Go for it!" Well Thrugg shot one dead and that indeed put the fight back in them, so the remaining five gretchen dutifully headed back toward the Emperor's finest with the result that three of them immediately got gunned down by the Ultramarines. My last two gretchen broke and began fleeing once again. So Thrugg chased after them blazing away and missing until they all left the table edge and that was it. My buddy was in hysterics the whole time.

Here it is over 30 years later and I still remember that! I really don't remember any of our 'army list' games. There's a difference between gaming to win and gaming to have fun, and if nothing else RT taught me that it is always possible to still have a blast while losing!
