phreedh":3pt2xz9k said:
No, havent checked it out but I gather it's rather successful.
I dont know if its selling well or not, but its definitely a fun read. The presentation is far higher than the sort of fanzine look that Ganesha generates, better proofreading and layout too (bearing in mind that I havent actually used it to play a game yet, just read it).
phreedh":3pt2xz9k said:
What are your problems and how are they addressed?
Its a while since I actually played a Ganesha game, so Im a bit fuzzy on details, but:
AFOKF forces feature a Protagonist, some Extras and maybe a henchman type called a Brusier on each side. Its all about the Protagonists.
SoBH can seem a bit generic and occasionally bland. The various different iterations/settings of the different rulesets can feel very similar, just with renamed powers etc. I think that a lot of that is due to how the combat works. Combat can generate quite a large swing of values that often result in not a whole lot.
AFOKF has a lot of smaller results incorporated into the combat roll that cause scenery items to activate (think of a Jackie Chan type using fish in a market as improvised weapons or throwing carving knives and cleavers in a kitchen, that sort of thing), cause opponents to lose face, turn opponents into Sitting Ducks, allows characters to be disarmed and in rare cases allow Reactions (only the force leaders ("Protagonists") can react. This can also generate shooting reactions and shoot-out/gun-fu stuff).
There is a big list of Stunts allowing wall walking and things like that. Some of those key of the big list of props, allowing for more Jackie Chan sort of behaviour.
Protagonists also begin with Chi points. They can be used to ignore a turnover, alter combat effects, motivate extras, perform Chi abilities (Spells, super kung-fu manoeuvres).
Having played other Ganesha Games, this one immediately looks like more fun to me, while still not being too complicated (they have pared down the number of modifiers and trimmed a lot of fat from numbers of stat lines and the like). I have to run now, so I cant quite finish writing this, but its worth a look.
Zhu Bajie":3pt2xz9k said:
Also a red-bandanna fan. It is still fun, but tongue in cheek and very violent, quite suitable for skirmish-gaming.
Definitely. Its a good fit for that sort of game, lots of potential.