Mr Papafakis
Baron
Let's get started boys 
Here are the rules for Star Bastards created by Curtis:
STARBASTARDS
There are 2 factions in the game, the Star Bastards (SB) and the Helsreachers (HR)
Each faction one gets a 5 min turn. The game lasts 1 hour, so that should be 6 turns each.
DEPLOYMENT
The HR faction can set up as they choose, anywhere on the board.
The SBs drift in from the warp. Roll a D6 for each SB. On the roll of a 1 they turn up late roll again next turn. If they arriveon time, place the model anywhere on the board, then scatter them 2D6" in a random direction. Models should be places intelligently if they intersect with any terrain (ask the GM if in doubt!)
ACTIONS AND POINTS
In each turn players must earn SB points by doing bastardly actions. At the end of the game, the player with the most SB points wins. These are
1. Kill something
2. Act of heroic consumption, so drinking beer or eating all the pies, whatever.
3. Act of fornication
4. Act of vandalism.
1. Kill something is easy and low risk, so an SB that "kills" a model gets a point. We will be using Necromunda Underhive 2003, so kill really means a wounding hit, one that results in down or out of action. Each wound (or vehicle damage paoint) gains 1 SB point.
2. Consumption. An SB in contact with a food or drink vendor may attempt to quaff all the yummies. This is a Toughness test, where you get the amount of points that you pass by. SO a marine with T4 can get 1, 2 or 3 points based on their roll. Passing by 0 (so rolling a 4) means no points. Failing means you lose that many from your T, so a 5 or 6 reduces your T by 1 or 2.
3. Fornication. Models must be in base contact to do the act, obviously! No tele-dildonics here! The more turns you last, the more points you get. Each turn in base contact make an Ld test. Each time you pass you get tokens, 1 for the first turn, 2 for the second etc. When you fail the test you have finished and get your tokens turned to SB points. The victim can make an opposed D6+Str roll to break free. If the fornication is interrupted for any reason, ie if charged or shot (and hit), or if the victim wins the opposed strenght roll the SB loses their tokens for the abrupt end to the fun.
4. Vandalism. SBs get 1 point for each graffiti tag they put up on a bit of terrain. The player actually has to physically make the mark with a pen, sticker or paint, stencil whatever. This is a fun one because the player actually has to bring thier own art supplies! Bonus points will be awarded by GM discretion for superb works of art or jokes etc Just doing a dot is not rewarded, nor an X but, something that adds flavour to the terrain piece is super awesome and will get bonus points.
Enjoy the game fellas

Here are the rules for Star Bastards created by Curtis:
STARBASTARDS
There are 2 factions in the game, the Star Bastards (SB) and the Helsreachers (HR)
Each faction one gets a 5 min turn. The game lasts 1 hour, so that should be 6 turns each.
DEPLOYMENT
The HR faction can set up as they choose, anywhere on the board.
The SBs drift in from the warp. Roll a D6 for each SB. On the roll of a 1 they turn up late roll again next turn. If they arriveon time, place the model anywhere on the board, then scatter them 2D6" in a random direction. Models should be places intelligently if they intersect with any terrain (ask the GM if in doubt!)
ACTIONS AND POINTS
In each turn players must earn SB points by doing bastardly actions. At the end of the game, the player with the most SB points wins. These are
1. Kill something
2. Act of heroic consumption, so drinking beer or eating all the pies, whatever.
3. Act of fornication
4. Act of vandalism.
1. Kill something is easy and low risk, so an SB that "kills" a model gets a point. We will be using Necromunda Underhive 2003, so kill really means a wounding hit, one that results in down or out of action. Each wound (or vehicle damage paoint) gains 1 SB point.
2. Consumption. An SB in contact with a food or drink vendor may attempt to quaff all the yummies. This is a Toughness test, where you get the amount of points that you pass by. SO a marine with T4 can get 1, 2 or 3 points based on their roll. Passing by 0 (so rolling a 4) means no points. Failing means you lose that many from your T, so a 5 or 6 reduces your T by 1 or 2.
3. Fornication. Models must be in base contact to do the act, obviously! No tele-dildonics here! The more turns you last, the more points you get. Each turn in base contact make an Ld test. Each time you pass you get tokens, 1 for the first turn, 2 for the second etc. When you fail the test you have finished and get your tokens turned to SB points. The victim can make an opposed D6+Str roll to break free. If the fornication is interrupted for any reason, ie if charged or shot (and hit), or if the victim wins the opposed strenght roll the SB loses their tokens for the abrupt end to the fun.
4. Vandalism. SBs get 1 point for each graffiti tag they put up on a bit of terrain. The player actually has to physically make the mark with a pen, sticker or paint, stencil whatever. This is a fun one because the player actually has to bring thier own art supplies! Bonus points will be awarded by GM discretion for superb works of art or jokes etc Just doing a dot is not rewarded, nor an X but, something that adds flavour to the terrain piece is super awesome and will get bonus points.
Enjoy the game fellas
