axiom":2zuryvns said:
I'm unfamiliar with Song of Blades...anyone got any more information?
I love the Jes Goodwin elf selection - they're a nicely thought out grouping.
I've written several summaries, including a review in Swedish... I should've posted it on my blog in English too. Would've saved me time.
I've used it exclusively over the last five or so years to game what few games I've gotten in, until my recent foray into Pulp Alley powered scifi.
It's a very open-ended system, you can stat up any figure easily with the online force builder or you can use many of the readily available profiles. I usually do my own.
Each model have two stats: Combat (how good you are at punching stuff) and Quality (how inclined you are to get off your arse and punch stuff). The Combat value is a straight modifier, so when one of your dudes whack one of my dudes over the head we both roll a D6 and add our C rating. We compare our results and the winner is the one beating the other player. Go figure. Depending on the results you can get one of four results. Knocked back (on a win with an odd dice result) or pushed over (on a win with an even dice result). If you double your opponent's score the model is instakilled and if you triple it he's instakilled in a red mist scaring all his buddies. Ranged combat works the same but is slightly less powerful.
The twist of the system is in the activation system. You activate models one by one and carry out their actions. When activating, you decide how many D6 to roll. For each dice roll above your Q rating you have a successful activation. If you fail on two or more dice, you suffer a turn-over (like an illegal procedure) and after your model acts (if possible) it's your opponent's turn. That means, low quality troopers such as orcs have a high Q rating usually. Which means they mostly stand around, like trolls in Blood Bowl. Cheap horde troops have low Q and the system suffers from that design. It's one of the reasons I'm no longer such a fan.
It's a good system for mixed race warbands just wanting to throw up a fight. There are lots of fun scenarios. A game can be over in one combat (leader dies a gruesome death, causes the rest of the warband to flee). It have happened to me once. Due to that it's not very suitable for storytelling adventure games. It can be a bit gamey. Another drawback is the low granularity. There are campaign rules but they don't work very well as every increase is usually a rather large increase. All models are instantly killed too, which is a bit silly in some respects but is good fun in other aspects.
Also, it's a simplistic system but the insane amount of special rules (available to everybody, so no WH40K codex nonsens) means it's not really a very simple game. It has limited tactical depth, as most of it lies in activation risk managment. The uncertainty means positioning isn't really THAT important. The skirmishes are usually really small (5-10 models) which is a good thing in my opinion.
So, all in all... it's pretty good, plays well but is a bit too random and shallow at times. I recommend you pick it up and give it a try, the PDFs are dirt cheap.