Rules: WFB3 - House Rules v1.4

Sorry Harry. My lads thought the unicorn would be tasty eating once properly tenderised :)

Re. the arc restrictions, I'm not sure that's really necessary, but YMMV. My reasoning being that if you're deploying "by the book" hence slowest units first then the placement of the war machines will be first (except for dwarves on account of their stunty legs) and hence something that the opponent will be able to react to accordingly in their deployment. So the war machines and their clear field of fire is quite a major decision and, due to their slow movement rate and the fact they can't move/turn and fire, one that their owner has to live with for the duration for the battle. Which it seems to me probably how things should be. The only issue in this event is if speculative fire is too accurate.

And if you're not going "by the book" then the chances are you've got some sort of scripted setup and probably even a GM, in which case this rules detail is probably less of an issue.
 
A couple of recent games have drawn me into doing some number crunching, given that bolt and stone throwers have the same PV but stone throwers seem far more effective. And so it proved (either that or my code is off).

On that basis I'm looking favourably on the suggestion (I think from Gaj) that troops hit by a stone thrower get a 50-50 dodge / save. I've suggested this be restricted to the outside ranks / files of a formation, but your mileage may vary.


Paul / Grumdril
 
I found a topic about stone throwers and speculative fire!!
I have been asking about this for ages...


The wording is odd.
For LOS fire it states very clearly that you roll the d20 and hit on a 13+ (1-12 being the direction of deviation)

But for spec fire it does not say this and just says roll double deviation.
No-one seems to know for sure, but I take this to mean that spec fire does not roll to hit as it auto deviates, and does so doubly, otherwise it would say roll to hit and if you miss then double it?
 
I found a topic about stone throwers and speculative fire!!
I have been asking about this for ages...


The wording is odd.
For LOS fire it states very clearly that you roll the d20 and hit on a 13+ (1-12 being the direction of deviation)

But for spec fire it does not say this and just says roll double deviation.
No-one seems to know for sure, but I take this to mean that spec fire does not roll to hit as it auto deviates, and does so doubly, otherwise it would say roll to hit and if you miss then double it?
That is my interpretation as well, I also don't see another.

E.g. Stone Thrower, p. 109: Place the area template an roll for double deviation.

For me, this clearly reads as:

FIRST place template, SECOND roll for deviation.
 
Yeah, I mean it is not 100% clear to me, as it says place the template as normal (which would mean rolling to hit and if it misses then it deviates double?).

But that seems at odds with all the fluff saying it is much more likely to miss and also seems at odds with the point of it.
I am 95% sure it auto misses but if the rules writers come out and say not, then yeah maybe, but in that case it is not well written.
 
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mm.. Speculative fire is far less accurate than normal fire, Place the area template as normal, then you roll for double deviation (2D12 instead of 2D6). while it can mean it falls within minimum range, no closer then 4"...

looking at the rules,
stage 1) place template
stage 2) Roll for double deviation (compared to normal deviation).
stage 3) if on target, work out damage.


So basically the same as normal fire but because you can't see the target, you roll double for deviation, making it less accurate. the place the template as normal, is just that.. Stage 1, place the template on your target. stage 2 is deviation which comes after you place it.. which again, would make it less likely to hit the right target.
 
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