Don Hans
Member
I got a rule idea out of nowhere yesterday evening building a movement tray for my Nurgle Cavalry. Hope this can bring some additional fun combating with your warbands.
(I already posted this idea on my blog and got a few good comments as well - you can check these out at: http://realmofcitadel.blogspot.se/2013/09/rule-idea-random-encounters-in-chaos.html)
1. The idea is quite simple:
Moving into new territory on your gaming board there is a risk of being attacked by a random creature. My thinking is that in the chaos wasteland various creatures are looming around and your warband run a risk of being attacked by one at any time…mwahahahahaaaaa
2. Preparations:
3. Rules:
Key components of the rule:
Options: I scribbled this down quite quickly and I guess that there are more details to resolve. Here are a few options I thought of:
4. Why?
5. Oh... and by the way
I am very keen on getting your comments. Do you think this would be fun? Have you tried something similar? What have I missed?
Thx/Don Hans
(I already posted this idea on my blog and got a few good comments as well - you can check these out at: http://realmofcitadel.blogspot.se/2013/09/rule-idea-random-encounters-in-chaos.html)
1. The idea is quite simple:
Moving into new territory on your gaming board there is a risk of being attacked by a random creature. My thinking is that in the chaos wasteland various creatures are looming around and your warband run a risk of being attacked by one at any time…mwahahahahaaaaa
2. Preparations:
- * Grid: Divide your gaming board into a grid, e.g. 10 x 6 squares or rectangles.
* Creature list: Prepare a list of your creatures to be used. E.g.
- 1. Giant Snail
2. Minotaur
3. Giant Spider
4. Bestment (x4)
5. Troll
6. Chaos Toilet
3. Rules:
Key components of the rule:
- * When any unit enters a new cell of the decided grid, roll a D6. On a 6 you are being attacked.
* If attacked, roll a new dice. Choose a D4, D6, D10, etc. depending on number of entries in your creature list. E.g. a result of 5 and you are attacked by a troll with the Creature list in above example.
* The creature moves into close combat with the unit that has moved closest to the center of this cell of the grid.
* Close combat resolved as normal.
Options: I scribbled this down quite quickly and I guess that there are more details to resolve. Here are a few options I thought of:
- * Alternatively to dice rolling, a GM decides where and what to encounter on the fly or have decided this prior to starting the game.
* It could make sense that an encounter only can take place if the specific grid cell contains some kind of scenery such as a ruin, grove, cave or well.
* One could decide that if the same cell is entered again nothing happens if the creature was previously slain. Possible if the creature won, entering that same cell again there is a 100% risk of being attacked.
* Fleeing units may or may not fall under these rules. I would opt for that they are being attacked under these rules…mwahahahahaaaa
* I stated that on a roll of 6 on a D6 you are being attacked. This should probably be adjusted depending on the size of your gaming board, size and number of cells in the grid and most importantly the preference of the gamers.
4. Why?
- * The main advantage in my view is this gives one the opportunity to use any random mini in your collection (or get a reason to paint it) that might not fit any army and never will. The creature list can contain anything. From a Giant to a few snotlings or maybe a dwarf adventure party or why not a few Slanns.
* Some additional randomness is of course also a lot of fun…mwahahahahaaaa
5. Oh... and by the way
- * I have no idea if this is already covered by some rules somewhere. Of course role playing use something similar.
* I got the idea for Realm of Chaos games, but the rules could be used for any kind of game system. Skirmish games seems most suited though
I am very keen on getting your comments. Do you think this would be fun? Have you tried something similar? What have I missed?
Thx/Don Hans