Coopdevil
Member
OK, you might have read my blogpost on the idea here http://fightingfantasist.blogspot.co.uk ... rader.html
Anyway, this is what I'd like to run on one of the days (I want to play in the RoC warband big battle on the other day).
Each player needs a 10 man Tactical Squad of Space Marines (of any vintage - modern plastics are OK). This will be something like...
1 Squad Leader with whatever he is carrying (within reason).
7 Marines with bolt guns, bolt pistols, combat accessories and frag grenades.
1 Marine with a H-class weapon (Missile Launcher, Plasma Cannon, Heavy Bolter, Autocannon etc.)
1 Marine with a lighter support weapon (Plasma Gun, Flamer, Shuriken Catapult, Graviton Gun etc.)
WYSIWYG and painted please. You can split that down into two five-man squads if you wish. Missile and Grenade Launchers will be equipped with Frag and Krak.
Some loan squads will be available (it's the WMMS show in Wolverhampton this Sunday and I intend to go scavenging for cheap plastics) but those might run out so regard it as as yet another project (because frankly you don't have enough projects) to paint up ten marines for The Games. There's a good chance you have that floating around at home anyway.
These Marines will be fighting for the prize of Emperors Champion in the Gladiatorial Games on the Forgeworld of Ghun'Khryme-Kapitol somewhere in the Eastern Middle star cluster.
This will be every man for himself (assuming the numbers are not excessive) on a table that hopefully utilizes my idea of a good 1987-vintage RT game - low troop density, lots of terrain.
Score a point for a frag, enter and drop out as you see fit just like in an online FPS. No prizes, just the adoration of your peers (most of whom will, by now, be touching 40 or the wrong side thereof...)
But...
There will be surprises. The odd xeno incursion, the odd rogue missile landing on the table, sneaky field-tests of experimental kit by the Adeptus Mechanicus that sort of thing. Ideally everything that's a bit weird and potentially game-destroying lurking somewhere in the RT rulesbooks.
Which means that if things slow down, I see blatant camping and mutual non-agression pacts, things might starting livening up a bit...
Coop
EDIT - Forgot, rules will be 1987 RT book only, daft template deviation rules and all. This rather orphans Chaos Marines as the Traitor Legions don't exist yet.
No problem though, the Inquisition have been keeping a careful eye on a few Space Marine chapters who seem worryingly taken with the rites and symbolism of certain feral world warp-entity-worshipping cults. These chapters furthermore have taken to baroquely personalising their power armour with spikes, skulls and chains. Suffice to say the High Lords of Terra have still invited teams from these chapters although it is felt that their conduct and lack of discipline is starting to become a little bit of a problem...
Anyway, this is what I'd like to run on one of the days (I want to play in the RoC warband big battle on the other day).
Each player needs a 10 man Tactical Squad of Space Marines (of any vintage - modern plastics are OK). This will be something like...
1 Squad Leader with whatever he is carrying (within reason).
7 Marines with bolt guns, bolt pistols, combat accessories and frag grenades.
1 Marine with a H-class weapon (Missile Launcher, Plasma Cannon, Heavy Bolter, Autocannon etc.)
1 Marine with a lighter support weapon (Plasma Gun, Flamer, Shuriken Catapult, Graviton Gun etc.)
WYSIWYG and painted please. You can split that down into two five-man squads if you wish. Missile and Grenade Launchers will be equipped with Frag and Krak.
Some loan squads will be available (it's the WMMS show in Wolverhampton this Sunday and I intend to go scavenging for cheap plastics) but those might run out so regard it as as yet another project (because frankly you don't have enough projects) to paint up ten marines for The Games. There's a good chance you have that floating around at home anyway.
These Marines will be fighting for the prize of Emperors Champion in the Gladiatorial Games on the Forgeworld of Ghun'Khryme-Kapitol somewhere in the Eastern Middle star cluster.
This will be every man for himself (assuming the numbers are not excessive) on a table that hopefully utilizes my idea of a good 1987-vintage RT game - low troop density, lots of terrain.
Score a point for a frag, enter and drop out as you see fit just like in an online FPS. No prizes, just the adoration of your peers (most of whom will, by now, be touching 40 or the wrong side thereof...)
But...
There will be surprises. The odd xeno incursion, the odd rogue missile landing on the table, sneaky field-tests of experimental kit by the Adeptus Mechanicus that sort of thing. Ideally everything that's a bit weird and potentially game-destroying lurking somewhere in the RT rulesbooks.
Which means that if things slow down, I see blatant camping and mutual non-agression pacts, things might starting livening up a bit...
Coop
EDIT - Forgot, rules will be 1987 RT book only, daft template deviation rules and all. This rather orphans Chaos Marines as the Traitor Legions don't exist yet.
No problem though, the Inquisition have been keeping a careful eye on a few Space Marine chapters who seem worryingly taken with the rites and symbolism of certain feral world warp-entity-worshipping cults. These chapters furthermore have taken to baroquely personalising their power armour with spikes, skulls and chains. Suffice to say the High Lords of Terra have still invited teams from these chapters although it is felt that their conduct and lack of discipline is starting to become a little bit of a problem...