Realms of Chaos - Champion starting equipment

darebear

Serf
Ok, here are a couple of questions that I cannot seem to find the answers to in the Realms of Chaos Slaves to Darkness book.

1) what equipment does a champion start off with? Khorne champions get Chaos Armor, while Slaanesh gets nothing. Do the models start out with armor or other items?

2) Should human followers be on 20mm or 25mm bases? Human followers are not actually part of the "Thug" class but the old models seem to be based on 25mm bases. It is probably not a big deal but I am curious how people typically play.

3) Can the same type of model in a new unit which joins the champions warband join an existing unit in that warband? Can units be broken down and joined together?
 
Here are a few answers to your questions based on how we have played.

1.Typically this will be a hand weapon and shield. Light armour or heavy armour would depend on the model itself. It is important to remember that movement reductions exist and need to be applied to the model's stats. The Lost and the Damned clarifies how much additional weapons cost but this isn't really that important in a Slaves to Darkness game. Use what the model is sculpted with.

2. Use a base size that you feel is appropriate to your model. However, it is important to remember to remember that models can form units with no racial restrictions so it may be in your interest to base all humanoids on the same sized base.

3.Yes.
 
1) Think character, not model. Champions start off with an assumed hand weapon and nothing else, they conform to their base profile in WFB.

2) 20mm bases is the standard size for humans. You'll need to refer to the WFB rulebook for the correct basing sizes for the game if you want to play BtB. If you want to house-rule different bases sizes that's up to you. You are correct, humans followers are not Thugs, just humans who follow chaos. Typical miniatures to represent them might be men-at-arms, fighters or henchmen who are armed and armored appropriately.

3) Yes and yes.
 
My thought was that champions would be equiped per the actual model sculpt. This is the easiest thing to do.

As for humans most of my troops are on 25mm bases, and many are also old GW, Ral Partha and Grenadier models. However, I guess I could always rebase them. Does anyone think the GW Lord of the Rings Easterlings would pass for human chaos troops? I like the true 25mm miniatures vs. the larger 28mm.
 
Select the models you like and create the profile that fits. We had all kinds of crazy characters on the RoC table and everything ran smoothly. If you like particular models, use them. To paraphrase Bryan Ansell 'wargamers just find a way' and sort any problems out there and then. If you come across anyone who objects, don't play them!
 
I am of the same mind. That is what I never go to a GW store since quite frankly that kind of attitude turns me off. I am always trying to get my hands on Chaos Thugs, but they are almost impossible to find in any great quantity.
 
I've never found "play what the model has" matches up well with the philosophy or practical realities of the random chaos mutations table. It can also be fun trying to hunt down models that fit the character concept, or even converting to get the right figure. On the other hand there's nothing wrong in having your champion defined by a miniature designer rather than some random dice rolls, grabbing a handful of figures and just playing with them can be fun too.
 
I agree that you cannot use the model to represent 100% of its actual aspects, especially in regards to mutations. Cutting up a finished model to accomodate ongoing changes to that model is not practical either. I think my stance will be that humans in the warband will be thugs, that lets my buddy and I use most of our collection since our chaos is mainly 25mm. I wish I could find a use for Easterlings though. I like those models.
 
A follow-up question: if you can combine units together I assume you possibly have to keep track of mutations on a model by model basis. For example, if you have 3 beastmen with a mutation received as a unit gift and they join with another 3 beastmen with no mutations then you have to keep track of which specific model has a specific mutation, correct?
 
Re. thugs, you can use pretty much whatever I'd say. My plan for my second RoC warband for last weekend (which never came about due to lack of painting) was a mixture of Citadel Mercenaries, Barbarians and actual Thugs, my theory being that the path to chaos warrior-hood is a journey from disaffected fighter to full-on chaos armour clad scary guy.

If you're looking for substitute thugs then Foundry's Thousand Tribes figures are a pretty good bet.

For the Easterlings you mention, these seem a bit too uniform to me to be thugs, although I doubt anyone here would mind if you did. To me they're perhaps chaos marauders or even heavily armoured hobgoblins.
 
Hi Darebare

Have you got access to The Lost and The Damned? There is a points based generation system for equipping characters which is quite reasonable (by reasonable, I mean 'fits with the pathetic aesthetic we all love'). I developed a Nurgle army for the weekend and I generated a character with the equipment table.
 
Definately use the Easterlings if you like them. They look like Khorne cultists from Araby to me, or even Warrior Priest of Vimhula from EPT, very flavorsome.

darebear":1317in8c said:
A follow-up question: if you can combine units together I assume you possibly have to keep track of mutations on a model by model basis. For example, if you have 3 beastmen with a mutation received as a unit gift and they join with another 3 beastmen with no mutations then you have to keep track of which specific model has a specific mutation, correct?

Yes. Which is why StD is all about the modeling and coversions. You don't have to go that route, doesn't the rulebook mention using plasticine? Perhaps that was The Mark of Chaos in Citadel Journal.
 
I like the idea of using Easterlings as Hobgoblins. They look very similar to the old AD&D 1E ones. I like the Foundry Vikings for Human chaos followers. Since the Realms of Chaos are mostly inhabited by Norse it makes sense that some human followers might be from those tribes. The official Thugs always looked at bit too 80s Punk to me. Plus the Foundry models are a lot cheaper to get then the older OOP Thugs.
 
The points based system for Chaos Champions starting equipment is on page 296 in the LatD. Level 5 H or W gets D6+1 points, L10 gets D6+2... and so on. Arms and armour are costed as if you were just a rank and file soldier. Or just go WYSIWYG.

When you roll on the Follower's Rewards table in StD it either gives you a result or tells you to roll again on the Personal Attributes table and apply the result to each model in the unit. Dominant attributes are helpful for running one off warbands/units in a bigger game. Or just do something bonkers and fun.
 
darebear":1etss9dg said:
I like the idea of using Easterlings as Hobgoblins. They look very similar to the old AD&D 1E ones. I like the Foundry Vikings for Human chaos followers. Since the Realms of Chaos are mostly inhabited by Norse it makes sense that some human followers might be from those tribes. The official Thugs always looked at bit too 80s Punk to me. Plus the Foundry models are a lot cheaper to get then the older OOP Thugs.


The recently re-released citadel/foundry barbarians make for more brutal norse thugs than the relatively civilized vikings.
 
Zhu Bajie":g7u3kzqx said:
Yes. Which is why StD is all about the modeling and coversions. You don't have to go that route, doesn't the rulebook mention using plasticine? Perhaps that was The Mark of Chaos in Citadel Journal.

They advocate Blue-tack (sic) in the first citadel compendium.
 
Yep my first conversions were blue-tack covered with superglue and then painted. Looked OK.

Oh and good call on the 80's punk. If you ain't 80's punk you ain't getting in.
 
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