Oldhammer Ahoy

I have a little fleet of collected ships, not much work done on them - just picked up what seemed right from junk shops over the years.

Greenskins on a big boat, eastern style rigging:
LittleDaughterPic2.jpg

LittleDaughterPic6.jpg


Pirates on a ship's boat:
LittleDaughterPic4.jpg


Pirates splash ashore from an even smaller boat:
M3Rembrandt2.jpg


Pirates disembark from a brigantine:
MarienburgConradBertrand.jpg
 
@Padre.
Thanks for posting those pictures ... Now I am even more excited. :D

Thantsants":3ed5i5p1 said:
Actually I've just remembered my favourite Fantasy ship ever - the one off of Time Bandits!



Crewed by Goblins of course - unless I can find a bunch of minis to represent six time travelling Dwarves and an 11 year old boy :mrgreen:

I wonder what scale I'll need for the Giant's head - more than 54mm!
Norse is already working on the idea of a Giant walking along the bottom.
He is planning a table for when he falls over, steps into an abyss, etc.
He has gone for a simpler Idea ... no boat for a hat ... Just a Goblin Shaman standing on his head.
He is using an action man head. :D
 
Golgfag1":3ebxhp2f said:
Being one of those who took part in the ' on the way home conversation' I'm heartened by the way this is going - but I would like to remind you all that - if, we're invited back to Foundry next year, their largest tables appear to be 8 x 12 , we can't rely upon their marque being available, so cannot assume that their rooms around the courtyard will allow us to push two of these tables together.
So, I'd like to propose a few restriction on ship/boat/submarine/carrier sizes and the amount of points which can be spent on crew and arms (before the arms-race takes off in earnest). 8-)

How about maximum base size 6 inches wide by 18 inches long and up to three decks high (think about it); as for points cost I haven't yet seen a copy of the Ahoy rules, so suggest 500 points per 6 inches in length with an extra 500 per deck - what do you think?

First thoughts

Paul / Golgfag1

The idea of a Slaanesh ship still worries me! :o :shock: :? :o :shock: :?
I had managed to wipe that part of the conversation from my memory. :shock:

I have a couple of problems with your other suggestions.
First two of the ships I have for a starting point are over 18'' long. Can't see me chopping off a couple of inches to make them 'legal'.
I don't think we should get into below deck action and making boats that can be split apart and all that stuff ... so the number of decks is not a big issue if you are only talking about available top surface.
The lengths I quoted above are from the Generals compendium and the ships stat's (movement, durability, etc.) are different based on these sizes ... over 18'' being large.
I think the points thing is important as obviously a crew of 20 ogres v's a crew of 20 halflings is a bit of a mismatch without points. But the points are covered by the rules too. The numbers given are NOT individual figures but unit strength. So one infantry guy has a unit strength of 1, and Ogre or Troll has a unit strength of 3 and a War machine has a unit strength of 3. So your boat is going to fill up pretty fast if you pick just trolls. You need to commit the minimum crew to 'working' the boat ... if you spend all your crew allocation on war machines and trolls .... there is no one left to steer the boat. :D
The numbers I have suggested for crew leave approx 10 lads to do the fighting if you max out on War machines. But you have the choices to take less war machines and have more lads for fighting. (Vikings!)

I was suggesting limiting the size of the crew to make the painting challenge more manageable for everyone....but also to limit the amount of combat that needs resolving to speed things up a bit.
Maybe we should just stick to the rules as written ... so everyone has access to the same info.

That table we played the siege game on would be plenty big enough for this.
 
How many spiky bits/rams/extra guns/squig cages do I need to attach to a ship before I can realistically class it as a looted vessel for my existing orc pirates? :twisted:

As far as the marquee goes, the last I heard was that it was going to be permanent so you should be able to count on it (and the tables) being there for next year. We may even have the other two rooms that are earmarked for gaming sorted out by then, if we do that will almost double the total amount of gaming space (but don't hold me to that, one of the rooms doesn't exactly have a roof right now).

I wonder if we still have the harbour board that featured in the old Foundry Compendium?
 
Yeah, just looked (thanks Just John) Black Hat - Buccaneer Orcs. I had no idea, and cannot recall where I picked 'em up from. Now I have seen they do others I think I will be getting more. Hurray!
 
Norse is already working on the idea of a Giant walking along the bottom.
He is planning a table for when he falls over, steps into an abyss, etc.
He has gone for a simpler Idea ... no boat for a hat ... Just a Goblin Shaman standing on his head.
He is using an action man head. :D

Arrrh curses - it'll be the Black Spot for 'im for pilferin' the notion. Mind ye, it be a good 'un I'll warrant and I'd rather see it than see 'im swingin' fro' the yard arm so mebbe I'll stays my arm. :lol:

Hmm, could tie in two projects into one here - I'm thinking of building the Galleykeep for mine and Paul's Trolltooth Wars project. A Flying galleon escorted by a dozen Tooki (Griffins with Blood Orc archers riding them) seems a bit cheaty for this though :lol:

Padre - love the boats and especially the pic of the pirate wading ashore!
 
Arrr, ya be insane, people! Five pages out in less than a single day! :shock: I cannot but applaud the initiative! I'll be following this thread with anxiet... errr... interest :D . I can't let go the opportunity to suggest the cheapest sea engine: just a 25mm base with a straw on it as a periscope... :lol:
 
Golgfag1":fv4glwvn said:
The idea of a Slaanesh ship still worries me! :o :shock: :? :o :shock: :?

We never even discussed how you would bring such a ship into harbour!

This sounds like an amazing game, can't wait to get my hands on the rules, but I'm still waiting for approval from the yahoo group.
 
Thantsants":287i12f7 said:
Arrrh curses - it'll be the Black Spot for 'im for pilferin' the notion. Mind ye, it be a good 'un I'll warrant and I'd rather see it than see 'im swingin' fro' the yard arm so mebbe I'll stays my arm. :lol:
You can never have too many giants ... surely you learned that in the siege game? ;)

One with a boat for a hat is also very different from a single character riding one.
So don't let me cork your juices ... I only mentioned it to suggest the action man head.

I have edited my previous post having re-read the rules a bit.
 
As I said Master Harry,

These were my first thoughts on the subject - before anybody goes way off beam; so, if we said for every 6 inches in length you can spend 500 pints on crew and the ship/armaments you'd be happy? As for the width as long as it doesn't out strip the length, I don't see a problem and regarding the decks I was thinks more aft and fore castles, but I take your point so haw about 300 points rather than 500?

If, I take the model I intend to use -its about 12 inches in length, with an aft & fore castle and a crows nest which would give me 1600 points to spend on the ship & crew, which might be quite fun as I'm thinking of having it being able to fly as well! 8-) 8-) 8-)

Paul / Golgfag1


Harry":w10a2vdl said:
I had managed to wipe that part of the conversation from my memory. :shock:

I have a couple of problems with your other suggestions.
First two of the ships I have for a starting point are over 18'' long. Can't see me chopping off a couple of inches to make them 'legal'. I don't think we should get into below deck action and making boats that can be split apart and all that stuff ... so the number of decks is not a big issue if you are only talking about available top surface. The lengths I quoted above are from the Generals compendium and the ships stat's are different based on these sizes ... over 18'' being large.
I think the points thing is important as obviously a crew of 20 ogres v's a crew of 20 halflings is a bit of a mismatch without points. But the points are covered by the rules too.
I was only suggesting limiting the size of the crew to make the painting challenge more manageable for everyone. But I had not considered the points thing.
We should probably just stick to the rules as written ... so everyone has access to the same info.
That table we played the siege game on would be plenty big enough for this.
 
Hi Paul,

we were obviously typing at the same time.
I have edited my previous post.
It is covered in the rules ... by unit strength ... not sure we need to worry about points at all.

...and that would be Captain Harry. :mrgreen:
 
Thantsants":1ahlz69n said:
I'm thinking of building the Galleykeep for mine and Paul's Trolltooth Wars project. A Flying galleon escorted by a dozen Tooki (Griffins with Blood Orc archers riding them) seems a bit cheaty for this though :lol:

I've got a Goblin Air Galleon, my plan is to have it dragging the rotting remains of an Orc hulk along behind it to combine both water and air ships. :)
 
Thantsants":9b16bnwj said:
Actually I've just remembered my favourite Fantasy ship ever - the one off of Time Bandits!



Crewed by Goblins of course - unless I can find a bunch of minis to represent six time travelling Dwarves and an 11 year old boy :mrgreen:

I wonder what scale I'll need for the Giant's head - more than 54mm!


To pull this off you either need to mount the ship on your own head or get the head off a shop mannequin.
 
Just taken a punt (pun not intended) on one of these from eBay. It's supposedly 10.5" long so I'm hoping it won't look outrageously out of scale with some 28mm. Ladies and Gentleman, de Oude Ommer, pride of the Marienburger fleet captained by Witt van der Mann.

image_zps06283703.jpg


Coop
 
Now that you mention towing Fimm, my other idea was for a kind of James and the Giant Peach style Halfling craft - a giant turnip towed by seagulls or other similar bird!

Love the idea of an action man head for the giant Harry - i was thinking more along the lines of using one of these and cutting it off below the mouth. Might be in contravention of the size rules though! :lol:

Oops - Erny beat me to it!
 
Re: AW: Oldhammer Ahoy

An edible "ship" for Halflings would be a bad idea, don't you think?
It would loose several hull points each turn.:grin:
 
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