More 40k Chaos Warbands Questions

ardyer

Baron
So a while back I got some help with the 40k warbands here, but never got around to rolling up my warband. Now I've got more questions, lol.

So here is what I rolled up:
1 Human Minor Hero with extra joints in the arms
9 Beastmen
2 Humans
6 Coven members.

On page 233 of StD, it says to use the appropriate equipment table from Rogue Trader. The problem is I can't find the equipment table for a generic Minor Human Hero in Rogue Trader. There are tables for lots of specific types of humans (although many just for the grunts, not heroes) but none for "Humans."

I'm also confused about the Coven. It says that the rules for the coven will be found in LatD. The closest I can find in LatD is the cultists (LatD seems to imply that the coven is the entire warband, including the leaders, etc). LatD also gives a chart for equipment, allowing half to have flak armor, and a third each to have laspistols, lasguns, and bolt pistols. However, StD says the coven gets no equipment. What's the general consensus on this?

I love these books, but they don't make it easy to find things :lol:
 
It is far easier to do warband generation using LatD. The StD one is very ropey and (more) full of unresloved rules.


IN general, your guys come with no equipment, but 6+D6 credits to buy stuff with. Although everyone DOES come with a hand weapon, which you can trade in for a pistol. ON the gang generation table it will also state what extra equipment they get. The best place to find the equipment table is the back of LatD. I read it as that you can sell fantasy equipment for the price on the fantasy chart, so fro example light armour or crossbows, then buy equivalent from the 40k list.
 
Thanks! Since I was rolling up a slaanesh warband, I was looking in StD. I'll check out the LatD rules.
 
Yeah, I agree with Curtis. Slaves is a really cool tome, but lacked an editor of sound mind. Lost its a far more user friendly publication. Having a few years between release dates really helped :)
 
Okay, just refreshed my myself on LatD's creation rules. Now I've got 2 more questions.

1. On page 254 it says to generate your champion as you would for fantasy or choose a traitor marine. Is it generally considered unsporting to choose a chaos marine?

2. It implies you generate your followers using the genetic retinue tables. And as stated above, you but 40k equipment chart on page 166. If this is the case, how do you add more traitor marines? Buying power armor for chaos warriors?
 
Actually, a few more.

3. Where are you seeing 6+d6? My reading says d6+x based on the level of the champion.

4. LatD says one till on the followers table. Is that what most people start with?
 
1. Nobody really minds

2. You cant get more marines. The idea is that you could generate renegades to go with the army lists, so could buy them as part of a normal army.

3. You are right, sorry Im a bit rusty.

4. I usually allow 2 rolls and I always allow players to swap a roll on the retinue table for a roll on the Universal Creatures Table.

You have to understand that RoC is in no way fair or balanced. Campaigns require external balance they are not at all fair. One player will end up with a summon greater demon scroll, a deamon sword with a demon with a demon sword in it, plus a unit of chaos lord beastmen or something and a giant with a las cannon (it happened in one game we played). THe other players chamion will die and they will need to select one of their 3 "shrunken" goblins to replace him! :mad: When playing a scenario, the players (or GM!) have to look at what character both players have and come to a compromise for a fun games. Usually pitched battles of entire warbands leads to unbalanced and stupid games.

SO when generating your warband, if you feel the random generation gives you a very unsatisfactory force, you should tweak it until you are happy. DO rerolls, or choose soemthing from the list, or if you roll up chaos warriors, swap them for marines. Nobody will have an issue as long as when you get a game you try to balance it out with your opponant.

For example, my chaos champion (after 3 games) has BS8 and a grenade launcher with melta bombs, plus T7 and 3 wounds or something and a jump pack. SO in game, if I just use my champion as written, then it wont be a fun game for anyone.

DOnt take the list generator seriously. Use it as a guide and have fun with the huge tables. \\!//
(o o)
 
Thanks. My problem isn't that I'm expecting balance, it's that I'm a computer programmer and a lawyer so I'm looking for order in chaos!
 
Also, and it may not be what you want, you can always generate a warband and add it to a renegades army. While I was building a genestealer cult list I realized just how small you could make a 40k army when you start to add daemons to it. A Keeper of Secrets is 900pts by itself and a unit of 6 daemonettes are over 600pts. Tactical squads are 153pts before upgrades. You could easily make a 1500pt army by generating a Renegade warband and adding a few daemons and a unit or two of traitor marines. It allows you the fun of creating a warband, but give you the ability to personalize it a little more.
 
ardyer":20z7kzvm said:
Also, I really wanted some traitor marines!

Just do it! Start with a chaos marine for your champion starting profile, randomly choose his profile.

Add a bunch of space marines, I would say D6. Each come with power armour, bolt pistol, knife. Probably D6 -4 attributes.


That would be a fair start for a warband, judging from my quite large experience of making warbands from RoC. You will probably roll up mindless and atrophied limbs anyway, so dont hold your breath! Remember as well that power armour is only 4+sv and is 6 points. Jump packs are more effective and are only 1 point each!
 
ramshackle_curtis":2m1xynae said:
ardyer":2m1xynae said:
Also, I really wanted some traitor marines!

Just do it! Start with a chaos marine for your champion starting profile, randomly choose his profile.

Add a bunch of space marines, I would say D6. Each come with power armour, bolt pistol, knife. Probably D6 -4 attributes.


That would be a fair start for a warband, judging from my quite large experience of making warbands from RoC. You will probably roll up mindless and atrophied limbs anyway, so dont hold your breath! Remember as well that power armour is only 4+sv and is 6 points. Jump packs are more effective and are only 1 point each!
Thanks for the encouragement! Now I just have to find some people to play against!
 
A battle between a Nurgle genestealer cult and a renegade warband would probably be pretty fun. ;)
 
ramshackle_curtis":32v3fufl said:
Remember as well that power armour is only 4+sv and is 6 points. Jump packs are more effective and are only 1 point each!

More effective at placing your troops randomly where you don't want them, less effective at keeping them alive :?
 
Randomly? Hmm. Jump packs dont deviate, they just give you 18" movement. However, somewhat more ambiguous is can you use them for charge, reserves or fleeing or what?
 
Jump packs do deviate and yes you can use them when charging and when shooting. Not too ambiguous it spells it all out.
1zztis3.png
 
Back
Top