[five parsecs from home] marduk station & the traders of doom: the crew of the unfortunate misunderstanding

Feeling sorry for those (toasted) sand runners :(
poor birdies
I was expecting this to go like the Emu Wars.

it was a bit one-sided. given the amount of vegetation, and that visibility was limited to 9" (12" for synapse thanks to the beamlight) i expected most of the sand runners to make it into melee. i got lucky with my rolls for damage.

Love it, that setup screams pure Rogue Trader

flattery will get you everywhere.
 
turn 14:

aware they had managed to upset the shan rewilding project, spog and gunbot h09te set about leading a decoy trail, making hard for the crew to be found.
jokaero 7 spent the down time training, whilst klint did some trading and came back with a bipod, whillst dazel had a look around and came back with a handgun.
the captain went looking for work, but was unable to find anyone willing to hire the crew. she did, however, spot a bounty notice for a group of skulker brigands who had taken to raiding a section of rural road. she acquired some rodenticide and hatched a plan.

the skulker brigands:
Turn14 opposition.jpg

not wanting to alert the brigands, the crew made their separate ways to the area bonny had identified as the likely location of the brigands camp. klint and jokaero 7 somehow got lost or delayed. seeing the brigands returning to their camp from the jungle, bonny decided the crew could not afford to wait for the two absent crew members to catch up.

the site of battle:
Turn14 setup1.jpg

the crew's deployment zone:
Turn14 setup2.jpg

the skulker brigands return from a foray into the jungle:
Turn14 setup3.jpg

the crew seized the initiative.

Spog took a shot at the Skulker Lieutenant and took immediately him out of action.
Dazel dashed toward the clump of trees in front of her.
Bonny rushed up to the fungal growth at 11 o’clock.
Gunbot H09TE moved to take up cover behind some barrels.

end of round 0:
Turn14 Round0a.jpg

spog downs the brigands' leader:
Turn14 Round0b.jpg

round 1.

Synapse moved up to the tree at 10 o’clock and took a shot at a Skulker Ripper-gunner. It hit, taking the Specialist out of action.
Spog shot the Skulker to the left of the Lieutenant, but only Stunned him.

The first Skulker Brigand moved up to the fungal spores.
The second Brigand moved up to the spiked fungi and took a shot at Gunbot H09TE, which missed.
The third Brigand moved up to the clump of trees.
The fourth Brigand moved towards the pool and fired at the Gunbot. He also missed.
The remaining Specialist advanced to take cover behind the water tower and fired his Rattlegun at Bonny. All three shots went wide.
The fifth Brigand moved to the yellow crate and fired at Dazel without success.
The sixth Brigand shook off the effects of the Stun and peered round seeking who had shot him.
The seventh Brigand moved to the cover of the trees at 11 o’clock.

Bonny moved up to the drop pod and investigated it, while Dazel moved towards the nearer large tent.

end of round 1:
Turn14 Round1a.jpg

one shot, one stun:
Turn14 Round1b.jpg

on the left flank:
Turn14 Round1c.jpg

brigands target 'synapse':
Turn14 Round1d.jpg

bonny and dazel are also on the crosshairs:
Turn14 Round1e.jpg

round 2.

Dazel took cover behind the tent at 2 o’clock.

Brigand 1 moved to the clump of trees in front and fired at Synapse without success.
Brigand 2 remained where he was and also missed a shot at the Gunbot.
The third Brigand moved up to the edge of the pool and squeezed off an inaccurate shot at Synapse.
Brigand 4 moved left along the edge of the pool and fired at Bonny. The shot would have been true, but just then the door of the drop pod swung open, deflecting the bullet.
The Specialist fired his Rattle gun at Bonny. Two shots hit and one took the Captain down.
Brigand 5 took cover behind the wrecked cash point and took an inaccurate shot at Dazel.
The sixth Brigand moved up to the cover of the vegetated rock.
The Brigand 7 moved up to the next clump of trees.

Gunbot H09TE fired its Fury Rifle at the Rattle gunner. The shot was true and took the Skulker out of action.
Dazel moved up to the fire and deposited the rodenticide.
Spog took a shot at the Skulker behind the cash point. He hit, pushing his target back and stunning him.
Klint arrived.

end of round 2:
Turn14 Round2a.jpg

mission accomplished:
Turn14 Round2b.jpg

.. but the captain is down and dazel is exposed:
Turn14 Round2c.jpg

spog continues to snipe, unusually ineffectively:
Turn14 Round2d.jpg
 
round 3.

Dazel moved past the fire to take cover between two of the tents and snapped a shot at the nearest Skulker with her Beam pistol. Despite the point blank range, she contrived to miss.

The first Brigand took careful aim at Synapse. Aim that was distracted by the sudden pouring of smoke from the fire the the Skulker’s right distracting him at the crucial moment.
Brigand 2 moved up next to his companion and also shot at the ‘bot, without success.
The third Brigand sought to move around the large tent to flank Dazel.
Brigand 4 returned fire at Dazel, but was as unsuccessful as she.
The fifth Brigand moved forward and to this right, keeping cover behind the barrels.
The Brigand 6 stayed where he was.
Brigand 7 advanced on Spog and took a shot with his Colony rifle, which ricocheted off the rock beside the ex-Enforcer.

Synapse moved to the cover of the spiked fungi and fired its Fury rifle at the Skulker closest to Dazel, dropping him.
Spog attempted to Displace behind the stack of barrels, ending up just on the wrong side, out of cover! He fired his Hand laser at the closest Skulker, taking him out of action.
Klint moved out from the cover of the rocky outcrops and leveled his Hyper blaster at the Skulker behind the barrels. The Skulker was taken out of action.
Jokaero 7 arrived.

Three Skulker reinforcements arrived.

end of round 3:
Turn14 Round3a.jpg

synapse removes a threat to dazel:
Turn14 Round3b.jpg

spog displaces into the thick of the action:
Turn14 Round3c.jpg

klint backs him up:
Turn14 Round3d.jpg

round 4.

Spog advanced to the right of the barrels and fired his Hand laser at the Skulker in front of him, hitting to push his target back and stun him.
Dazel moved around the front of the smaller tent and fired at one of the Skulker reinforcements, but missed.

Brigand 1 fell back to take cover behind the large tree and fired inaccurately at Synapse.
The second Brigand retreated to the spore pods and also shot at the Gunbot. He also missed.
The eighth Brigand moved behind the fungal stack and fired at Dazel. His shot hit, pushing her out of cover and stunning her.
Brigand 9 moved slightly to take better cover and also fired at Dazel, missing.
The tenth Brigand took cover behind another fungal stack and shot at Dazel too, also missing.
Brigand 6 moved to take cover behind the water tower, shaking off the effect of the stun.

Gunbot H09TE took a shot at Brigand 8 taking him down.
Klint moved towards the rear of the big tent, firing at Brigand 10. He also took his target out of action.
Jokaero 7 advanced into the clearing.

end of round 4:
Turn14 Round4a.jpg

synapse continues to cover dazel:
Turn14 Round4b.jpg

... and Klint joins in too:
Turn14 Round4c.jpg

round 5.

Synapse moved to take cover behind the barrels at 10 o’clock and fired at the first Brigand. He hit and took the Skulker out of action.
Klint moved up beside the drop pod and fired his Hyper blaster at the ninth Brigand. Two shots struck the target, taking out of the fight.
Spog moved up to take cover behind the green crate. He fired his Hand laser, pushing the Skulker back and stunning him.
Dazel fired her Beam pistol at the same target, taking him out of action.
Jokaero 7 moved up to the closet clump of trees and fired at the last combatant Skulker Brigand. The shot was good, removing the immediate Skulker threat and leaving the crew in possession of the field of battle.

end of round 5:
Turn14 Round5.jpg

the skulker brigands held a grudge and became rivals.
the crew gained 4 credits and another credit's worth of debris, they also found a boarding sabre.
captain bonny suffered minor injuries and needs to spend a turn on sick bay (although the crew may use a med-patch to negate this).
spog gained 4 exp. and everyone else 3; even bonny, thanks to searching the drop pod. she and klint increased their savvy, whilst gunbot h09te purchased a speed upgrade for five credits.
thankful for the gunbot keeping her safe, dazel successfully undertook 'bot technician training at a total cost of 11 credits.
upon returning to their ship, the crew discovered a communication from wadpod of vopus, informing them their services would no longer be required. for some reason this had a profound effect on jokaero 7, who developed a deep feeling of despair and melancholy.
 
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