Papa has provided you with a selection of weapons, most of them look fairly mundane and all have signs of wear. There are the ones of note:
1 x Bronze Tetsubo (a type of oriental club)
1 x steel mace
2 x tarnished Yuan-Ti khopesh (curvy swords)
2 x dented longswords
assorted daggers
1 x Yuan-Ti longbow (with a quiver of 30 snake themed arrows)
1 x helm, crested with a gaudy plume
2 x battered shields, one snake themed, one has a rat on it
The plan will rely on several things being accomplished in a short amount of time:
1) securing the door will be vital. The mechanism is strong but it has fragile components in the form of gears and pulleys that will foul up if damaged
2) getting Bari close to the Misstress. His remove curse spell is a touch-range spell so he needs to get very very close. Eggbert has established that the Misstress is an illusion covering what appears to be a young woman but the problem with illusions is THEY CAN STILL KILL YOU IF YOU BELIEVE IN THEM. Bari will need to take a test if he is detected to see whether he believes the illusion is not real or he could get diced up. An illusion isn't as deadly as the real thing but it is more than deadly enough to account for a lone cleric.
3) rescuing Seu and Yngwie. There are only two heroes small enough to fit in the passage that leads to the private quarters, and once in, they can't get Seu out the same way. Fighting your way through the temple is an option but not a great one. A party of 4, two shorties and two half dead guys will need to think of some way of either rejoining the group or making their own exit. Perhaps searching their immediate area may turn up something useful...
So, maybe a show of volunteers will help get this game moving again! Hands up who:
1) wants to be in charge of destroying the gate
2) wants to help Bari get to the misstress (and how will you help?)
3) wants to go with Bufo to save the Paladin? (Obviously only Eggbert can volunteer but he doesn't HAVE to).
4) wants to lie around on a torture rack being a big sissy?
Oh and i forgot to include the location of the pit in the last revised map - so here it is. The Pit.