OK guys, I've given this some thought.
Still not sure about using either straight RT (for simplicity) or confornttaion (light version) for a little more dynamism and realism (that will depend on the number of players involved). Think about 3-4 models per player for now
Base plot :
The Amagi corporation has been deisgning androids of growing realism over the years. The late models resemble humans in almost everything but their superhuman strength, resilience and intelligence. The increased sensibility and intelligence of those late models has lead some to nervous breakdowns and instability. Reports by the police authorities tend to show that these events may have been triggered or at least accelerated by human hands as some of the Droids bodies had the word "FREE" written in blood letters on some of their components. The "replicas" (as these androids are known) are the center of many interests now :
Players will have 5 factions to choose from with a sixth played by the GM. Each faction will have targets (2 other factions treated as direct ennemies which they have to target) and a secret mission and game bonus (which I will only reveal to players when they decide which side they're on).
2 factions will be identifiable from the start (Police and Cyberpunks) while others will remain undentified until caught by other players (identification test to be detemrined depending on the rule system chosen but think Intelligence Vs Cool sort of test). Factions that are identified at the start of the game will of course get a little bonus to compensate
Replicas :
You have been summoned in a world that doesn't give you a place to live in. You will have to make yourself a place in it or perish.
targets :
Corps and
Mafia
Secret goal : [HIDDEN]
Secret bonus : [HIDDEN]
Police :
You have been missioned to put an end to the replica threat. Some other underground groups may use the opportunity to take advantage of this situation, you will have to deal with them too.
Police forces will be identifiable from the start of the game
targets :
Replicas and
Mafia
Secret goal : [HIDDEN]
Secret bonus : [HIDDEN]
Corps:
The interests of your corporation are in danger, some other companies are waiting for a breach in your wall to steal some valuable intel and the rogue replicas cannot be let to escape into the wild.
targets :
Replicas Cyberpunks
Secret goal : [HIDDEN]
Secret bonus : [HIDDEN]
Mafia:
The late replica incidents are an opportunity for the family to put its hands (or are they tentacles) on some very important intel to strengthen its own position.
targets :
Police and
Cyberpunks
Secret goal : [HIDDEN]
Secret bonus : [HIDDEN]
Cyberpunks :
The late replica incidents are the proof the authorities are hiding more than they pretend to. A place has got to be given to all in this world, be they synthetic or just lovers of alternative underground music. You might even get a good fight and have some beer in the process.
targets :
Police and
Corps
Secret goal : [HIDDEN]
Secret bonus : [HIDDEN]