EricF
Administrator
I randomly came on this last week ... certainly a labour of love. I've not yet tried it out, but I thought it might interest some of our HQ fans here! https://boardgamegeek.com/thread/3306598/eahq-2nd-edition-rulebook-release
Little point in paraphrasing what they have already said about it ...
Dieter De Geyter said:As some of you might know by now, I'm quite the fan of Enhanced AHQ originally made by Gunzhard. It's a collection of all the rules and content from Terror in the Dark and all the White Dwarf releases, along with some extra content and houserules. I found those very interesting, but they probably didn't get enough playtesting. It made the game easier for starting Heroes, but once the Heroes survived a few expeditions, the game became too easy. Especially when using a Wizard, Mage or Fighter-Mage.
This is my take on a rebalanced release of EAHQ: Advanced Heroquest Enhanced 2nd Edition. I kept most of the houserules it introduced, but spell components are back in the game. There's still a chance of losing Fate Points permanently when using too many during the same phase. I added some tweaks like a soft cap on Toughness (credits to RECIVS for this) and introduced a few new classes to the Enhanced class creation system...
I will add document with a list of changes compared to the base game in the near future. But to be honest, it remains quite loyal to the base game.
Personally I've always been quite a fan of AHQ (except for the basing using round bases which were too large for the tiles - give me 30mm grids any day!) although I don't have a copy at present, so I'm hoping this with some custom floor tiles might be a good mix to scratch that dungeon delving itch!