Taliesin Kincaid
Member
Hello all! Last year was my first BOYL - I got to run a couple games of Mordheim (in a nice Oldhammery rural village setting) and participate in the huge siege of Altdorf game. But I decided that, next year, I wanted to run my own scenario for my friends. The result has been a bit of a remix of Blood on the Snow, originally from WD#91 (best White Dwarf cover art ever, for my money) for WFB2. Lets go through the scenario first before I start showing you my toys:
As in the original scenario, a shrine to a saint has been desecrated by raiders. In this case, it is the shrine to the tomb of St. Klothilde, a warrior-woman saint who was canonised in both the Sigmarite and Ulrican traditions for her resolute leadership, driving Norse hordes from what would eventually become Nordland and parts of Middenland. The tomb is located in the Ipp river valley, a small stream known only for feeding the nearby backwater town of Ippsveich, a hinterland famous for its disturbing quietude, sparsely populated and entirely inbred. Initially, a small religious settlement surrounded the tomb, really little more than a farmstead, a temple, and a fortified tower, until the inhabitants had all bled off to the local towns as the outer regions of the empire have slowly urbanised. As the temple fell to ruins, the administration in Middenheim recognised the need to maintain the religious site, and contracted a dwarfen warband to garrison the farmstead and fortified tower overlooking the burial mound.
Seeking to expand his power and tread ever further along the path to glory, the Elven Champion of Khorne known as the Pale Prince resolved to make an attack at the shrine, with the hopes to retrieve magical burial goods or perhaps even raise the body of Klothilde as an undead champion of Chaos. His warband being too small to confidently resist any imperial counter-attack, the Pale Prince recruited a band of Norsemen under the sly were-lord Knottr the Slick to join in the raid with promises of riches amongst the burial goods. The combined forces sent the garrison of dwarfs packing with relative ease, keeping a good few as captives in case of future incidents. As the Norsemen set up camp around the burial mound and find little of worth, they begin to wonder if those terrible Chaos marauders are sitting upon all the treasure in the keep. Meanwhile, a combined force of vengeful Middenheimer dwarfs and a small band of troops raised by the city's church establishment march toward Ippsveich in order to investigate the recent silence of the outpost.
Hope that outline makes sense! I haven't finalised the exact forces for all four warbands, so that will come later, but I first set about figuring out exactly what I would need in terms of scenery. This is the list I came up with:
- The Keep
- One free-standing hill
- One corner hill for the keen to sit on
- Assorted woodland bases and individual trees
- Farm buildings
- Walls and fences to enclose the farmstead
- Farm clutter
- The burial mound
- Standing stones surrounding the mound
- A bridge and a small river
- Assorted shrubs, bushes, hedges etc
Now, I've got a few of these pieces done already, so I'll start here with the Keep, which will be represented by a Mighty Fortress tower in less than ideal shape I picked up for cheap last year and did up as a semi-abandoned border tower. Might want to get hold of some sort of skeleton in a gibbet to go on it, but otherwise it's all done. The trapdoor and archway are from a resin Frostgrave set I acquired a few years ago for Dungeons & Dragons.
More to come soon!
As in the original scenario, a shrine to a saint has been desecrated by raiders. In this case, it is the shrine to the tomb of St. Klothilde, a warrior-woman saint who was canonised in both the Sigmarite and Ulrican traditions for her resolute leadership, driving Norse hordes from what would eventually become Nordland and parts of Middenland. The tomb is located in the Ipp river valley, a small stream known only for feeding the nearby backwater town of Ippsveich, a hinterland famous for its disturbing quietude, sparsely populated and entirely inbred. Initially, a small religious settlement surrounded the tomb, really little more than a farmstead, a temple, and a fortified tower, until the inhabitants had all bled off to the local towns as the outer regions of the empire have slowly urbanised. As the temple fell to ruins, the administration in Middenheim recognised the need to maintain the religious site, and contracted a dwarfen warband to garrison the farmstead and fortified tower overlooking the burial mound.
Seeking to expand his power and tread ever further along the path to glory, the Elven Champion of Khorne known as the Pale Prince resolved to make an attack at the shrine, with the hopes to retrieve magical burial goods or perhaps even raise the body of Klothilde as an undead champion of Chaos. His warband being too small to confidently resist any imperial counter-attack, the Pale Prince recruited a band of Norsemen under the sly were-lord Knottr the Slick to join in the raid with promises of riches amongst the burial goods. The combined forces sent the garrison of dwarfs packing with relative ease, keeping a good few as captives in case of future incidents. As the Norsemen set up camp around the burial mound and find little of worth, they begin to wonder if those terrible Chaos marauders are sitting upon all the treasure in the keep. Meanwhile, a combined force of vengeful Middenheimer dwarfs and a small band of troops raised by the city's church establishment march toward Ippsveich in order to investigate the recent silence of the outpost.
Hope that outline makes sense! I haven't finalised the exact forces for all four warbands, so that will come later, but I first set about figuring out exactly what I would need in terms of scenery. This is the list I came up with:
- The Keep
- One free-standing hill
- One corner hill for the keen to sit on
- Assorted woodland bases and individual trees
- Farm buildings
- Walls and fences to enclose the farmstead
- Farm clutter
- The burial mound
- Standing stones surrounding the mound
- A bridge and a small river
- Assorted shrubs, bushes, hedges etc
Now, I've got a few of these pieces done already, so I'll start here with the Keep, which will be represented by a Mighty Fortress tower in less than ideal shape I picked up for cheap last year and did up as a semi-abandoned border tower. Might want to get hold of some sort of skeleton in a gibbet to go on it, but otherwise it's all done. The trapdoor and archway are from a resin Frostgrave set I acquired a few years ago for Dungeons & Dragons.
More to come soon!