Slave to Darkness
Baron
Autoguns go dakka dakka dakka, lasguns twinkle like Christmas lights. Dakka gud, Autoguns iz da best!!
Nah, I disagree. Firstly the points difference in RT meant it didn't make a huge difference to a unit to upgrade - the performance is the important thing. But if you play WYSIWYG you cannot upgrade.I had a quick look at my copy of RT and was pleased and smuggified to see my reasons why they were used was pretty accurate.
If you feel the army list is broken due to the free upgrade from lasgun to autogun, rather than change what the weapons actually do, why not change the points cost of the upgrade.
Autoguns are better in terms of mechanics, so don't make worse guns better, that can lead to an arms race and before you know it needle guns are as good as plasma cannons.
Make the upgrade 1 point per weapon.
That way the fluff stays the same, the weapons stay the same, the world building and setting stays the same.
My fix solves this by making making lasguns the cheaper option over auto-guns.
A -2 save mod is considerably better than a -1.
If you do that then Bolters are worse than las guns. Yes they have a str of 1 better, but s3 vs t3 compared to s4 vs t3 is a difference of 1 this is not as significant has doubling the armour penetration of a gun.
Las guns with a -2 save mod against typical armour with a save of 5+ make that armour worthless.
Even armour with a save of 4+ is pretty pointless now, you may as well have unarmoured troops and use the points saved in no armour on having more troops.
I think that changing the mechanics like that will have a considerable knock on effect, but making the upgrade from las-gun to the better autogun no longer free will not alter the mechanics at all.
Or look at it this way, if you could upgrade a troopers basic knife to a chainsword for free, would you then make the knife better than the chainsword, or change the points cost to upgrade?
Yeah it sound like it.It's kinda a case of, wanting to fix a lasgun over Autogun in RT/2ed yet you could say they DID fit the lasgun over Autogun in 2ed.
Are the weapon stats the same in the battle manual
Short Range | Long Range | To Hit Short | To Hit Long | Strength | Damage | Save Modifier | Special | |
Auto-gun | 0-12 | 12-32 | +1 | - | 3 | 1 | -1 | - |
Lasgun | 0-12 | 12-24 | +1 | - | 3 | 1 | -1 | - |
Boltgun | 0-12 | 12-24 | +1 | - | 4 | 1 | -1 | - |
So either a +1 to hit at long range based on @MichaelStockin's point that they are supposed to be more accurate. or a -2 save to show the superior relative penetration of a laser vs a projectile would add balance in RT.
Short Range Long Range To Hit Short To Hit Long Strength Damage Save Modifier Special Auto-gun 0-12 12-32 +1 - 3 1 -1 - Lasgun 0-12 12-24 +1 - 3 1 -1 - Boltgun 0-12 12-24 +1 - 4 1 -1 -
There is no doubt something official written in RT or maybe a WD, but then part of the joy of the RT era days was thinking of reasons for some of the decisions that GW made about the setting.
I had a quick look at my copy of RT and was pleased and smuggified to see my reasons why they were used was pretty accurate.
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