Fimm McCool
Lord
Hello everyone,
I have an opportunity to design a dungeon-bash type game with a rather exciting licence which I can't say any more about at present. It would be a good entry-level roleplay along the lines of heroquest/AHQ but should also be a good game in its own right for adults and flexible enough to provide a basis for some fairly elaborate questing. My question is, is there anything in particular you feel has been missing from or under-represented in existing dungeon-bash systems? I was thinking maybe a more puzzle-solving based than the kill-it-and-steal-treasure type we have our pick of.
I have an opportunity to design a dungeon-bash type game with a rather exciting licence which I can't say any more about at present. It would be a good entry-level roleplay along the lines of heroquest/AHQ but should also be a good game in its own right for adults and flexible enough to provide a basis for some fairly elaborate questing. My question is, is there anything in particular you feel has been missing from or under-represented in existing dungeon-bash systems? I was thinking maybe a more puzzle-solving based than the kill-it-and-steal-treasure type we have our pick of.