Moe
Serf
Hello, been looking at my WFB3 Book, may try and squeeze in a game again. Just wondering how you normally play these situations, mostly involving routs (I don't think they are specifically covered, but I could have missed them):
1) What happens if forced to rout into/through an enemy unit if it can't be avoided? I'm thinking you burst through and allow the enemy a free hack?
2) If a Routing unit is charged, does it simply Hold and take a free hack in melee or make an immediate rout move?
3) For units who cannot rout (ex: Undead), could they choose to retreat as a charge reaction? I'm thinking no.
4) A retreat move indicates you can move around friendly units but does not provide any details. Would the 2 inch rule apply here, and if 2 inches are not present would the retreating unit just stop?
Thanks for any advice/input,
John
1) What happens if forced to rout into/through an enemy unit if it can't be avoided? I'm thinking you burst through and allow the enemy a free hack?
2) If a Routing unit is charged, does it simply Hold and take a free hack in melee or make an immediate rout move?
3) For units who cannot rout (ex: Undead), could they choose to retreat as a charge reaction? I'm thinking no.
4) A retreat move indicates you can move around friendly units but does not provide any details. Would the 2 inch rule apply here, and if 2 inches are not present would the retreating unit just stop?
Thanks for any advice/input,
John