Thrud the barbarian

Thrud has an armour save of 6+ which is never reduced by his opponents' strength modifiers.' Q. Is it reduced by weapon modifiers e.g. the -1 to save with an axe? I guess not.

Inspiration come from
Scaly Skin: All Lizardmen have a natural save thanks to their thick scales. Saurus have a 5+ save and Skinks have a 6+. This save cannot be modified beyond 6 due to Strength modifiers but any result of ‘no save’ on the injury chart will negate this 6+ save. Light Armour adds +1 to the save, as does the addition of a shield.

Nothing about the other save modifiers. Was the author's intention that it should not be possible to reduce it to less than 6+ regardless of the modifiers?
 
The way that reads to me, an axe would reduce the Lizardmen save.

Why not give Thrud a 6+ ward save (which aren't really a thing in Mordheim) or the Step Aside skill? The Dodge skill too, if you're feeling generous. 'With the stealth and agility of a jungle cat ...'
 
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