Through the breach!

Eric

Administrator
So I've been pondering the wonderful world of the classic Citadel Mighty Fortress and had previously been wondering about making one up to look like some of those shown in the Warhammer Siege book, however my other thought has been about modelling breaches in the walls/towers and I'd wondered what anyone else had done. So when younger obviously not wanting to follow the advice in the Siege rulebook and take a two pound lump hammer to my fortress I scratch built a full wall section breach from polystyrene having cut a template to match the wall size and found a large chunk of polystyrene. Anyhow this time round I think I might take a lump hammer - well maybe slightly more delicate tools - to a castle to model some breaches using the real thing. No timescale, just at the pondering and brain picking stage...

I figure there are two approaches if one doesn't have an unlimited supply of castles ... if you recall the wall sections are split into three sections (~3¼" long) within the game. So you could cut a few wall sections into thirds and build breaches in those thirds - thereby allowing you to place a breach where you wanted, but I am a little concerned those breaches might look too narrow since the entire breach would have to be contained within the third and the pieces would have very narrow edges (probably plasticard) which would be prone to damage I guess.

mighty-fortress-wall-breach-01a.jpgmighty-fortress-wall-breach-02a.jpgmighty-fortress-wall-breach-03a.jpg

So I've been wondering instead about cutting wall sections in half and modelling the breaches thus:

mighty-fortress-wall-breach-01.jpgmighty-fortress-wall-breach-02.jpgmighty-fortress-wall-breach-03.jpg
So if each section is cut down the middle when together they form the central breaches shown.

If I have a couple of "undamaged" halves I should be able to model the breaches at either end of the wall sections, by combining my damaged halves and the undamaged halves. The issue of course being that I'll have a half merlon at the centre of the wall section and the breach will be less then the full third of course. However I think doing it in halves like this would give me more space to better model the damage - have bits of timber and so forth making it all more interesting as the breaches go a little into the adjacent third. With the narrower thirds I'd not have the scope for spreading the damage into the adjacent bit of wall - so it might look more artificial.

In thirds would in theory mean I use fewer walls - I'd probably only need to cut up a couple of wall sections. Doing it in halves probably means I need to use about five wall sections - although I could use the gate sections for the full and lower breaches. However I'm happy to sacrifice one castle to this project I think.

I've not yet considered what I'll do about towers, but I guess I'll do one of each degree of breach.

Thoughts? Thirds or half? Anyone else modelled any more modular breaches in their Mighty Fortress? Any other ideas for how you might do this. I'd welcome some other approaches (short of scratchbuilding every permutation!)
 
Reminds me of the half finished castle I started 20 years or so ago, from cork covered with plaster... never finished that one...

Would need to read Warhammer Siege again, but IIRC a wall piece of the mighty fortress breaks down into three sections, each of which could be damaged/destroyed seperately...? If that is correct, then you would have your answer, if you want to play strictly by the rules :)
 
Another idea that just came to my mind. Cut one piece into 5 pieces as follows:

Untitled.png

Then space two of those pieces to represent the initial wall length, and you can scratch build a breach in between however you want; continuing the orignal walls for as long as you want by resculpting the stone work, before transitioning to the destroyed part. This way, you would get 2.5 damaged sections out of this one wall.
 
Reminds me of the half finished castle I started 20 years or so ago
I have one I did for a large siege game, mostly foam core and plaster casts I did for the battlements. I was thinking I might see if I can find it again and finish it. The base would all be there and assuming I didn't smother it in texture paint or something I imagine it'd not take too much to tidy it up and start painting. I never finished it in time for the siege game so we used it as it was (ie unpainted), and I guess having done the game I never quite got back to it.

but IIRC a wall piece of the mighty fortress breaks down into three sections, each of which could be damaged/destroyed seperately...?
Yes. The wall sections are nominally 10" long, but actually a tiny bit shorter. Three chunks, each consisting of wall and rampart and either wall or rampart can be destroyed so in essence each wall section has six areas where it can be destroyed.

I can see how your suggestion of five sections would give me the extra modelling width, I think it might make the merlon/rampart issue more complicated however. I think I might need to cut out some mockups to get a good feel for how the different options might look, digital mocks only go so far! Who'd have thought you could spent so long wondering about smashing walls!
 
completely un-related really, but for some reason this is kinda making me want to try my idea for 'very rough plastic casting'... just thinking cause wasn't the mighty fortress Polystyrene, and there is meant to be an interesting home method to basically melt that stuff down and cast it in a fairly safe way (and something which is pretty good cause expanded polystyrene doesn't have many recycling options for home uses unless you want carve it) and plastic appears much safer and easier ^_^

Anyway.. I'm not too sure about how to handle this project.. personally? fine and study the photos showing the GW team doing it, which I'm sure they did a number of time, mostly in mis-casts, and either copy to heavily use that. Also maybe Castle ruins might help? there are tons of half ruined castles and stuff over the place.
 
Well using Mighty Fortress models as your source of expanded polystyrene to recycle might be a tad expensive ;)

Anyway.. I'm not too sure about how to handle this project.. personally? fine and study the photos showing the GW team doing it, which I'm sure they did a number of time, mostly in mis-casts, and either copy to heavily use that
Not sure I've ever seen any GW stuff beyond the one breach shown in the rulebook - which of course is the classic centre wall breach.
 
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