Eric
Administrator
So I've been pondering the wonderful world of the classic Citadel Mighty Fortress and had previously been wondering about making one up to look like some of those shown in the Warhammer Siege book, however my other thought has been about modelling breaches in the walls/towers and I'd wondered what anyone else had done. So when younger obviously not wanting to follow the advice in the Siege rulebook and take a two pound lump hammer to my fortress I scratch built a full wall section breach from polystyrene having cut a template to match the wall size and found a large chunk of polystyrene. Anyhow this time round I think I might take a lump hammer - well maybe slightly more delicate tools - to a castle to model some breaches using the real thing. No timescale, just at the pondering and brain picking stage...
I figure there are two approaches if one doesn't have an unlimited supply of castles ... if you recall the wall sections are split into three sections (~3¼" long) within the game. So you could cut a few wall sections into thirds and build breaches in those thirds - thereby allowing you to place a breach where you wanted, but I am a little concerned those breaches might look too narrow since the entire breach would have to be contained within the third and the pieces would have very narrow edges (probably plasticard) which would be prone to damage I guess.



So I've been wondering instead about cutting wall sections in half and modelling the breaches thus:



So if each section is cut down the middle when together they form the central breaches shown.
If I have a couple of "undamaged" halves I should be able to model the breaches at either end of the wall sections, by combining my damaged halves and the undamaged halves. The issue of course being that I'll have a half merlon at the centre of the wall section and the breach will be less then the full third of course. However I think doing it in halves like this would give me more space to better model the damage - have bits of timber and so forth making it all more interesting as the breaches go a little into the adjacent third. With the narrower thirds I'd not have the scope for spreading the damage into the adjacent bit of wall - so it might look more artificial.
In thirds would in theory mean I use fewer walls - I'd probably only need to cut up a couple of wall sections. Doing it in halves probably means I need to use about five wall sections - although I could use the gate sections for the full and lower breaches. However I'm happy to sacrifice one castle to this project I think.
I've not yet considered what I'll do about towers, but I guess I'll do one of each degree of breach.
Thoughts? Thirds or half? Anyone else modelled any more modular breaches in their Mighty Fortress? Any other ideas for how you might do this. I'd welcome some other approaches (short of scratchbuilding every permutation!)
I figure there are two approaches if one doesn't have an unlimited supply of castles ... if you recall the wall sections are split into three sections (~3¼" long) within the game. So you could cut a few wall sections into thirds and build breaches in those thirds - thereby allowing you to place a breach where you wanted, but I am a little concerned those breaches might look too narrow since the entire breach would have to be contained within the third and the pieces would have very narrow edges (probably plasticard) which would be prone to damage I guess.



So I've been wondering instead about cutting wall sections in half and modelling the breaches thus:



So if each section is cut down the middle when together they form the central breaches shown.
If I have a couple of "undamaged" halves I should be able to model the breaches at either end of the wall sections, by combining my damaged halves and the undamaged halves. The issue of course being that I'll have a half merlon at the centre of the wall section and the breach will be less then the full third of course. However I think doing it in halves like this would give me more space to better model the damage - have bits of timber and so forth making it all more interesting as the breaches go a little into the adjacent third. With the narrower thirds I'd not have the scope for spreading the damage into the adjacent bit of wall - so it might look more artificial.
In thirds would in theory mean I use fewer walls - I'd probably only need to cut up a couple of wall sections. Doing it in halves probably means I need to use about five wall sections - although I could use the gate sections for the full and lower breaches. However I'm happy to sacrifice one castle to this project I think.
I've not yet considered what I'll do about towers, but I guess I'll do one of each degree of breach.
Thoughts? Thirds or half? Anyone else modelled any more modular breaches in their Mighty Fortress? Any other ideas for how you might do this. I'd welcome some other approaches (short of scratchbuilding every permutation!)