ManicMan
Member
I'm trying to dedicate a set time for solo gaming for a number of reasons but anyway. Finally Mission 2!
Mission 2 - The Gauntlet. Pretty much the same setup as the first mission, the only differences is the goal is now much harder. In the first mission, your lone guard had to escape the tunnels with his life. This time, he needs to lock the reinforced door. In theory, this gives you less space needed to travel as instead of exiting the room, and walking around all the way to the exit, the reinforced door is much closer and once it's locked, you win... Problem is, getting it locked.
For some reason, the Idiot David was patrolling alone again in the same area as last time. Not having learnt his lesson but learnt something, he decided this time to lock the door to try to buy the other gnomes from time. Not reminding that last time he tried that the goblins just wasted the door in no-time before he could flee. Well, I guess admin roles don't require quick thinking.

(Ignore the reinforced door, it's closed even though I put it laying down which I do for opened doors)
Full discloser, I played this mission 3 times. I did think about replaying the first cause of a small mistake but that was just down to the gobbos being stupid so that'll slide. However, this time they were much smarter.. even if that doesn't mind much. each time was kinda the same with only minor variation really, but that doesn't
David tried to get to the reinforced door as fast as possible but as he moves 5 squares at a time, and the goblins more 8, his short little stubby legs didn't do him any favours and he came face to face with his enemy.

The first round of combat caused 3 points of damage onto the rubberly goblin, off to a good start, but the others were fast approaching and with the high endurance, he didn't have time to mess around.
The problem was, the Goblin was able to get in a lucky swing with his axe and floored the Gnome, leaving him laying on the stone floor. Standing back up, he tried again against the gobbo and scored a great hit, taking another 3 more points off him, Fantastic! 2 rounds and both gave the maximum possible, but this still left it with 2 points left.
Using all of his stamina, the Goblin was able to yet again floor him, having his beard now well and truly covered in stone dust and his eyes clearly going a bit blurry.

What made matters worse, was he could see Gobbos 2 and 3 coming up close behind. His next turn, he was able to get back up and take out Numba 1! then move up towards Numba 2. If he could keep up his strength, he could slowly push them back and get that door locked.
However it didn't take long before a new gobba joined the back of the pack and his fighting with Numba 2 wasn't going quite as well. While he was scoring the odd hit, Numba 2 roared at him, giving him a much better defence roll against one swing and this appeared to knock some of his new found confidence away from him as while he weakened the goblin to within an inch of his life (well, 2 endurance out of 8 left), the Gobbo was able to weaken him enough to take him out.

David was out and the Goblins free to carry on towards the next levels of the mountain.
So... yeah.. this one is hard now I got the movement for the Gobbos right (oh, I was only using 3 by the way. not that it would have made too much difference). With the movement, I think the first mission wouldn't have gone too much difference in that he could still run away, but no chance of getting to that door before the goblins get out and then you kinda need to take out a minimum of 3 goblins (you can try to push back the 4th) before you are able to get to that door. Might give it another try or just move on to mission 3.
Mission 2 - The Gauntlet. Pretty much the same setup as the first mission, the only differences is the goal is now much harder. In the first mission, your lone guard had to escape the tunnels with his life. This time, he needs to lock the reinforced door. In theory, this gives you less space needed to travel as instead of exiting the room, and walking around all the way to the exit, the reinforced door is much closer and once it's locked, you win... Problem is, getting it locked.
For some reason, the Idiot David was patrolling alone again in the same area as last time. Not having learnt his lesson but learnt something, he decided this time to lock the door to try to buy the other gnomes from time. Not reminding that last time he tried that the goblins just wasted the door in no-time before he could flee. Well, I guess admin roles don't require quick thinking.

(Ignore the reinforced door, it's closed even though I put it laying down which I do for opened doors)
Full discloser, I played this mission 3 times. I did think about replaying the first cause of a small mistake but that was just down to the gobbos being stupid so that'll slide. However, this time they were much smarter.. even if that doesn't mind much. each time was kinda the same with only minor variation really, but that doesn't
David tried to get to the reinforced door as fast as possible but as he moves 5 squares at a time, and the goblins more 8, his short little stubby legs didn't do him any favours and he came face to face with his enemy.

The first round of combat caused 3 points of damage onto the rubberly goblin, off to a good start, but the others were fast approaching and with the high endurance, he didn't have time to mess around.
The problem was, the Goblin was able to get in a lucky swing with his axe and floored the Gnome, leaving him laying on the stone floor. Standing back up, he tried again against the gobbo and scored a great hit, taking another 3 more points off him, Fantastic! 2 rounds and both gave the maximum possible, but this still left it with 2 points left.
Using all of his stamina, the Goblin was able to yet again floor him, having his beard now well and truly covered in stone dust and his eyes clearly going a bit blurry.

What made matters worse, was he could see Gobbos 2 and 3 coming up close behind. His next turn, he was able to get back up and take out Numba 1! then move up towards Numba 2. If he could keep up his strength, he could slowly push them back and get that door locked.
However it didn't take long before a new gobba joined the back of the pack and his fighting with Numba 2 wasn't going quite as well. While he was scoring the odd hit, Numba 2 roared at him, giving him a much better defence roll against one swing and this appeared to knock some of his new found confidence away from him as while he weakened the goblin to within an inch of his life (well, 2 endurance out of 8 left), the Gobbo was able to weaken him enough to take him out.

David was out and the Goblins free to carry on towards the next levels of the mountain.
So... yeah.. this one is hard now I got the movement for the Gobbos right (oh, I was only using 3 by the way. not that it would have made too much difference). With the movement, I think the first mission wouldn't have gone too much difference in that he could still run away, but no chance of getting to that door before the goblins get out and then you kinda need to take out a minimum of 3 goblins (you can try to push back the 4th) before you are able to get to that door. Might give it another try or just move on to mission 3.